Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Hmann1423
Janus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,365 Elo+
Party 2
Fenrir
Fenrir
ItsHamus
Fenrir
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Eset
Eset
WICKKIDSkill2025
Eset
Level 111
God Stats
4W - 3L
1,654 SR
Queue Stats
665W - 662L
1,486 Elo+
Party 3
Guan Yu
Guan Yu
elithegreat123
Guan Yu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,312 Elo+
Party 2
Team Averages
Level 88
1,531 SR
1,433 Elo+

VS

Team Averages
Level 108
1,579 SR
1,497 Elo+
Eset
Eset
 
Eset
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CedrikaPzaurus
Cabrakan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,457 Elo+
Party 1
Ra
Ra
Nja shadow
Ra
Level 118
God Stats
1W - 0L
1,669 SR
Queue Stats
38W - 21L
1,621 Elo+
Party 1
Chaac
Chaac
o REP Baekons o
Chaac
Level 68
God Stats
1W - 4L
1,663 SR
Queue Stats
41W - 41L
1,425 Elo+
Party 1
Ullr
Ullr
tati80
Ullr
Level 118
God Stats
2W - 3L
1,561 SR
Queue Stats
56W - 44L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 7 / 4
7,008
779
6,654
11,021
3,980
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Hmann1423
Janus
15
3 / 6 / 6
8,320
924
14,397
10,426
4,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ItsHamus
Fenrir
12
4 / 7 / 2
7,897
877
6,335
12,104
9,994
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 6 / 4
7,225
803
8,108
10,232
4,994
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 6
6,830
759
4,018
15,127
12,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
8 / 3 / 16
8,957
995
8,816
9,527
4,151
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
15
9 / 3 / 17
9,447
1,050
12,671
16,475
12,497
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 1 / 22
10,216
1,135
10,573
9,155
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 26
8,812
979
9,969
12,887
11,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
tati80
Ullr
15
6 / 1 / 19
9,231
1,026
10,588
10,138
4,731
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
133
9
Kills
33
33
Deaths
9
22
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
7
4
0.43
W
Eset
 
Eset
8
3
16
5.33
W
Cabrakan
9
3
17
5.83
L
Janus
Hmann1423
Janus
3
6
6
1
L
Fenrir
ItsHamus
Fenrir
4
7
2
0.71
W
6
1
22
17
L
1
6
4
0.5
L
0
7
6
0.43
W
4
1
26
17
W
Ullr
tati80
Ullr
6
1
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,512
Damage
52,617
58,910
Taken
58,182
35,998
Mitigated
37,042
13,231
Healing
34,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,654
2,614
475
1,271
11,021
3,980
0
4,670
6,012
0
12,126
W
Eset
 
Eset
8,816
158
2,079
2,212
9,527
4,151
1,216
3,584
5,943
17,266
0
W
Cabrakan
12,671
1,208
1,711
5,651
16,475
12,497
844
6,568
9,907
22,444
0
L
Janus
Hmann1423
Janus
14,397
106
942
2,411
10,426
4,828
0
6,954
3,210
28,536
0
L
Fenrir
ItsHamus
Fenrir
6,335
1,662
0
530
12,104
9,994
0
5,877
5,731
0
8,112
W
10,573
1,193
6,576
4,710
9,155
4,597
1,001
3,174
5,981
28,424
0
L
8,108
728
1,136
1,646
10,232
4,994
0
6,111
3,929
21,882
0
L
4,018
437
1,425
3,395
15,127
12,202
0
7,691
6,831
0
6,941
W
9,969
1,056
618
6,295
12,887
11,066
388
5,330
7,557
0
15,015
W
Ullr
tati80
Ullr
10,588
5,521
1,193
2,969
10,138
4,731
2,521
3,849
6,289
0
19,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,280
Gold Earned
46,663
73
Minions Killed
89
0
Camps Cleared
0
739,619
Distance Traveled
978,518
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,008
779
15
2
0
145,528
0
W
Eset
8,957
995
14
2
0
182,019
1
W
Cabrakan
9,447
1,050
12
1
0
174,722
0
L
Janus
8,320
924
25
3
0
170,792
0
L
Fenrir
7,897
877
2
0
0
124,419
0
W
Ra
10,216
1,135
40
4
0
210,876
0
L
Eset
7,225
803
27
3
0
134,282
0
L
Guan Yu
6,830
759
4
0
0
164,598
0
W
Chaac
8,812
979
8
1
0
217,484
0
W
Ullr
9,231
1,026
15
2
0
193,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role