Player Matchup

Freya
Freya
 
Freya
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
A Beefdragon
Tyr
Level 118
God Stats
8W - 14L
1,372 SR
Queue Stats
139W - 139L
1,491 Elo+
Party 2
Erlang Shen
Erlang Shen
Graysondag
Erlang Shen
Level 57
God Stats
6W - 0L
1,789 SR
Queue Stats
145W - 161L
1,422 Elo+
Party 2
Bacchus
Bacchus
austinsade
Bacchus
Level 86
God Stats
10W - 14L
1,469 SR
Queue Stats
260W - 239L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
watymcmuffin
Baron Samedi
Level 95
God Stats
17W - 16L
1,499 SR
Queue Stats
149W - 169L
1,514 Elo+
Party 2
Team Averages
Level 100
1,526 SR
1,479 Elo+

VS

Team Averages
Level 108
1,507 SR
1,426 Elo+
Ne Zha
Ne Zha
Aguu_H10
Ne Zha
Level 61
God Stats
4W - 7L
1,393 SR
Queue Stats
55W - 67L
1,389 Elo+
Party 1
Chernobog
Chernobog
Auguss2
Chernobog
Level 126
God Stats
4W - 5L
1,482 SR
Queue Stats
98W - 95L
1,476 Elo+
Party 1
Freya
Freya
EggsASide4Bacon1
Freya
Level 119
God Stats
35W - 28L
1,490 SR
Queue Stats
209W - 212L
1,470 Elo+
Solo
Yemoja
Yemoja
XFishLipsX7787
Yemoja
Level 86
God Stats
5W - 1L
1,550 SR
Queue Stats
187W - 291L
1,346 Elo+
Solo
Agni
Agni
lokorey05
Agni
Level 146
God Stats
2W - 2L
1,619 SR
Queue Stats
158W - 157L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
18
2 / 1 / 1
10,181
509
7,142
13,650
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
4 / 1 / 1
9,422
471
8,197
16,843
14,019
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
Graysondag
Erlang Shen
20
4 / 2 / 6
11,668
583
11,728
15,101
7,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
austinsade
Bacchus
15
3 / 2 / 6
9,524
476
12,563
16,773
21,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
watymcmuffin
Baron Samedi
17
5 / 3 / 8
11,062
553
14,248
10,464
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aguu_H10
Ne Zha
15
4 / 6 / 1
9,320
466
4,184
14,266
6,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
Auguss2
Chernobog
14
0 / 2 / 1
8,270
414
7,592
12,360
3,837
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 8 / 0
9,206
460
6,011
15,826
6,759
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 2 / 2
8,032
402
3,702
15,091
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
15
2 / 0 / 2
9,324
466
14,269
11,528
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
18
Kills
9
9
Deaths
18
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
1
1
2.5
W
4
1
1
4.5
L
Ne Zha
Aguu_H10
Ne Zha
4
6
1
0.75
L
Chernobog
Auguss2
Chernobog
0
2
1
0.25
L
3
8
0
0.38
W
Erlang Shen
Graysondag
Erlang Shen
4
2
6
3.5
L
0
2
2
0.5
W
Bacchus
austinsade
Bacchus
3
2
6
3
L
Agni
2
0
2
3
W
Baron Samedi
watymcmuffin
Baron Samedi
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,878
Damage
35,758
72,831
Taken
69,071
54,504
Mitigated
30,841
32,603
Healing
20,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
7,142
2,621
0
9,923
13,650
6,511
1,180
1,434
12,216
77,734
11,421
W
8,197
311
152
5,860
16,843
14,019
375
5,605
11,238
10,641
41,668
L
Ne Zha
Aguu_H10
Ne Zha
4,184
1,551
0
2,436
14,266
6,420
0
4,444
9,822
0
62,952
L
Chernobog
Auguss2
Chernobog
7,592
4,833
0
2,881
12,360
3,837
807
9,024
3,336
0
53,453
L
6,011
1,766
0
3,582
15,826
6,759
304
7,530
8,296
50,374
0
W
Erlang Shen
Graysondag
Erlang Shen
11,728
7,297
0
6,288
15,101
7,629
0
4,681
10,420
0
116,696
L
3,702
249
1,134
6,272
15,091
9,597
21
8,652
6,439
27,339
0
W
Bacchus
austinsade
Bacchus
12,563
1,681
0
4,287
16,773
21,268
139
6,966
9,807
40,807
0
L
Agni
14,269
716
33
3,743
11,528
4,228
0
4,905
6,623
67,687
0
W
Baron Samedi
watymcmuffin
Baron Samedi
14,248
1,131
1,273
4,820
10,464
5,077
1,374
5,467
4,997
71,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,857
Gold Earned
44,152
611
Minions Killed
489
0
Camps Cleared
0
1,921,964
Distance Traveled
1,774,613
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,181
509
147
7
0
360,429
3
W
Tyr
9,422
471
112
6
0
440,609
7
L
Ne Zha
9,320
466
99
5
0
357,538
0
L
Chernobog
8,270
414
117
6
0
387,321
6
L
Freya
9,206
460
104
5
0
267,177
0
W
Erlang Shen
11,668
583
167
8
0
386,799
0
L
Yemoja
8,032
402
39
2
0
345,016
5
W
Bacchus
9,524
476
48
2
0
390,228
2
L
Agni
9,324
466
130
7
0
417,561
3
W
Baron Samedi
11,062
553
137
7
0
343,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role