Player Matchup

Cthulhu
Cthulhu
AwayToVallhalla
Cthulhu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,269 Elo+
Party 2
Ares
Ares
EpicPenguin88
Ares
Level 123
God Stats
1W - 0L
1,547 SR
Queue Stats
8W - 6L
1,680 Elo+
Party 2
Olorun
Olorun
InvisibleDuke
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,178 Elo+
Party 2
Serqet
Serqet
Narwhal-Pirate
Serqet
Level 149
God Stats
5W - 5L
1,871 SR
Queue Stats
122W - 100L
1,588 Elo+
Party 2
Chaac
Chaac
ShadowBolvar
Chaac
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,420 Elo+
Party 2
Team Averages
Level 99
1,584 SR
1,427 Elo+

VS

Team Averages
Level 59
1,426 SR
1,410 Elo+
Nemesis
Nemesis
BannerApollo
Nemesis
Level 102
God Stats
0W - 4L
1,167 SR
Queue Stats
47W - 68L
1,377 Elo+
Party 1
Rama
Rama
BigMeeech12
Rama
Level 126
God Stats
1W - 4L
1,464 SR
Queue Stats
170W - 148L
1,491 Elo+
Solo
Raijin
Raijin
Miss Emimi
Raijin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 58L
1,343 Elo+
Solo
Yemoja
Yemoja
NSNxETERNAL
Yemoja
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 40L
1,322 Elo+
Party 1
Thoth
Thoth
andrewg760
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 51L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 20
10,915
780
15,956
23,092
25,587
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 3 / 16
12,583
899
12,107
17,290
20,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 2 / 14
9,947
711
8,693
7,736
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
11 / 2 / 11
11,672
834
9,084
10,335
7,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 4 / 17
10,942
782
15,718
19,453
21,627
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BannerApollo
Nemesis
17
4 / 7 / 10
9,995
714
7,754
17,162
9,186
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 4 / 8
9,578
684
15,393
10,539
4,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
Miss Emimi
Raijin
20
5 / 5 / 4
11,112
794
13,113
12,388
4,978
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
14
0 / 6 / 9
8,434
602
2,345
12,210
13,751
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
16
1 / 7 / 7
8,681
620
12,858
14,560
5,318

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
52
29
Kills
14
15
Deaths
29
78
Assists
38
Player
Kills
Deaths
Assists
KDA
W
3
4
20
3.25
L
Nemesis
BannerApollo
Nemesis
4
7
10
1.29
L
4
4
8
2
W
11
3
16
6.33
W
0
2
14
3.5
L
Raijin
Miss Emimi
Raijin
5
5
4
1.4
L
Yemoja
0
6
9
0.75
W
11
2
11
8.25
W
4
4
17
3.13
L
Thoth
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,558
Damage
51,463
77,906
Taken
66,859
78,311
Mitigated
37,377
25,428
Healing
15,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,956
938
1,916
2,529
23,092
25,587
276
8,652
14,440
41,239
0
L
Nemesis
BannerApollo
Nemesis
7,754
2,257
1,313
3,312
17,162
9,186
33
7,094
8,803
0
13,630
L
15,393
8,788
505
1,650
10,539
4,144
1,000
4,691
5,636
0
26,338
W
12,107
725
1,783
2,023
17,290
20,457
583
5,099
12,191
16,686
0
W
8,693
2,302
4,069
1,973
7,736
3,191
2,026
4,279
3,457
19,956
0
L
Raijin
Miss Emimi
Raijin
13,113
870
523
2,197
12,388
4,978
83
8,552
3,788
37,158
0
L
Yemoja
2,345
514
2,272
223
12,210
13,751
0
6,828
4,606
5,706
0
W
9,084
910
1,068
1,642
10,335
7,449
1,990
4,543
5,792
0
13,574
W
15,718
2,542
2,107
6,318
19,453
21,627
136
5,743
13,710
0
34,762
L
Thoth
12,858
786
494
2,584
14,560
5,318
278
8,831
5,218
31,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,059
Gold Earned
47,800
150
Minions Killed
130
0
Camps Cleared
0
1,253,647
Distance Traveled
1,094,440
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,915
780
51
4
0
225,428
1
L
Nemesis
9,995
714
11
1
0
237,164
0
L
Rama
9,578
684
27
2
0
172,668
0
W
Ares
12,583
899
10
1
0
240,557
2
W
Olorun
9,947
711
31
2
0
252,357
0
L
Raijin
11,112
794
57
4
0
229,714
1
L
Yemoja
8,434
602
9
1
0
228,869
0
W
Serqet
11,672
834
17
1
0
265,727
3
W
Chaac
10,942
782
41
3
0
269,578
0
L
Thoth
8,681
620
26
2
0
226,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role