Player Matchup

Raijin
Raijin
 
Raijin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
The2in-D3m0lish3
Vamana
Level 87
God Stats
7W - 8L
1,464 SR
Queue Stats
140W - 157L
1,504 Elo+
Party 1
Sylvanus
Sylvanus
gummies1023
Sylvanus
Level 43
God Stats
7W - 4L
1,641 SR
Queue Stats
184W - 118L
1,652 Elo+
Party 1
Bakasura
Bakasura
mudda765
Bakasura
Level 66
God Stats
2W - 3L
1,408 SR
Queue Stats
173W - 171L
1,506 Elo+
Party 1
Ullr
Ullr
nightwingxr
Ullr
Level 102
God Stats
4W - 4L
1,707 SR
Queue Stats
196W - 186L
1,513 Elo+
Party 1
Team Averages
Level 84
1,544 SR
1,535 Elo+

VS

Team Averages
Level 82
1,549 SR
1,557 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BasicAsianJPG
Nemesis
Level 118
God Stats
13W - 11L
1,673 SR
Queue Stats
54W - 49L
1,599 Elo+
Party 2
Hachiman
Hachiman
HeaIo
Hachiman
Level 120
God Stats
2W - 2L
1,603 SR
Queue Stats
176W - 167L
1,564 Elo+
Party 2
Janus
Janus
SRDNRD
Janus
Level 85
God Stats
0W - 2L
1,297 SR
Queue Stats
187W - 167L
1,557 Elo+
Party 2
Cthulhu
Cthulhu
ruubyyo
Cthulhu
Level 44
God Stats
64W - 41L
1,671 SR
Queue Stats
133W - 129L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 4 / 5
8,755
584
7,017
7,679
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 1 / 2
8,952
597
6,312
9,952
6,534
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sylvanus
gummies1023
Sylvanus
13
3 / 1 / 7
7,725
515
6,617
9,616
7,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
mudda765
Bakasura
15
5 / 1 / 1
8,673
578
4,425
8,466
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
5 / 1 / 5
8,223
548
8,494
8,964
3,324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
1 / 2 / 0
7,637
509
4,751
9,634
5,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
13
4 / 2 / 1
7,941
529
7,599
9,783
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
HeaIo
Hachiman
10
0 / 5 / 0
6,129
409
5,411
8,425
1,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
SRDNRD
Janus
12
3 / 5 / 2
7,508
501
4,263
7,640
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
ruubyyo
Cthulhu
9
0 / 3 / 2
6,229
415
3,821
11,160
7,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
17
Kills
8
8
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
4
5
1.38
L
Erlang Shen
 
Erlang Shen
1
2
0
0.5
L
Nemesis
4
2
1
2.25
L
Hachiman
HeaIo
Hachiman
0
5
0
0
L
Janus
SRDNRD
Janus
3
5
2
0.8
W
1
1
2
2
W
Sylvanus
gummies1023
Sylvanus
3
1
7
6.5
W
Bakasura
mudda765
Bakasura
5
1
1
5.5
W
5
1
5
7.5
L
Cthulhu
ruubyyo
Cthulhu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,865
Damage
25,845
44,677
Taken
46,642
22,835
Mitigated
20,711
9,376
Healing
10,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
7,017
491
0
1,561
7,679
2,548
321
2,388
5,123
52,682
0
L
Erlang Shen
 
Erlang Shen
4,751
2,099
0
2,921
9,634
5,965
522
1,221
8,231
0
47,084
L
Nemesis
7,599
3,428
0
3,700
9,783
3,584
706
2,570
6,906
0
44,590
L
Hachiman
HeaIo
Hachiman
5,411
2,698
0
1,722
8,425
1,704
0
1,837
6,390
0
39,547
L
Janus
SRDNRD
Janus
4,263
373
0
750
7,640
1,826
0
3,492
3,744
44,989
0
W
6,312
2,136
0
1,695
9,952
6,534
112
0
9,952
281
58,296
W
Sylvanus
gummies1023
Sylvanus
6,617
2,850
1,477
2,536
9,616
7,225
805
3,137
6,377
26,002
8,485
W
Bakasura
mudda765
Bakasura
4,425
3,468
0
1,857
8,466
3,204
0
449
8,017
0
51,480
W
8,494
2,948
0
250
8,964
3,324
2,497
1,822
7,124
0
51,108
L
Cthulhu
ruubyyo
Cthulhu
3,821
244
171
1,601
11,160
7,632
0
3,252
7,602
16,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,328
Gold Earned
35,444
463
Minions Killed
393
0
Camps Cleared
0
1,415,459
Distance Traveled
1,520,537
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,755
584
101
7
0
279,163
2
L
Erlang Shen
7,637
509
110
7
0
326,402
2
L
Nemesis
7,941
529
90
6
0
359,886
4
L
Hachiman
6,129
409
79
5
0
267,453
3
L
Janus
7,508
501
99
7
0
267,675
7
W
Vamana
8,952
597
121
8
0
286,050
4
W
Sylvanus
7,725
515
61
4
0
265,055
3
W
Bakasura
8,673
578
97
6
0
292,314
0
W
Ullr
8,223
548
83
6
0
292,877
4
L
Cthulhu
6,229
415
15
1
0
299,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role