Player Matchup

Fenrir
Fenrir
JUUUcame
Fenrir
Level 29
God Stats
4W - 0L
1,596 SR
Queue Stats
126W - 53L
1,670 Elo+
Party 3
Hel
Hel
Liam Geesen
Hel
Level 144
God Stats
3W - 4L
1,691 SR
Queue Stats
351W - 247L
1,627 Elo+
Party 3
Sylvanus
Sylvanus
Scribbull
Sylvanus
Level 102
God Stats
23W - 12L
1,698 SR
Queue Stats
243W - 184L
1,612 Elo+
Party 3
Neith
Neith
SirInkington
Neith
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 63L
1,622 Elo+
Party 3
Baron Samedi
Baron Samedi
Turkish Rage
Baron Samedi
Level 18
God Stats
12W - 5L
1,614 SR
Queue Stats
169W - 121L
1,651 Elo+
Party 3
Team Averages
Level 80
1,620 SR
1,636 Elo+

VS

Team Averages
Level 67
1,419 SR
1,569 Elo+
Kukulkan
Kukulkan
SmiteFireSucks
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,685 Elo+
Party 1
Hou Yi
Hou Yi
Walleeeeeee
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 133L
1,536 Elo+
Party 2
Nemesis
Nemesis
dillbill969000
Nemesis
Level 144
God Stats
1W - 3L
1,281 SR
Queue Stats
220W - 217L
1,577 Elo+
Party 1
Hercules
Hercules
klinekline
Hercules
Level 35
God Stats
10W - 10L
1,474 SR
Queue Stats
102W - 104L
1,510 Elo+
Solo
Anubis
Anubis
shapoopytroopy
Anubis
Level 126
God Stats
0W - 2L
1,342 SR
Queue Stats
88W - 66L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JUUUcame
Fenrir
20
11 / 2 / 5
13,768
626
13,186
26,357
14,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 2 / 6
12,890
586
13,877
16,220
10,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
Scribbull
Sylvanus
16
3 / 9 / 8
10,699
486
7,142
21,633
22,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 6 / 2
9,893
450
3,059
6,457
2,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Turkish Rage
Baron Samedi
17
3 / 6 / 9
11,238
511
12,904
17,811
14,698
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
4 / 6 / 3
11,382
517
13,482
14,814
5,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
18
10 / 2 / 9
12,307
559
12,501
12,729
4,906
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 6 / 2
11,089
504
15,568
17,058
6,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
klinekline
Hercules
15
0 / 5 / 9
10,374
472
9,054
20,820
14,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
6 / 5 / 13
11,236
511
12,930
15,683
8,144
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
61
24
Kills
25
25
Deaths
24
30
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Fenrir
JUUUcame
Fenrir
11
2
5
6.75
W
7
2
6
5
W
Sylvanus
Scribbull
Sylvanus
3
9
8
0.78
W
0
6
2
0.17
L
Kukulkan
4
6
3
0.92
W
Baron Samedi
Turkish Rage
Baron Samedi
3
6
9
1.25
L
Hou Yi
10
2
9
7.25
L
5
6
2
1
L
Hercules
klinekline
Hercules
0
5
9
0.9
L
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,168
Damage
63,535
88,478
Taken
81,104
64,716
Mitigated
40,262
33,433
Healing
31,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
JUUUcame
Fenrir
13,186
2,494
0
8,646
26,357
14,114
1,421
4,856
21,385
0
129,330
W
13,877
696
6,865
10,309
16,220
10,675
811
7,357
8,667
87,678
0
W
Sylvanus
Scribbull
Sylvanus
7,142
1,153
722
2,434
21,633
22,998
113
6,632
14,829
31,382
8,630
W
3,059
980
0
0
6,457
2,231
1,268
1,428
5,029
0
41,600
L
Kukulkan
13,482
1,879
0
3,249
14,814
5,761
533
7,962
6,852
70,069
0
W
Baron Samedi
Turkish Rage
Baron Samedi
12,904
2,206
1,138
3,319
17,811
14,698
678
8,030
9,660
64,747
0
L
Hou Yi
12,501
5,735
0
6,265
12,729
4,906
2,549
4,562
8,167
0
80,814
L
15,568
9,177
0
5,811
17,058
6,624
947
5,132
11,926
0
87,054
L
Hercules
klinekline
Hercules
9,054
2,008
1,471
8,712
20,820
14,827
156
10,323
10,497
4,103
41,584
L
12,930
531
0
5,497
15,683
8,144
606
5,543
10,140
70,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,488
Gold Earned
56,388
560
Minions Killed
568
0
Camps Cleared
0
2,094,547
Distance Traveled
2,103,752
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,768
626
157
7
0
504,368
4
W
Hel
12,890
586
139
6
0
470,884
0
W
Sylvanus
10,699
486
69
3
0
371,791
1
W
Neith
9,893
450
94
4
0
383,503
1
L
Kukulkan
11,382
517
123
6
0
404,042
7
W
Baron Samedi
11,238
511
101
5
0
364,001
4
L
Hou Yi
12,307
559
142
6
0
452,185
11
L
Nemesis
11,089
504
121
6
0
453,287
2
L
Hercules
10,374
472
87
4
0
428,512
1
L
Anubis
11,236
511
95
4
0
365,726
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role