Player Matchup

Anubis
Anubis
Aldrích
Anubis
Level 108
God Stats
9W - 5L
1,710 SR
Queue Stats
119W - 136L
1,497 Elo+
Party 1
Achilles
Achilles
Smoúgh
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 105L
1,463 Elo+
Party 1
Jing Wei
Jing Wei
Ôrnstéin
Jing Wei
Level 29
God Stats
1W - 5L
1,261 SR
Queue Stats
89W - 112L
1,470 Elo+
Party 1
Team Averages
Level 61
1,490 SR
1,477 Elo+

VS

Team Averages
Level 37
1,513 SR
1,409 Elo+
Scylla
Scylla
 
Scylla
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CH1KNxTenders
Fenrir
Level 20
God Stats
16W - 18L
1,403 SR
Queue Stats
102W - 146L
1,283 Elo+
Solo
Rama
Rama
ruuxie
Rama
Level 26
God Stats
6W - 6L
1,637 SR
Queue Stats
59W - 56L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aldrích
Anubis
11
7 / 1 / 0
9,141
653
6,297
4,964
1,928
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
Smoúgh
Achilles
12
1 / 8 / 7
8,840
631
6,778
23,065
23,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
Ôrnstéin
Jing Wei
13
3 / 8 / 5
9,158
654
11,440
11,732
3,513
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
5 / 2 / 8
9,879
706
10,793
7,855
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 6 / 9
9,846
703
9,424
14,765
7,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
ruuxie
Rama
14
7 / 3 / 6
10,504
750
12,996
7,870
2,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
11
Kills
17
17
Deaths
11
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
2
8
4.5
L
Anubis
Aldrích
Anubis
7
1
0
7
W
5
6
9
1.58
L
Achilles
Smoúgh
Achilles
1
8
7
0.56
W
Rama
ruuxie
Rama
7
3
6
3.33
L
Jing Wei
Ôrnstéin
Jing Wei
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,515
Damage
33,213
39,761
Taken
30,490
28,462
Mitigated
12,384
5,699
Healing
7,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,793
1,205
60
2,237
7,855
2,203
485
1,833
5,598
31,143
0
L
Anubis
Aldrích
Anubis
6,297
278
0
1,518
4,964
1,928
249
1,659
3,104
20,967
0
W
9,424
1,313
338
4,158
14,765
7,491
762
3,294
10,824
0
17,634
L
Achilles
Smoúgh
Achilles
6,778
2,696
0
4,181
23,065
23,021
0
5,505
16,443
0
9,724
W
Rama
ruuxie
Rama
12,996
10,159
0
271
7,870
2,690
1,238
1,408
6,381
0
43,346
L
Jing Wei
Ôrnstéin
Jing Wei
11,440
11,175
0
0
11,732
3,513
246
3,007
8,386
0
31,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,139
Gold Earned
30,229
92
Minions Killed
151
3
Camps Cleared
5
621,781
Distance Traveled
759,463
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,879
706
44
3
2
267,395
2
L
Anubis
9,141
653
36
3
3
146,185
3
W
Fenrir
9,846
703
27
2
1
254,974
6
L
Achilles
8,840
631
9
1
0
235,713
0
W
Rama
10,504
750
80
6
2
237,094
4
L
Jing Wei
9,158
654
47
3
0
239,883
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role