Player Matchup

Tyr
Tyr
Darktale27
Tyr
Level 38
God Stats
41W - 31L
1,570 SR
Queue Stats
148W - 131L
1,517 Elo+
Solo
Izanami
Izanami
FreeBowling
Izanami
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 71L
1,464 Elo+
Party 2
Cerberus
Cerberus
Jaydevis
Cerberus
Level 64
God Stats
1W - 1L
1,334 SR
Queue Stats
138W - 130L
1,417 Elo+
Party 2
Fenrir
Fenrir
Nova120
Fenrir
Level 147
God Stats
26W - 25L
1,624 SR
Queue Stats
497W - 411L
1,580 Elo+
Party 2
Scylla
Scylla
ThugWaffle351
Scylla
Level 68
God Stats
3W - 4L
1,576 SR
Queue Stats
198W - 191L
1,492 Elo+
Party 2
Team Averages
Level 67
1,521 SR
1,494 Elo+

VS

Team Averages
Level 81
1,532 SR
1,606 Elo+
Nu Wa
Nu Wa
HandleWithoutCar
Nu Wa
Level 47
God Stats
10W - 7L
1,663 SR
Queue Stats
72W - 87L
1,497 Elo+
Party 1
Hercules
Hercules
Intsforaliving
Hercules
Level 64
God Stats
9W - 14L
1,422 SR
Queue Stats
118W - 136L
1,600 Elo+
Party 1
Neith
Neith
NiNjaCheEsE125
Neith
Level 106
God Stats
10W - 13L
1,521 SR
Queue Stats
347W - 317L
1,578 Elo+
Party 1
Bastet
Bastet
Renato17
Bastet
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 76L
1,810 Elo+
Solo
Geb
Geb
Wilarium
Geb
Level 60
God Stats
76W - 87L
1,555 SR
Queue Stats
83W - 91L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,874
625
3,714
6,579
3,337
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
FreeBowling
Izanami
9
2 / 2 / 0
5,544
504
3,796
5,528
1,387
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Jaydevis
Cerberus
9
1 / 2 / 2
5,387
490
2,931
6,659
3,976
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Nova120
Fenrir
10
2 / 1 / 4
6,229
566
4,090
6,882
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
7 / 1 / 0
6,934
630
4,541
4,055
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
5,025
457
2,963
5,049
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
11
4 / 3 / 0
6,669
606
3,102
7,498
2,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 5 / 2
5,376
489
5,146
6,014
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
Renato17
Bastet
9
0 / 2 / 1
5,362
487
3,483
4,072
1,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 4
5,296
481
2,857
5,780
2,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
14
Kills
6
6
Deaths
14
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Izanami
FreeBowling
Izanami
2
2
0
1
L
0
4
3
0.38
L
Hercules
4
3
0
1.33
W
Cerberus
Jaydevis
Cerberus
1
2
2
1
L
2
5
2
0.6
W
Fenrir
Nova120
Fenrir
2
1
4
4
L
Bastet
Renato17
Bastet
0
2
1
0.25
W
7
1
0
7
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,072
Damage
17,551
29,703
Taken
28,413
12,119
Mitigated
9,673
10,305
Healing
7,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,714
212
0
4,370
6,579
3,337
126
1,089
5,490
3,074
35,381
W
Izanami
FreeBowling
Izanami
3,796
3,078
0
1,079
5,528
1,387
0
1,309
4,219
0
27,879
L
2,963
735
0
851
5,049
1,621
0
2,226
2,823
20,045
0
L
Hercules
3,102
1,006
0
2,970
7,498
2,373
0
1,854
5,644
0
32,738
W
Cerberus
Jaydevis
Cerberus
2,931
171
284
2,532
6,659
3,976
0
1,626
5,033
17,823
0
L
5,146
2,498
0
1,179
6,014
1,945
256
1,255
4,759
0
28,678
W
Fenrir
Nova120
Fenrir
4,090
1,163
0
1,195
6,882
2,165
144
880
6,002
0
33,963
L
Bastet
Renato17
Bastet
3,483
1,078
0
500
4,072
1,055
0
609
3,463
0
25,777
W
4,541
832
0
845
4,055
1,254
153
916
3,139
37,805
0
L
2,857
429
0
1,633
5,780
2,679
0
2,188
3,592
10,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,968
Gold Earned
27,728
323
Minions Killed
226
0
Camps Cleared
0
1,105,667
Distance Traveled
1,043,216
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,874
625
90
8
0
248,959
3
W
Izanami
5,544
504
56
5
0
205,160
4
L
Nu Wa
5,025
457
31
3
0
193,660
2
L
Hercules
6,669
606
80
7
0
222,155
1
W
Cerberus
5,387
490
48
4
0
211,886
3
L
Neith
5,376
489
48
4
0
180,630
1
W
Fenrir
6,229
566
70
6
0
233,212
3
L
Bastet
5,362
487
49
4
0
218,434
5
W
Scylla
6,934
630
59
5
0
206,450
0
L
Geb
5,296
481
18
2
0
228,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role