Player Matchup

Medusa
Medusa
Black Ranger707
Medusa
Level 60
God Stats
1W - 0L
1,283 SR
Queue Stats
111W - 101L
1,319 Elo+
Party 1
Nu Wa
Nu Wa
MadDarkness4
Nu Wa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 71L
1,207 Elo+
Party 1
Cthulhu
Cthulhu
Red Ranger707
Cthulhu
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 104L
1,319 Elo+
Party 1
Team Averages
Level 39
1,428 SR
1,282 Elo+

VS

Team Averages
Level 22
1,312 SR
1,190 Elo+
Apollo
Apollo
Bris_Saucing95
Apollo
Level 25
God Stats
1W - 10L
1,080 SR
Queue Stats
1W - 12L
977 Elo+
Solo
Zhong Kui
Zhong Kui
PanisSupraOmnia
Zhong Kui
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,339 Elo+
Party 2
Jormungandr
Jormungandr
redbeaniebun
Jormungandr
Level 24
God Stats
18W - 20L
1,355 SR
Queue Stats
22W - 31L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 4 / 4
10,495
807
18,632
11,088
3,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 10
8,450
650
5,959
7,095
2,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
12
4 / 4 / 6
9,804
754
5,647
12,598
16,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
6,854
527
0
852
280
Zhong Kui
PanisSupraOmnia
Zhong Kui
13
5 / 6 / 4
9,763
751
10,181
17,881
12,789
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
redbeaniebun
Jormungandr
14
5 / 6 / 4
10,104
777
8,464
15,102
18,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
12
Kills
10
11
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
4
4
2.5
L
0
0
1
0.5
W
0
3
10
1.67
L
Zhong Kui
PanisSupraOmnia
Zhong Kui
5
6
4
1.17
W
Cthulhu
4
4
6
1.75
L
Jormungandr
redbeaniebun
Jormungandr
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,238
Damage
18,645
30,781
Taken
33,835
22,446
Mitigated
31,148
5,215
Healing
7,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,632
9,655
0
2,752
11,088
3,810
2,397
7,294
3,794
0
51,217
L
0
0
0
0
852
280
0
852
0
0
0
W
5,959
2,150
0
948
7,095
2,332
497
4,199
2,896
17,393
0
L
Zhong Kui
PanisSupraOmnia
Zhong Kui
10,181
1,080
74
4,044
17,881
12,789
507
6,422
11,459
33,424
0
W
Cthulhu
5,647
361
658
857
12,598
16,304
62
7,236
5,362
18,101
0
L
Jormungandr
redbeaniebun
Jormungandr
8,464
916
0
3,343
15,102
18,079
238
4,599
10,503
35,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,749
Gold Earned
26,721
129
Minions Killed
101
5
Camps Cleared
1
660,578
Distance Traveled
426,071
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,495
807
78
6
4
224,862
2
L
Apollo
6,854
527
0
0
0
0
0
W
Nu Wa
8,450
650
27
2
0
216,629
0
L
Zhong Kui
9,763
751
56
4
1
212,278
0
W
Cthulhu
9,804
754
24
2
1
219,087
1
L
Jormungandr
10,104
777
45
3
0
213,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role