Player Matchup

Bacchus
Bacchus
Davecreed
Bacchus
Level 103
God Stats
7W - 2L
1,500 SR
Queue Stats
161W - 150L
1,549 Elo+
Party 2
Anubis
Anubis
Numen0rius
Anubis
Level 105
God Stats
4W - 1L
1,668 SR
Queue Stats
217W - 189L
1,566 Elo+
Party 2
Ravana
Ravana
blazernator0
Ravana
Level 24
God Stats
9W - 5L
1,168 SR
Queue Stats
129W - 103L
1,594 Elo+
Party 2
Team Averages
Level 77
1,445 SR
1,570 Elo+

VS

Team Averages
Level 72
1,661 SR
1,470 Elo+
Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BishPlze
Izanami
Level 26
God Stats
6W - 6L
1,683 SR
Queue Stats
15W - 20L
1,446 Elo+
Party 1
Vulcan
Vulcan
HarryBawls
Vulcan
Level 82
God Stats
6W - 5L
1,800 SR
Queue Stats
25W - 28L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Davecreed
Bacchus
15
7 / 1 / 17
10,724
894
9,092
13,430
18,525
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Numen0rius
Anubis
14
7 / 5 / 14
10,099
842
11,258
13,922
10,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
15
11 / 2 / 11
10,604
884
11,913
8,579
3,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 8 / 4
7,258
605
4,683
12,381
9,212
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
BishPlze
Izanami
11
3 / 9 / 5
8,563
714
7,888
11,843
2,577
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
HarryBawls
Vulcan
12
4 / 8 / 3
8,781
732
12,465
9,965
2,146
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
25
Kills
7
8
Deaths
25
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
8
4
0.25
L
Izanami
BishPlze
Izanami
3
9
5
0.61
W
Bacchus
Davecreed
Bacchus
7
1
17
15.5
L
Vulcan
HarryBawls
Vulcan
4
8
3
0.69
W
Anubis
Numen0rius
Anubis
7
5
14
2.8
W
Ravana
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,263
Damage
25,036
35,931
Taken
34,189
33,070
Mitigated
13,935
12,341
Healing
2,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,683
1,325
0
1,558
12,381
9,212
0
5,101
7,280
0
16,642
L
Izanami
BishPlze
Izanami
7,888
3,901
0
98
11,843
2,577
0
8,146
3,697
0
19,356
W
Bacchus
Davecreed
Bacchus
9,092
1,443
1,198
2,983
13,430
18,525
563
3,742
9,688
25,116
0
L
Vulcan
HarryBawls
Vulcan
12,465
6,198
80
370
9,965
2,146
0
7,271
2,694
27,258
0
W
Anubis
Numen0rius
Anubis
11,258
474
0
6,530
13,922
10,631
575
5,408
8,514
54,503
0
W
Ravana
11,913
4,438
0
1,630
8,579
3,914
2,013
3,649
4,930
0
30,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,427
Gold Earned
24,602
152
Minions Killed
117
10
Camps Cleared
1
668,078
Distance Traveled
541,060
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,258
605
27
2
0
179,158
2
L
Izanami
8,563
714
43
4
1
167,954
3
W
Bacchus
10,724
894
21
2
0
238,822
0
L
Vulcan
8,781
732
47
4
0
193,948
3
W
Anubis
10,099
842
86
7
6
195,224
5
W
Ravana
10,604
884
45
4
4
234,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role