Player Matchup

Nemesis
Nemesis
D_DavyJones_s
Nemesis
Level 18
God Stats
6W - 12L
1,229 SR
Queue Stats
91W - 107L
1,297 Elo+
Solo
King Arthur
King Arthur
FerRuff
King Arthur
Level 25
God Stats
2W - 0L
1,459 SR
Queue Stats
23W - 18L
1,385 Elo+
Party 2
Janus
Janus
HannesHarsch
Janus
Level 28
God Stats
2W - 1L
1,646 SR
Queue Stats
23W - 17L
1,673 Elo+
Party 2
Geb
Geb
juanzinho52
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,470 Elo+
Solo
Cernunnos
Cernunnos
zalltras
Cernunnos
Level 18
God Stats
3W - 11L
1,293 SR
Queue Stats
12W - 15L
1,291 Elo+
Solo
Team Averages
Level 23
1,425 SR
1,423 Elo+

VS

Team Averages
Level 15
1,409 SR
1,392 Elo+
Freya
Freya
 
Freya
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Default20
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,150 Elo+
Party 1
Ao Kuang
Ao Kuang
Lukinha288
Ao Kuang
Level 29
God Stats
20W - 17L
1,514 SR
Queue Stats
159W - 165L
1,481 Elo+
Solo
Medusa
Medusa
blakestein
Medusa
Level 8
God Stats
0W - 5L
1,033 SR
Queue Stats
6W - 12L
1,328 Elo+
Party 1
Set
Set
socratico
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
5 / 3 / 5
8,528
533
2,219
9,608
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
FerRuff
King Arthur
13
2 / 3 / 6
8,464
529
7,125
10,365
7,345
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
13 / 1 / 4
10,514
657
15,070
7,960
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 7
7,751
484
4,886
11,246
7,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
zalltras
Cernunnos
13
4 / 2 / 5
8,356
522
9,230
9,566
3,116
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
2 / 5 / 1
8,071
504
4,827
10,940
5,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Default20
Cthulhu
8
1 / 6 / 1
5,700
356
3,381
10,309
7,151
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
Lukinha288
Ao Kuang
14
6 / 7 / 0
8,531
533
9,116
12,465
4,215
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
blakestein
Medusa
9
1 / 2 / 1
6,585
412
6,073
8,090
2,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

12
1 / 7 / 1
7,246
453
3,047
13,114
6,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
27
Kills
11
11
Deaths
27
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
2
5
1
0.5
W
Nemesis
5
3
5
2.5
L
Cthulhu
Default20
Cthulhu
1
6
1
0.25
W
King Arthur
FerRuff
King Arthur
2
3
6
1.67
W
13
1
4
15
L
Ao Kuang
Lukinha288
Ao Kuang
6
7
0
0.86
L
Medusa
blakestein
Medusa
1
2
1
0.75
W
3
2
7
3.25
L
1
7
1
0.21
W
Cernunnos
zalltras
Cernunnos
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,530
Damage
26,444
48,745
Taken
54,918
24,084
Mitigated
25,594
9,368
Healing
9,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,827
1,686
0
3,016
10,940
5,865
31
3,824
7,002
27,656
4,480
W
Nemesis
2,219
646
0
3,564
9,608
3,276
999
2,307
7,301
0
35,321
L
Cthulhu
Default20
Cthulhu
3,381
593
107
659
10,309
7,151
197
4,150
6,095
10,019
0
W
King Arthur
FerRuff
King Arthur
7,125
913
0
275
10,365
7,345
185
4,428
5,937
0
41,898
W
15,070
1,737
0
630
7,960
3,077
322
4,336
3,624
66,047
0
L
Ao Kuang
Lukinha288
Ao Kuang
9,116
3,027
0
1,664
12,465
4,215
0
5,555
6,512
37,729
0
L
Medusa
blakestein
Medusa
6,073
2,804
0
1,533
8,090
2,121
920
2,874
5,166
0
30,681
W
4,886
1,104
0
790
11,246
7,270
44
3,382
7,864
19,160
0
L
3,047
1,366
0
2,440
13,114
6,242
0
2,821
10,187
0
48,173
W
Cernunnos
zalltras
Cernunnos
9,230
3,781
0
4,109
9,566
3,116
326
2,167
7,399
0
57,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,613
Gold Earned
36,133
389
Minions Killed
313
0
Camps Cleared
0
1,535,137
Distance Traveled
1,379,602
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,071
504
80
5
0
251,607
3
W
Nemesis
8,528
533
67
4
0
340,201
0
L
Cthulhu
5,700
356
17
1
0
262,997
0
W
King Arthur
8,464
529
95
6
0
299,237
4
W
Janus
10,514
657
120
8
0
352,292
2
L
Ao Kuang
8,531
533
79
5
0
270,206
1
L
Medusa
6,585
412
58
4
0
293,238
1
W
Geb
7,751
484
22
1
0
281,631
3
L
Set
7,246
453
79
5
0
301,554
3
W
Cernunnos
8,356
522
85
5
0
261,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role