Player Matchup

Ymir
Ymir
BoofBaby11
Ymir
Level 18
God Stats
18W - 8L
1,872 SR
Queue Stats
97W - 56L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ChaPoke
Sun Wukong
Level 28
God Stats
3W - 4L
1,809 SR
Queue Stats
77W - 58L
1,634 Elo+
Solo
Merlin
Merlin
Cuchillaplay
Merlin
Level 17
God Stats
1W - 3L
1,575 SR
Queue Stats
34W - 40L
1,510 Elo+
Solo
Hou Yi
Hou Yi
Komitsudo
Hou Yi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Awilix
Awilix
RogueKakashi
Awilix
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
217W - 197L
1,599 Elo+
Solo
Team Averages
Level 19
1,651 SR
1,549 Elo+

VS

Team Averages
Level 26
1,545 SR
1,570 Elo+
Kali
Kali
BustinThem97
Kali
Level 29
God Stats
15W - 24L
1,538 SR
Queue Stats
218W - 231L
1,552 Elo+
Solo
Apollo
Apollo
HeyJimmyJimmy
Apollo
Level 29
God Stats
4W - 3L
1,611 SR
Queue Stats
36W - 21L
1,636 Elo+
Solo
Ullr
Ullr
LordOfTheLead
Ullr
Level 29
God Stats
8W - 10L
1,361 SR
Queue Stats
95W - 64L
1,557 Elo+
Solo
Discordia
Discordia
SailorMoon9279
Discordia
Level 25
God Stats
5W - 0L
1,684 SR
Queue Stats
163W - 195L
1,476 Elo+
Solo
Ares
Ares
Th3Opposition
Ares
Level 18
God Stats
4W - 1L
1,531 SR
Queue Stats
80W - 53L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,116
394
1,820
5,648
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
ChaPoke
Sun Wukong
13
4 / 2 / 2
7,493
576
6,795
10,468
10,268
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
12
2 / 3 / 0
7,250
558
4,290
7,144
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Komitsudo
Hou Yi
6
0 / 5 / 0
4,849
373
3,868
5,876
1,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Awilix
12
3 / 3 / 2
7,103
546
5,067
9,263
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,230
556
4,238
8,309
4,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
8 / 0 / 2
9,499
731
7,041
9,076
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 4 / 1
8,369
644
6,191
7,998
3,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Discordia
SailorMoon9279
Discordia
11
1 / 1 / 2
6,872
529
3,649
5,490
2,015
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 1 / 7
8,377
644
3,364
8,015
5,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
9
Kills
15
15
Deaths
9
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
3
3
0.83
L
Sun Wukong
ChaPoke
Sun Wukong
4
2
2
2.5
L
Merlin
2
3
0
0.67
W
8
0
2
9
L
Hou Yi
Komitsudo
Hou Yi
0
5
0
0
W
2
4
1
0.63
L
Awilix
3
3
2
1.33
W
Discordia
SailorMoon9279
Discordia
1
1
2
2
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,840
Damage
24,483
38,399
Taken
38,888
19,651
Mitigated
19,818
9,576
Healing
12,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,820
630
0
692
5,648
2,787
0
1,494
4,154
7,266
0
W
4,238
2,030
173
2,815
8,309
4,178
0
344
7,965
0
32,035
L
Sun Wukong
ChaPoke
Sun Wukong
6,795
649
0
3,455
10,468
10,268
33
200
10,268
0
42,103
L
Merlin
4,290
198
0
1,432
7,144
2,540
0
2,144
5,000
48,131
0
W
7,041
3,960
0
2,426
9,076
4,035
3,418
1,014
8,062
0
77,736
L
Hou Yi
Komitsudo
Hou Yi
3,868
2,449
0
757
5,876
1,221
0
1,497
4,379
0
15,233
W
6,191
3,152
0
1,965
7,998
3,601
648
307
7,691
0
49,633
L
Awilix
5,067
2,208
0
3,240
9,263
2,835
0
1,678
7,585
0
45,651
W
Discordia
SailorMoon9279
Discordia
3,649
231
0
2,185
5,490
2,015
280
2,758
2,732
26,502
0
W
3,364
288
1,056
1,493
8,015
5,989
0
1,808
6,207
16,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
40,347
321
Minions Killed
362
0
Camps Cleared
0
1,142,628
Distance Traveled
1,272,207
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,116
394
17
1
0
177,645
3
W
Kali
7,230
556
53
4
0
266,645
3
L
Sun Wukong
7,493
576
88
7
0
271,104
7
L
Merlin
7,250
558
101
8
0
235,467
5
W
Apollo
9,499
731
144
11
0
249,789
2
L
Hou Yi
4,849
373
26
2
0
166,046
0
W
Ullr
8,369
644
89
7
0
257,182
7
L
Awilix
7,103
546
89
7
0
292,366
1
W
Discordia
6,872
529
57
4
0
240,639
5
W
Ares
8,377
644
19
1
0
257,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role