Player Matchup

Fenrir
Fenrir
DeathsAspects
Fenrir
Level 26
God Stats
2W - 2L
1,677 SR
Queue Stats
80W - 72L
1,577 Elo+
Party 1
Kumbhakarna
Kumbhakarna
HaIvlk
Kumbhakarna
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,300 Elo+
Party 1
Skadi
Skadi
Six0fSpades
Skadi
Level 14
God Stats
5W - 7L
1,621 SR
Queue Stats
15W - 18L
1,436 Elo+
Party 1
Neith
Neith
WtfCollective
Neith
Level 25
God Stats
11W - 13L
1,454 SR
Queue Stats
14W - 22L
1,445 Elo+
Solo
Ra
Ra
woa21bigman
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,399 Elo+
Party 1
Team Averages
Level 16
1,551 SR
1,432 Elo+

VS

Team Averages
Level 21
1,493 SR
1,411 Elo+
Nu Wa
Nu Wa
CAHAlmond
Nu Wa
Level 27
God Stats
6W - 4L
1,549 SR
Queue Stats
317W - 292L
1,414 Elo+
Solo
Yemoja
Yemoja
CringeCarry
Yemoja
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 25L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
FPMotive
Heimdallr
Level 35
God Stats
10W - 9L
1,661 SR
Queue Stats
70W - 63L
1,549 Elo+
Party 2
Bakasura
Bakasura
You_Face_Joker
Bakasura
Level 5
God Stats
1W - 1L
1,256 SR
Queue Stats
1W - 4L
1,200 Elo+
Party 2
Chaac
Chaac
ninjajoe21
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 71L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 0
5,789
579
4,086
7,223
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
HaIvlk
Kumbhakarna
6
0 / 5 / 0
4,472
447
1,651
9,555
3,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 6 / 0
4,258
426
4,308
6,877
1,443
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 2
5,484
548
5,438
6,272
1,746
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

5
0 / 9 / 0
4,111
411
440
5,844
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CAHAlmond
Nu Wa
12
8 / 1 / 5
6,983
698
7,012
3,996
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
9
1 / 0 / 9
5,971
597
2,635
6,757
4,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
FPMotive
Heimdallr
10
6 / 0 / 5
6,007
601
7,322
4,300
1,283
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
12
9 / 0 / 1
7,280
728
5,546
6,406
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
10
2 / 2 / 0
5,924
592
5,044
9,639
7,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
26
26
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
CAHAlmond
Nu Wa
8
1
5
10.5
W
Yemoja
1
0
9
5.5
L
3
4
0
0.75
W
Heimdallr
FPMotive
Heimdallr
6
0
5
8.5
L
Kumbhakarna
HaIvlk
Kumbhakarna
0
5
0
0
L
0
6
0
0
L
0
2
2
0.5
W
Bakasura
9
0
1
9.5
W
Chaac
2
2
0
1
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,923
Damage
27,559
35,771
Taken
31,098
11,423
Mitigated
16,907
4,954
Healing
12,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
CAHAlmond
Nu Wa
7,012
1,184
0
500
3,996
1,004
300
262
3,724
38,191
0
W
Yemoja
2,635
961
1,383
2,571
6,757
4,240
48
1,099
5,658
12,248
0
L
4,086
1,367
0
1,373
7,223
2,929
0
2,165
4,855
0
32,040
W
Heimdallr
FPMotive
Heimdallr
7,322
4,743
0
1,689
4,300
1,283
415
316
3,944
0
28,060
L
Kumbhakarna
HaIvlk
Kumbhakarna
1,651
432
0
1,329
9,555
3,951
0
1,963
7,389
8,892
0
L
4,308
1,676
0
250
6,877
1,443
0
1,879
4,853
0
18,287
L
5,438
2,948
0
1,633
6,272
1,746
486
441
5,042
0
23,102
W
Bakasura
5,546
4,204
89
2,730
6,406
2,751
0
364
6,042
0
43,480
W
Chaac
5,044
303
0
3,281
9,639
7,629
16
0
9,639
2,192
23,089
L
440
114
0
369
5,844
1,354
0
2,949
2,589
7,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,114
Gold Earned
32,165
171
Minions Killed
281
0
Camps Cleared
0
1,003,307
Distance Traveled
1,056,063
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,983
698
76
8
0
211,422
0
W
Yemoja
5,971
597
23
2
0
181,769
1
L
Fenrir
5,789
579
62
6
0
253,084
0
W
Heimdallr
6,007
601
42
4
0
197,951
0
L
Kumbhakarna
4,472
447
12
1
0
210,432
0
L
Skadi
4,258
426
31
3
0
172,646
0
L
Neith
5,484
548
55
6
0
168,420
0
W
Bakasura
7,280
728
91
9
0
244,477
0
W
Chaac
5,924
592
49
5
0
220,444
0
L
Ra
4,111
411
11
1
0
198,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role