Player Matchup

Hel
Hel
CHAAD1
Hel
Level 26
God Stats
2W - 2L
1,369 SR
Queue Stats
44W - 44L
1,516 Elo+
Solo
Danzaburou
Danzaburou
DarkLuias12456
Danzaburou
Level 29
God Stats
52W - 56L
1,516 SR
Queue Stats
87W - 121L
1,518 Elo+
Solo
Chaac
Chaac
Lilppbwana
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,680 Elo+
Party 1
Achilles
Achilles
MagnumZHONG
Achilles
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,576 Elo+
Party 1
Camazotz
Camazotz
Paradoxical_Ant
Camazotz
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,739 Elo+
Solo
Team Averages
Level 17
1,477 SR
1,606 Elo+

VS

Team Averages
Level 18
1,725 SR
1,587 Elo+
Awilix
Awilix
LooseGoose10468
Awilix
Level 21
God Stats
15W - 4L
1,905 SR
Queue Stats
285W - 233L
1,586 Elo+
Solo
Osiris
Osiris
RileyReidFan_
Osiris
Level 29
God Stats
5W - 4L
1,702 SR
Queue Stats
159W - 139L
1,593 Elo+
Solo
Agni
Agni
YasssssPills
Agni
Level 18
God Stats
1W - 1L
1,731 SR
Queue Stats
21W - 17L
1,586 Elo+
Solo
Khepri
Khepri
nihkoh
Khepri
Level 21
God Stats
1W - 1L
1,786 SR
Queue Stats
18W - 25L
1,508 Elo+
Solo
Artemis
Artemis
pinkycreams
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
CHAAD1
Hel
11
2 / 5 / 7
6,935
495
3,789
8,035
3,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
DarkLuias12456
Danzaburou
11
3 / 3 / 6
7,157
511
3,095
8,282
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
12
2 / 1 / 14
7,416
530
9,451
10,557
4,504
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
MagnumZHONG
Achilles
12
9 / 1 / 5
7,439
531
7,281
12,275
8,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Camazotz
12
8 / 3 / 7
7,933
567
7,421
11,698
4,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 4
7,660
547
11,845
8,983
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
5 / 3 / 2
7,152
511
9,803
9,170
8,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 7 / 2
6,228
445
5,559
7,776
2,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
nihkoh
Khepri
7
1 / 6 / 1
5,417
387
3,108
11,133
4,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Artemis
pinkycreams
Artemis
6
0 / 4 / 1
5,165
369
1,519
4,034
1,009
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
24
Kills
13
13
Deaths
24
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
CHAAD1
Hel
2
5
7
1.1
W
Danzaburou
DarkLuias12456
Danzaburou
3
3
6
2
W
Chaac
2
1
14
9
L
5
4
4
1.75
W
Achilles
MagnumZHONG
Achilles
9
1
5
11.5
W
Camazotz
8
3
7
3.83
L
5
3
2
2
L
2
7
2
0.43
L
Khepri
nihkoh
Khepri
1
6
1
0.25
L
Artemis
pinkycreams
Artemis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,037
Damage
31,834
50,847
Taken
41,096
24,518
Mitigated
18,892
18,242
Healing
6,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
CHAAD1
Hel
3,789
436
715
1,769
8,035
3,728
710
1,292
6,743
28,633
0
W
Danzaburou
DarkLuias12456
Danzaburou
3,095
1,013
0
836
8,282
3,136
0
298
7,984
0
27,415
W
Chaac
9,451
821
0
3,965
10,557
4,504
1,127
2,295
8,262
0
42,447
L
11,845
4,135
0
0
8,983
2,647
0
1,251
7,529
0
41,089
W
Achilles
MagnumZHONG
Achilles
7,281
2,541
0
5,112
12,275
8,446
510
3,064
9,211
0
32,378
W
Camazotz
7,421
1,982
0
5,845
11,698
4,704
320
1,718
9,980
0
42,563
L
9,803
3,837
0
2,788
9,170
8,419
782
381
8,573
0
39,064
L
5,559
636
0
1,142
7,776
2,615
78
627
6,916
31,184
0
L
Khepri
nihkoh
Khepri
3,108
451
0
1,772
11,133
4,202
0
235
10,554
8,947
0
L
Artemis
pinkycreams
Artemis
1,519
629
0
306
4,034
1,009
453
1,295
2,739
0
10,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,880
Gold Earned
31,622
308
Minions Killed
219
0
Camps Cleared
0
1,289,558
Distance Traveled
1,127,131
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,935
495
64
5
0
238,218
1
W
Danzaburou
7,157
511
58
4
0
247,524
0
W
Chaac
7,416
530
70
5
0
266,641
1
L
Awilix
7,660
547
72
5
0
260,476
1
W
Achilles
7,439
531
43
3
0
269,646
8
W
Camazotz
7,933
567
73
5
0
267,529
0
L
Osiris
7,152
511
73
5
0
268,262
4
L
Agni
6,228
445
43
3
0
239,298
1
L
Khepri
5,417
387
15
1
0
241,793
0
L
Artemis
5,165
369
16
1
0
117,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role