Player Matchup

Cthulhu
Cthulhu
Obanai Iguro277
Cthulhu
Level 29
God Stats
22W - 16L
1,507 SR
Queue Stats
138W - 179L
1,357 Elo+
Party 1
Chang'e
Chang'e
goliath101
Chang'e
Level 104
God Stats
2W - 3L
1,483 SR
Queue Stats
117W - 114L
1,433 Elo+
Party 1
Skadi
Skadi
xkanico
Skadi
Level 32
God Stats
3W - 3L
1,774 SR
Queue Stats
117W - 146L
1,368 Elo+
Party 1
Team Averages
Level 55
1,588 SR
1,386 Elo+

VS

Team Averages
Level 18
1,595 SR
1,607 Elo+
Ra
Ra
 
Ra
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Kali_Burr
Nemesis
Level 5
God Stats
3W - 0L
1,784 SR
Queue Stats
4W - 2L
1,590 Elo+
Party 2
Fenrir
Fenrir
Ryejoh
Fenrir
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
319W - 121L
1,730 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
10,867
604
11,734
21,346
21,403
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
goliath101
Chang'e
12
0 / 4 / 3
9,548
530
9,015
16,947
11,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
xkanico
Skadi
12
1 / 9 / 2
9,812
545
10,197
18,783
5,965
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 2 / 11
12,096
672
16,736
11,058
4,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Kali_Burr
Nemesis
13
1 / 2 / 8
10,687
594
3,741
7,334
5,381
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Ryejoh
Fenrir
17
12 / 0 / 3
12,930
718
26,632
24,004
20,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
16
16
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
2
11
4.25
W
Nemesis
Kali_Burr
Nemesis
1
2
8
2.5
L
3
3
1
1.17
W
Fenrir
Ryejoh
Fenrir
12
0
3
13.5
L
Chang'e
goliath101
Chang'e
0
4
3
0.38
L
Skadi
xkanico
Skadi
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,946
Damage
47,109
57,076
Taken
42,396
38,930
Mitigated
30,904
17,910
Healing
16,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
16,736
1,306
5,699
5,856
11,058
4,681
768
7,487
3,571
69,532
0
W
Nemesis
Kali_Burr
Nemesis
3,741
1,229
0
688
7,334
5,381
244
3,294
4,040
0
19,072
L
11,734
1,144
1,014
4,188
21,346
21,403
297
7,137
13,003
40,732
0
W
Fenrir
Ryejoh
Fenrir
26,632
5,274
0
3,769
24,004
20,842
668
10,809
13,195
2,068
50,922
L
Chang'e
goliath101
Chang'e
9,015
725
4,943
5,796
16,947
11,562
304
5,461
10,695
35,048
0
L
Skadi
xkanico
Skadi
10,197
5,650
0
1,969
18,783
5,965
786
4,290
13,524
0
32,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,227
Gold Earned
35,713
158
Minions Killed
191
6
Camps Cleared
9
962,126
Distance Traveled
1,080,411
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,096
672
128
7
5
348,819
3
W
Nemesis
10,687
594
30
2
1
344,017
1
L
Cthulhu
10,867
604
54
3
1
360,603
8
W
Fenrir
12,930
718
33
2
3
387,575
2
L
Chang'e
9,548
530
48
3
4
306,259
2
L
Skadi
9,812
545
56
3
1
295,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role