Player Matchup

Yemoja
Yemoja
AdeptMarble
Yemoja
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DARKDMOK
Cthulhu
Level 28
God Stats
45W - 37L
1,464 SR
Queue Stats
210W - 225L
1,406 Elo+
Solo
Kukulkan
Kukulkan
DarknessBurns223
Kukulkan
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
LUKITASTIAGO
Bellona
Level 5
God Stats
1W - 2L
1,312 SR
Queue Stats
9W - 12L
1,130 Elo+
Solo
Cupid
Cupid
SchismPlays
Cupid
Level 14
God Stats
28W - 16L
1,456 SR
Queue Stats
31W - 28L
1,383 Elo+
Solo
Team Averages
Level 14
1,446 SR
1,384 Elo+

VS

Team Averages
Level 30
1,514 SR
1,364 Elo+
Guan Yu
Guan Yu
BooyahKilledyah
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,359 Elo+
Party 2
Ra
Ra
Capthecleaner
Ra
Level 40
God Stats
1W - 10L
1,387 SR
Queue Stats
93W - 112L
1,325 Elo+
Party 2
Anubis
Anubis
Dankrittz
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,357 Elo+
Solo
Chaac
Chaac
GSqualla
Chaac
Level 8
God Stats
2W - 1L
1,685 SR
Queue Stats
8W - 13L
1,374 Elo+
Party 2
Thor
Thor
Raveman101
Thor
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
2 / 1 / 32
11,210
1,121
10,818
10,521
9,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
DARKDMOK
Cthulhu
19
8 / 0 / 33
11,386
1,139
12,282
10,511
9,512
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
24 / 1 / 16
12,942
1,294
28,820
6,193
2,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
LUKITASTIAGO
Bellona
18
6 / 1 / 30
11,872
1,187
13,563
14,769
14,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 0 / 23
10,960
1,096
11,042
5,231
2,574
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

322

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 2
9,371
937
7,394
22,906
27,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
0 / 9 / 3
9,031
903
5,797
14,308
5,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Dankrittz
Anubis
15
0 / 9 / 2
8,715
872
17,971
15,981
8,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
GSqualla
Chaac
14
0 / 8 / 1
8,269
827
2,117
13,380
13,392
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 12 / 0
9,604
960
8,829
19,369
6,374
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

180
Kill Participation
11
46
Kills
3
3
Deaths
46
134
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
1
32
18
L
0
8
2
0.13
L
0
9
3
0.17
W
Cthulhu
DARKDMOK
Cthulhu
8
0
33
24.5
L
Anubis
Dankrittz
Anubis
0
9
2
0.11
W
24
1
16
32
L
Chaac
GSqualla
Chaac
0
8
1
0.06
W
Bellona
LUKITASTIAGO
Bellona
6
1
30
21
L
3
12
0
0.25
W
6
0
23
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,525
Damage
42,108
47,225
Taken
85,944
38,496
Mitigated
61,157
15,239
Healing
11,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
10,818
5,155
3,042
1,339
10,521
9,641
0
5,139
5,382
23,710
0
L
7,394
1,135
2,357
4,135
22,906
27,065
0
13,869
9,037
0
22,187
L
5,797
450
83
556
14,308
5,897
0
8,968
5,340
21,281
0
W
Cthulhu
DARKDMOK
Cthulhu
12,282
368
540
0
10,511
9,512
0
6,987
3,524
28,200
0
L
Anubis
Dankrittz
Anubis
17,971
1,908
0
4,065
15,981
8,429
0
9,615
6,366
34,486
0
W
28,820
7,190
0
944
6,193
2,283
0
2,318
3,875
44,762
0
L
Chaac
GSqualla
Chaac
2,117
302
0
561
13,380
13,392
0
7,347
6,033
0
7,413
W
Bellona
LUKITASTIAGO
Bellona
13,563
3,139
1,792
2,316
14,769
14,486
0
5,795
8,974
0
27,702
L
8,829
2,430
50
115
19,369
6,374
0
12,121
7,248
0
28,630
W
11,042
5,894
4,213
1,053
5,231
2,574
0
3,529
1,702
0
19,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,370
Gold Earned
44,990
178
Minions Killed
145
3
Camps Cleared
6
973,552
Distance Traveled
700,456
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,210
1,121
44
4
1
149,035
0
L
Guan Yu
9,371
937
37
4
1
191,435
0
L
Ra
9,031
903
43
4
1
156,708
0
W
Cthulhu
11,386
1,139
33
3
0
221,723
0
L
Anubis
8,715
872
30
3
1
112,825
1
W
Kukulkan
12,942
1,294
48
5
0
193,878
0
L
Chaac
8,269
827
5
1
3
93,551
0
W
Bellona
11,872
1,187
27
3
2
209,678
2
L
Thor
9,604
960
30
3
0
145,937
0
W
Cupid
10,960
1,096
26
3
0
199,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role