Player Matchup

Mercury
Mercury
GlLARDO
Mercury
Level 27
God Stats
12W - 6L
1,678 SR
Queue Stats
57W - 48L
1,527 Elo+
Solo
Izanami
Izanami
KraziTak
Izanami
Level 28
God Stats
7W - 1L
1,691 SR
Queue Stats
97W - 74L
1,566 Elo+
Solo
Baron Samedi
Baron Samedi
Para1norman01
Baron Samedi
Level 28
God Stats
2W - 0L
1,770 SR
Queue Stats
197W - 208L
1,622 Elo+
Solo
Chaac
Chaac
Sevarog3
Chaac
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
13W - 21L
1,717 Elo+
Solo
Ra
Ra
killysmurf
Ra
Level 26
God Stats
2W - 0L
1,794 SR
Queue Stats
30W - 23L
1,619 Elo+
Solo
Team Averages
Level 22
1,687 SR
1,610 Elo+

VS

Team Averages
Level 21
1,548 SR
1,599 Elo+
King Arthur
King Arthur
AstroCatHD
King Arthur
Level 16
God Stats
0W - 2L
1,198 SR
Queue Stats
6W - 4L
1,596 Elo+
Party 1
Artemis
Artemis
Kalakaua1
Artemis
Level 28
God Stats
8W - 4L
1,825 SR
Queue Stats
126W - 99L
1,638 Elo+
Solo
Awilix
Awilix
ObeseArmadillo
Awilix
Level 24
God Stats
7W - 4L
1,660 SR
Queue Stats
110W - 87L
1,661 Elo+
Party 1
Ares
Ares
jettisonz
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,572 Elo+
Solo
Tiamat
Tiamat
zesd17
Tiamat
Level 29
God Stats
3W - 3L
1,556 SR
Queue Stats
92W - 97L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GlLARDO
Mercury
18
12 / 3 / 6
11,682
649
10,257
12,459
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
KraziTak
Izanami
17
6 / 3 / 2
10,602
589
12,669
13,858
4,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Para1norman01
Baron Samedi
14
2 / 5 / 8
9,653
536
7,780
16,270
16,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Sevarog3
Chaac
17
3 / 0 / 5
11,087
616
9,877
11,384
12,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
12 / 3 / 8
13,065
726
18,658
15,243
6,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AstroCatHD
King Arthur
15
1 / 5 / 1
8,449
469
7,012
14,453
13,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Kalakaua1
Artemis
14
1 / 6 / 5
8,261
459
9,545
15,325
5,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 9 / 5
8,171
454
10,725
18,318
5,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
11
3 / 8 / 3
7,787
433
11,630
19,089
15,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tiamat
zesd17
Tiamat
16
6 / 8 / 1
10,403
578
9,719
15,639
8,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
35
Kills
14
14
Deaths
36
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AstroCatHD
King Arthur
1
5
1
0.3
W
Mercury
GlLARDO
Mercury
12
3
6
5
L
Artemis
Kalakaua1
Artemis
1
6
5
0.58
W
Izanami
KraziTak
Izanami
6
3
2
2.33
L
3
9
5
0.61
W
Baron Samedi
Para1norman01
Baron Samedi
2
5
8
1.2
W
Chaac
Sevarog3
Chaac
3
0
5
5.5
L
Ares
3
8
3
0.56
W
12
3
8
5.33
L
Tiamat
zesd17
Tiamat
6
8
1
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,241
Damage
48,631
69,214
Taken
82,824
44,578
Mitigated
48,662
26,671
Healing
18,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AstroCatHD
King Arthur
7,012
1,072
0
3,450
14,453
13,463
32
3,256
10,037
0
44,356
W
Mercury
GlLARDO
Mercury
10,257
4,802
298
2,641
12,459
5,182
777
4,415
7,812
0
68,363
L
Artemis
Kalakaua1
Artemis
9,545
3,550
0
4,170
15,325
5,543
656
3,208
12,117
0
64,886
W
Izanami
KraziTak
Izanami
12,669
8,763
0
2,444
13,858
4,692
188
3,994
9,864
0
84,917
L
10,725
4,060
0
3,358
18,318
5,752
74
8,695
9,250
0
50,639
W
Baron Samedi
Para1norman01
Baron Samedi
7,780
757
2,228
6,970
16,270
16,021
0
5,572
10,615
36,915
0
W
Chaac
Sevarog3
Chaac
9,877
793
0
5,291
11,384
12,001
736
1,306
10,056
6,588
46,845
L
Ares
11,630
642
321
4,286
19,089
15,041
0
7,223
11,712
28,531
0
W
18,658
2,087
875
5,924
15,243
6,682
2,940
5,795
9,290
103,249
0
L
Tiamat
zesd17
Tiamat
9,719
1,026
86
3,134
15,639
8,863
0
5,753
9,601
62,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,089
Gold Earned
43,071
571
Minions Killed
436
0
Camps Cleared
0
1,817,119
Distance Traveled
1,601,301
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,449
469
91
5
0
333,370
0
W
Mercury
11,682
649
84
5
0
413,899
0
L
Artemis
8,261
459
130
7
0
292,485
2
W
Izanami
10,602
589
145
8
0
340,004
4
L
Awilix
8,171
454
77
4
0
355,437
0
W
Baron Samedi
9,653
536
41
2
0
283,387
2
W
Chaac
11,087
616
121
7
0
388,977
0
L
Ares
7,787
433
25
1
0
334,567
4
W
Ra
13,065
726
180
10
0
390,852
0
L
Tiamat
10,403
578
113
6
0
285,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role