Player Matchup

Baron Samedi
Baron Samedi
JJPR900
Baron Samedi
Level 127
God Stats
0W - 1L
1,824 SR
Queue Stats
169W - 155L
1,677 Elo+
Solo
Medusa
Medusa
SirSopa
Medusa
Level 154
God Stats
0W - 2L
1,300 SR
Queue Stats
194W - 170L
1,671 Elo+
Solo
Tyr
Tyr
gebacchus
Tyr
Level 81
God Stats
8W - 7L
1,661 SR
Queue Stats
205W - 97L
1,812 Elo+
Solo
Team Averages
Level 121
1,595 SR
1,720 Elo+

VS

Team Averages
Level 128
1,536 SR
1,787 Elo+
Mulan
Mulan
 
Mulan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
ShadowMurlocc
Merlin
Level 156
God Stats
2W - 0L
1,608 SR
Queue Stats
45W - 12L
2,041 Elo+
Solo
Bellona
Bellona
Φrnstein
Bellona
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,819 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JJPR900
Baron Samedi
10
1 / 8 / 3
8,121
625
8,455
12,246
7,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
SirSopa
Medusa
12
3 / 5 / 2
8,731
672
15,052
11,828
3,834
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 5 / 4
9,317
717
11,936
17,665
12,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
2 / 3 / 15
9,118
701
6,863
13,215
13,773
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

14
10 / 1 / 8
10,419
801
19,162
9,778
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Φrnstein
Bellona
13
6 / 1 / 8
9,586
737
12,625
18,989
18,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
5
Kills
18
18
Deaths
5
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
3
15
3.17
L
Baron Samedi
JJPR900
Baron Samedi
1
8
3
0.31
W
10
1
8
14
L
Medusa
SirSopa
Medusa
3
5
2
0.8
L
1
5
4
0.6
W
Bellona
Φrnstein
Bellona
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,443
Damage
38,650
41,739
Taken
41,982
23,957
Mitigated
36,755
13,435
Healing
16,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,863
876
1,093
5,805
13,215
13,773
0
2,062
11,153
0
19,591
L
Baron Samedi
JJPR900
Baron Samedi
8,455
971
842
2,457
12,246
7,988
0
6,707
4,751
23,055
0
W
19,162
760
194
2,962
9,778
4,438
0
2,408
7,370
52,137
0
L
Medusa
SirSopa
Medusa
15,052
6,549
0
2,275
11,828
3,834
0
6,151
4,879
0
34,231
L
11,936
1,257
0
7,861
17,665
12,135
0
5,136
11,162
0
24,724
W
Bellona
Φrnstein
Bellona
12,625
4,252
0
6,695
18,989
18,544
0
4,620
14,369
0
30,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,169
Gold Earned
29,123
123
Minions Killed
148
3
Camps Cleared
8
728,920
Distance Traveled
798,617
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,118
701
29
2
3
250,691
5
L
Baron Samedi
8,121
625
43
3
0
211,352
2
W
Merlin
10,419
801
81
6
4
257,453
4
L
Medusa
8,731
672
48
4
2
244,623
0
L
Tyr
9,317
717
32
2
1
272,945
1
W
Bellona
9,586
737
38
3
1
290,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role