Player Matchup

Nu Wa
Nu Wa
Chronas
Nu Wa
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 67L
1,524 Elo+
Party 2
Gilgamesh
Gilgamesh
Goldencornhol
Gilgamesh
Level 44
God Stats
1W - 1L
1,791 SR
Queue Stats
11W - 15L
1,738 Elo+
Party 2
Geb
Geb
Mikedollaz23
Geb
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,612 Elo+
Party 1
Cthulhu
Cthulhu
Okami_Aoi22
Cthulhu
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,541 Elo+
Party 1
Charybdis
Charybdis
Wa1fie
Charybdis
Level 28
God Stats
0W - 1L
1,491 SR
Queue Stats
30W - 35L
1,436 Elo+
Party 2
Team Averages
Level 74
1,556 SR
1,570 Elo+

VS

Team Averages
Level 101
1,769 SR
1,593 Elo+
Nike
Nike
AdequateGuy
Nike
Level 17
God Stats
3W - 1L
1,913 SR
Queue Stats
9W - 6L
1,707 Elo+
Party 3
Sylvanus
Sylvanus
SanguineCreed
Sylvanus
Level 158
God Stats
1W - 1L
1,796 SR
Queue Stats
43W - 36L
1,648 Elo+
Party 3
Neith
Neith
Shmegal69
Neith
Level 45
God Stats
38W - 23L
1,556 SR
Queue Stats
74W - 82L
1,441 Elo+
Solo
Thanatos
Thanatos
ShrunkenMoth540
Thanatos
Level 128
God Stats
1W - 0L
1,886 SR
Queue Stats
30W - 29L
1,578 Elo+
Party 3
Olorun
Olorun
iDarkSkyline
Olorun
Level 159
God Stats
3W - 0L
1,694 SR
Queue Stats
97W - 87L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chronas
Nu Wa
13
0 / 1 / 4
6,812
681
10,572
6,446
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Goldencornhol
Gilgamesh
11
1 / 8 / 3
7,018
702
6,854
15,214
10,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 5 / 1
7,786
779
5,912
14,587
11,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Okami_Aoi22
Cthulhu
13
1 / 4 / 3
7,309
731
7,882
10,307
3,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Wa1fie
Charybdis
12
1 / 8 / 3
6,906
691
6,169
11,362
3,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 14
8,410
841
5,444
9,532
7,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
SanguineCreed
Sylvanus
14
0 / 0 / 22
8,493
849
7,096
13,319
11,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
Shmegal69
Neith
14
1 / 0 / 14
7,647
765
10,932
7,483
3,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
15
11 / 2 / 7
10,014
1,001
11,838
10,486
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
15
10 / 2 / 11
10,362
1,036
15,696
13,665
7,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
94
5
Kills
26
26
Deaths
5
14
Assists
68
Player
Kills
Deaths
Assists
KDA
W
4
1
14
11
L
Nu Wa
Chronas
Nu Wa
0
1
4
2
L
Gilgamesh
Goldencornhol
Gilgamesh
1
8
3
0.31
L
2
5
1
0.5
L
Cthulhu
Okami_Aoi22
Cthulhu
1
4
3
0.63
W
Sylvanus
SanguineCreed
Sylvanus
0
0
22
11
W
Neith
Shmegal69
Neith
1
0
14
8
W
Thanatos
11
2
7
7.25
L
Charybdis
Wa1fie
Charybdis
1
8
3
0.31
W
Olorun
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,389
Damage
51,006
57,916
Taken
54,485
31,217
Mitigated
35,243
6,208
Healing
35,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,444
323
0
1,259
9,532
7,513
248
4,891
4,641
5,574
12,614
L
Nu Wa
Chronas
Nu Wa
10,572
2,341
0
243
6,446
1,872
12
2,474
3,805
29,315
0
L
Gilgamesh
Goldencornhol
Gilgamesh
6,854
1,197
0
244
15,214
10,606
0
5,318
9,585
0
14,419
L
5,912
424
861
2,413
14,587
11,748
0
5,081
9,389
10,358
0
L
Cthulhu
Okami_Aoi22
Cthulhu
7,882
221
236
1,274
10,307
3,660
0
5,267
4,980
23,836
0
W
Sylvanus
SanguineCreed
Sylvanus
7,096
1,676
8,400
7,909
13,319
11,820
331
5,794
7,525
20,034
0
W
Neith
Shmegal69
Neith
10,932
5,492
0
2,777
7,483
3,045
186
3,430
4,053
0
37,470
W
Thanatos
11,838
4,798
0
7,352
10,486
5,837
939
4,161
6,325
0
26,673
L
Charybdis
Wa1fie
Charybdis
6,169
2,765
0
937
11,362
3,331
0
5,194
6,072
0
12,707
W
Olorun
15,696
8,065
1,140
6,442
13,665
7,028
857
6,410
7,255
39,852
3,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,831
Gold Earned
44,926
132
Minions Killed
247
3
Camps Cleared
11
907,596
Distance Traveled
985,523
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,410
841
37
4
1
227,048
1
L
Nu Wa
6,812
681
49
5
1
194,264
2
L
Gilgamesh
7,018
702
16
2
1
163,614
0
L
Geb
7,786
779
14
1
0
200,148
3
L
Cthulhu
7,309
731
44
4
0
185,106
0
W
Sylvanus
8,493
849
26
3
1
182,764
6
W
Neith
7,647
765
77
8
1
196,972
2
W
Thanatos
10,014
1,001
39
4
6
212,333
0
L
Charybdis
6,906
691
9
1
1
164,464
0
W
Olorun
10,362
1,036
68
7
2
166,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role