Player Matchup

Geb
Geb
AshMyst
Geb
Level 103
God Stats
28W - 28L
1,464 SR
Queue Stats
53W - 45L
1,461 Elo+
Party 1
Ne Zha
Ne Zha
ClearlyCamerino
Ne Zha
Level 13
God Stats
2W - 4L
1,475 SR
Queue Stats
12W - 12L
1,466 Elo+
Party 1
Artemis
Artemis
FearVortex7
Artemis
Level 28
God Stats
3W - 1L
1,823 SR
Queue Stats
91W - 79L
1,452 Elo+
Party 1
Bellona
Bellona
Ins4n1ty87
Bellona
Level 24
God Stats
1W - 2L
1,684 SR
Queue Stats
43W - 30L
1,496 Elo+
Party 1
Hades
Hades
Marshdiddy87
Hades
Level 17
God Stats
7W - 5L
1,467 SR
Queue Stats
34W - 25L
1,493 Elo+
Party 1
Team Averages
Level 37
1,582 SR
1,474 Elo+

VS

Team Averages
Level 31
1,562 SR
1,600 Elo+
Tsukuyomi
Tsukuyomi
DocThiccestBoy
Tsukuyomi
Level 28
God Stats
24W - 16L
1,709 SR
Queue Stats
173W - 95L
1,723 Elo+
Solo
Izanami
Izanami
JamesisLames
Izanami
Level 22
God Stats
6W - 3L
1,772 SR
Queue Stats
29W - 18L
1,590 Elo+
Party 2
Amaterasu
Amaterasu
Kodic69
Amaterasu
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 14L
1,460 Elo+
Party 2
Kuzenbo
Kuzenbo
Lukemnukem181
Kuzenbo
Level 17
God Stats
18W - 13L
1,580 SR
Queue Stats
29W - 19L
1,592 Elo+
Party 2
Tiamat
Tiamat
SirGirthOfThicc
Tiamat
Level 75
God Stats
3W - 10L
1,252 SR
Queue Stats
243W - 201L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
10
0 / 7 / 3
6,336
422
3,577
14,899
9,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 7 / 2
7,485
499
4,626
10,750
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
FearVortex7
Artemis
12
2 / 6 / 2
7,138
476
7,373
11,265
3,487
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Ins4n1ty87
Bellona
12
3 / 4 / 4
8,044
536
8,909
13,325
12,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 7 / 2
6,880
459
3,025
12,784
4,608
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DocThiccestBoy
Tsukuyomi
19
16 / 1 / 6
10,934
729
21,006
10,504
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
JamesisLames
Izanami
13
4 / 4 / 6
8,328
555
9,230
7,599
2,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Kodic69
Amaterasu
14
5 / 3 / 3
8,596
573
5,849
6,526
4,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
12
3 / 0 / 11
7,836
522
4,583
11,002
8,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 1 / 5
8,911
594
6,015
7,633
5,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
9
Kills
31
31
Deaths
9
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Geb
0
7
3
0.21
L
3
7
2
0.57
W
Tsukuyomi
DocThiccestBoy
Tsukuyomi
16
1
6
19
L
Artemis
FearVortex7
Artemis
2
6
2
0.5
L
Bellona
Ins4n1ty87
Bellona
3
4
4
1.25
W
Izanami
JamesisLames
Izanami
4
4
6
1.75
W
Amaterasu
Kodic69
Amaterasu
5
3
3
2.17
W
Kuzenbo
3
0
11
8.5
L
1
7
2
0.29
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,510
Damage
46,683
63,023
Taken
43,264
33,643
Mitigated
25,621
13,657
Healing
13,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
3,577
338
0
1,457
14,899
9,513
0
3,044
11,779
24,193
0
L
4,626
1,960
0
1,428
10,750
3,593
0
515
10,179
0
32,013
W
Tsukuyomi
DocThiccestBoy
Tsukuyomi
21,006
7,280
0
4,082
10,504
4,263
0
1,325
9,179
0
104,370
L
Artemis
FearVortex7
Artemis
7,373
2,019
0
3,393
11,265
3,487
0
1,541
9,684
0
47,329
L
Bellona
Ins4n1ty87
Bellona
8,909
1,403
0
3,464
13,325
12,442
20
1,457
11,762
10,141
31,589
W
Izanami
JamesisLames
Izanami
9,230
7,210
0
1,330
7,599
2,637
164
1,805
5,794
0
53,171
W
Amaterasu
Kodic69
Amaterasu
5,849
2,504
0
1,133
6,526
4,756
1,142
824
5,702
0
32,888
W
Kuzenbo
4,583
1,738
0
4,187
11,002
8,613
0
2,901
8,101
9,030
0
L
3,025
876
230
3,685
12,784
4,608
0
3,523
9,021
34,861
0
W
6,015
499
0
2,358
7,633
5,352
193
2,278
5,355
54,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,883
Gold Earned
44,605
332
Minions Killed
472
0
Camps Cleared
0
1,340,095
Distance Traveled
1,484,214
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,336
422
25
2
0
277,166
5
L
Ne Zha
7,485
499
58
4
0
264,529
1
W
Tsukuyomi
10,934
729
146
10
0
354,431
2
L
Artemis
7,138
476
97
6
0
235,043
0
L
Bellona
8,044
536
72
5
0
307,610
0
W
Izanami
8,328
555
109
7
0
255,442
0
W
Amaterasu
8,596
573
81
5
0
299,560
0
W
Kuzenbo
7,836
522
10
1
0
276,210
6
L
Hades
6,880
459
80
5
0
255,747
2
W
Tiamat
8,911
594
126
8
0
298,571
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role