Player Matchup

Ares
Ares
 
Ares
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MadLaplace
Neith
Level 15
God Stats
2W - 9L
1,828 SR
Queue Stats
225W - 177L
1,457 Elo+
Solo
Vulcan
Vulcan
MelIIow
Vulcan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 28L
1,634 Elo+
Solo
Nemesis
Nemesis
Sebascrun
Nemesis
Level 6
God Stats
3W - 4L
1,294 SR
Queue Stats
5W - 7L
1,636 Elo+
Solo
Cthulhu
Cthulhu
SinnerPrincess
Cthulhu
Level 7
God Stats
55W - 41L
1,585 SR
Queue Stats
137W - 155L
1,690 Elo+
Solo
Team Averages
Level 12
1,541 SR
1,583 Elo+

VS

Team Averages
Level 15
1,534 SR
1,619 Elo+
Cerberus
Cerberus
Amanzo
Cerberus
Level 25
God Stats
3W - 5L
1,669 SR
Queue Stats
154W - 132L
1,672 Elo+
Party 1
Hou Yi
Hou Yi
BloodIncantation
Hou Yi
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
164W - 138L
1,662 Elo+
Party 1
Anubis
Anubis
TRUNDzm
Anubis
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 12L
1,595 Elo+
Solo
Chaac
Chaac
Wonkeynuffnuf
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
cleanbong420
Loki
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 26L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 4 / 6
5,888
589
2,949
9,221
5,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
9
3 / 4 / 4
5,713
571
6,510
6,848
2,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
MelIIow
Vulcan
11
4 / 2 / 3
6,496
650
4,901
4,613
1,672
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Sebascrun
Nemesis
8
3 / 3 / 2
5,072
507
2,549
5,622
1,413
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 0
5,689
569
2,617
4,266
2,843
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Amanzo
Cerberus
7
1 / 2 / 7
4,698
470
3,168
6,439
2,653
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
7 / 2 / 4
5,905
591
5,839
6,576
1,663
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
TRUNDzm
Anubis
9
1 / 3 / 3
5,169
517
897
4,983
1,781
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
0 / 4 / 1
4,182
418
862
5,282
2,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 3 / 2
5,696
570
6,303
7,159
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
14
Kills
12
13
Deaths
14
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
4
6
1.25
L
Cerberus
Amanzo
Cerberus
1
2
7
2.25
L
7
2
4
4.5
W
Neith
3
4
4
1.25
W
Vulcan
MelIIow
Vulcan
4
2
3
2.75
W
Nemesis
Sebascrun
Nemesis
3
3
2
1.33
W
2
0
0
2
L
Anubis
TRUNDzm
Anubis
1
3
3
0.83
L
0
4
1
0.13
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,526
Damage
17,069
30,570
Taken
30,439
13,488
Mitigated
11,192
6,822
Healing
6,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,949
595
574
1,174
9,221
5,181
38
1,264
7,921
11,751
0
L
Cerberus
Amanzo
Cerberus
3,168
373
0
1,246
6,439
2,653
0
2,675
3,764
9,845
0
L
5,839
3,296
0
2,701
6,576
1,663
0
851
5,725
0
22,602
W
Neith
6,510
2,944
0
1,418
6,848
2,379
663
858
5,990
0
28,728
W
Vulcan
MelIIow
Vulcan
4,901
1,197
38
1,873
4,613
1,672
40
625
3,988
34,927
0
W
Nemesis
Sebascrun
Nemesis
2,549
1,359
0
304
5,622
1,413
0
1,318
4,268
0
11,442
W
2,617
416
0
1,441
4,266
2,843
448
0
4,160
24,385
0
L
Anubis
TRUNDzm
Anubis
897
310
0
1,622
4,983
1,781
220
1,322
3,661
18,346
0
L
862
286
0
288
5,282
2,405
0
3,189
2,093
0
6,609
L
6,303
2,324
0
1,130
7,159
2,690
0
2,430
4,729
0
33,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,858
Gold Earned
25,650
213
Minions Killed
165
0
Camps Cleared
0
895,043
Distance Traveled
834,924
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,888
589
11
1
0
194,037
2
L
Cerberus
4,698
470
13
1
0
175,443
0
L
Hou Yi
5,905
591
38
4
0
180,164
1
W
Neith
5,713
571
57
6
0
154,569
0
W
Vulcan
6,496
650
67
7
0
187,883
3
W
Nemesis
5,072
507
23
2
0
188,086
1
W
Cthulhu
5,689
569
55
6
0
170,468
4
L
Anubis
5,169
517
37
4
0
142,583
1
L
Chaac
4,182
418
12
1
0
150,051
1
L
Loki
5,696
570
65
7
0
186,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role