Player Matchup

The Morrigan
The Morrigan
DirtyBlondeMedic
The Morrigan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,739 Elo+
Party 1
Guan Yu
Guan Yu
Steve1010
Guan Yu
Level 40
God Stats
1W - 1L
1,472 SR
Queue Stats
7W - 8L
1,355 Elo+
Party 1
Achilles
Achilles
TehBordey
Achilles
Level 25
God Stats
4W - 4L
1,495 SR
Queue Stats
9W - 9L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
fReezy96
Cthulhu
Level 14
God Stats
5W - 2L
1,831 SR
Queue Stats
9W - 6L
1,534 Elo+
Party 2
Ullr
Ullr
tehpuertoric4n
Ullr
Level 44
God Stats
3W - 12L
1,242 SR
Queue Stats
161W - 166L
1,522 Elo+
Party 2
Team Averages
Level 28
1,508 SR
1,515 Elo+

VS

Team Averages
Level 18
1,528 SR
1,452 Elo+
Arachne
Arachne
AceDraktar
Arachne
Level 17
God Stats
16W - 11L
1,628 SR
Queue Stats
43W - 32L
1,533 Elo+
Party 3
Apollo
Apollo
Datmewmew
Apollo
Level 28
God Stats
1W - 1L
1,717 SR
Queue Stats
68W - 64L
1,548 Elo+
Party 4
Aphrodite
Aphrodite
HalexT
Aphrodite
Level 3
God Stats
3W - 5L
1,266 SR
Queue Stats
3W - 5L
1,167 Elo+
Solo
Hades
Hades
ImBeyondGOD
Hades
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,502 Elo+
Party 3
Bellona
Bellona
Weazill
Bellona
Level 28
God Stats
22W - 18L
1,529 SR
Queue Stats
55W - 50L
1,510 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DirtyBlondeMedic
The Morrigan
20
6 / 4 / 6
15,427
551
16,979
12,806
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
Steve1010
Guan Yu
20
11 / 5 / 12
16,766
599
18,900
26,819
33,419
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
TehBordey
Achilles
20
8 / 7 / 9
15,463
552
17,816
21,079
10,993
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
fReezy96
Cthulhu
19
3 / 4 / 15
13,954
498
13,580
18,111
18,191
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 6 / 3
16,681
596
17,913
24,028
10,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AceDraktar
Arachne
20
8 / 6 / 6
14,283
510
12,970
28,175
12,124
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
Datmewmew
Apollo
20
5 / 7 / 8
13,568
485
8,892
23,541
9,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
HalexT
Aphrodite
18
1 / 6 / 9
12,106
432
3,667
13,908
8,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 6 / 7
13,399
479
18,713
27,271
15,635
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Weazill
Bellona
20
4 / 11 / 8
13,534
483
15,294
30,156
31,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
64
36
Kills
26
26
Deaths
36
45
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Arachne
AceDraktar
Arachne
8
6
6
1.83
L
Apollo
Datmewmew
Apollo
5
7
8
1.29
W
The Morrigan
DirtyBlondeMedic
The Morrigan
6
4
6
2.25
L
Aphrodite
HalexT
Aphrodite
1
6
9
0.92
L
8
6
7
1.92
W
Guan Yu
Steve1010
Guan Yu
11
5
12
3.4
W
Achilles
TehBordey
Achilles
8
7
9
1.79
L
Bellona
Weazill
Bellona
4
11
8
0.73
W
Cthulhu
fReezy96
Cthulhu
3
4
15
2.63
W
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,188
Damage
59,536
102,843
Taken
123,051
77,949
Mitigated
77,372
29,056
Healing
38,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AceDraktar
Arachne
12,970
11,087
0
7,559
28,175
12,124
0
9,040
19,135
0
123,272
L
Apollo
Datmewmew
Apollo
8,892
3,716
0
5,955
23,541
9,122
38
8,268
15,273
0
98,478
W
The Morrigan
DirtyBlondeMedic
The Morrigan
16,979
1,770
0
3,281
12,806
4,506
572
5,771
7,035
82,022
2,625
L
Aphrodite
HalexT
Aphrodite
3,667
539
2,961
4,521
13,908
8,840
0
5,308
8,600
31,926
0
L
18,713
665
235
10,630
27,271
15,635
1,030
7,181
20,090
106,695
0
W
Guan Yu
Steve1010
Guan Yu
18,900
5,043
2,435
10,022
26,819
33,419
2,189
8,324
18,495
0
70,653
W
Achilles
TehBordey
Achilles
17,816
5,807
0
4,293
21,079
10,993
4,033
5,853
15,226
0
95,514
L
Bellona
Weazill
Bellona
15,294
3,228
0
6,722
30,156
31,651
1,131
5,171
24,985
18,243
59,706
W
Cthulhu
fReezy96
Cthulhu
13,580
1,461
640
4,030
18,111
18,191
920
6,729
11,382
58,024
0
W
17,913
9,324
0
4,355
24,028
10,840
9,351
4,819
19,209
0
157,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,291
Gold Earned
66,890
647
Minions Killed
652
0
Camps Cleared
0
2,558,897
Distance Traveled
2,549,914
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
14,283
510
159
6
0
615,497
2
L
Apollo
13,568
485
146
5
0
497,197
3
W
The Morrigan
15,427
551
132
5
0
505,597
2
L
Aphrodite
12,106
432
63
2
0
527,211
10
L
Hades
13,399
479
154
6
0
478,041
1
W
Guan Yu
16,766
599
105
4
0
556,159
3
W
Achilles
15,463
552
129
5
0
495,351
2
L
Bellona
13,534
483
130
5
0
431,968
4
W
Cthulhu
13,954
498
85
3
0
529,432
5
W
Ullr
16,681
596
196
7
0
472,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role