Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DANIELSEB
Tyr
Level 65
God Stats
7W - 2L
1,515 SR
Queue Stats
311W - 323L
1,574 Elo+
Solo
Charybdis
Charybdis
GrimXeno
Charybdis
Level 105
God Stats
9W - 13L
1,577 SR
Queue Stats
235W - 229L
1,570 Elo+
Party 1
Nemesis
Nemesis
JuSenju
Nemesis
Level 70
God Stats
13W - 21L
1,611 SR
Queue Stats
211W - 204L
1,558 Elo+
Party 1
King Arthur
King Arthur
Raisetsuu
King Arthur
Level 92
God Stats
18W - 23L
1,313 SR
Queue Stats
307W - 280L
1,559 Elo+
Party 1
Team Averages
Level 96
1,503 SR
1,552 Elo+

VS

Team Averages
Level 139
1,530 SR
1,548 Elo+
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
LocGamer
Gilgamesh
Level 138
God Stats
6W - 6L
1,447 SR
Queue Stats
231W - 208L
1,594 Elo+
Solo
Hercules
Hercules
WalnutTax41182
Hercules
Level 108
God Stats
12W - 6L
1,712 SR
Queue Stats
180W - 152L
1,612 Elo+
Solo
Sol
Sol
Zexl
Sol
Level 142
God Stats
4W - 5L
1,491 SR
Queue Stats
141W - 142L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 1 / 0
4,327
618
1,727
2,322
522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 0 / 0
3,473
496
165
3,936
1,115
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
GrimXeno
Charybdis
8
1 / 1 / 0
4,414
631
3,599
5,296
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
JuSenju
Nemesis
7
0 / 1 / 0
3,985
569
1,072
3,422
1,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
Raisetsuu
King Arthur
7
0 / 2 / 0
4,258
608
1,468
4,279
1,633
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 0 / 1
4,444
635
2,542
5,282
2,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
 
Jing Wei
7
1 / 1 / 0
4,241
606
2,735
2,924
530
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
LocGamer
Gilgamesh
8
1 / 0 / 0
4,624
661
538
2,846
1,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
9
2 / 0 / 1
5,403
772
1,399
3,893
1,448
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Zexl
Sol
9
1 / 0 / 0
5,131
733
1,737
2,907
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
5
5
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Geb
 
Geb
0
0
1
0.5
W
Jing Wei
 
Jing Wei
1
1
0
1
L
0
0
0
0
L
Charybdis
GrimXeno
Charybdis
1
1
0
1
L
Nemesis
JuSenju
Nemesis
0
1
0
0
W
Gilgamesh
LocGamer
Gilgamesh
1
0
0
1
L
King Arthur
Raisetsuu
King Arthur
0
2
0
0
W
Hercules
2
0
1
2.5
W
Sol
Zexl
Sol
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,031
Damage
8,951
19,255
Taken
17,852
5,611
Mitigated
6,065
6,360
Healing
8,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,727
174
0
56
2,322
522
0
1,559
763
22,736
0
W
Geb
 
Geb
2,542
407
0
2,356
5,282
2,184
0
192
5,064
14,279
0
W
Jing Wei
 
Jing Wei
2,735
2,131
0
1,060
2,924
530
0
99
2,811
0
21,803
L
165
33
0
1,344
3,936
1,115
0
964
2,972
0
8,080
L
Charybdis
GrimXeno
Charybdis
3,599
2,316
0
2,311
5,296
1,187
0
1,347
3,949
0
26,750
L
Nemesis
JuSenju
Nemesis
1,072
227
12
1,186
3,422
1,154
0
409
3,013
0
15,558
W
Gilgamesh
LocGamer
Gilgamesh
538
50
0
1,807
2,846
1,144
0
293
2,509
0
23,836
L
King Arthur
Raisetsuu
King Arthur
1,468
376
0
1,451
4,279
1,633
0
0
4,279
0
20,354
W
Hercules
1,399
690
0
1,424
3,893
1,448
0
190
3,677
0
25,467
W
Sol
Zexl
Sol
1,737
822
0
1,566
2,907
759
420
761
2,064
34,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,457
Gold Earned
23,843
217
Minions Killed
253
0
Camps Cleared
0
656,628
Distance Traveled
743,196
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,327
618
51
7
0
133,437
2
W
Geb
4,444
635
13
2
0
170,077
2
W
Jing Wei
4,241
606
47
7
0
129,861
4
L
Tyr
3,473
496
15
2
0
129,563
0
L
Charybdis
4,414
631
58
8
0
114,661
0
L
Nemesis
3,985
569
41
6
0
135,385
0
W
Gilgamesh
4,624
661
49
7
0
151,818
2
L
King Arthur
4,258
608
52
7
0
143,582
2
W
Hercules
5,403
772
62
9
0
148,971
0
W
Sol
5,131
733
82
12
0
142,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role