Player Matchup

Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Platinum II
cejota9211
Chaac
Platinum II
Level 152
God Stats
80W - 63L
1,609 SR
Queue Stats
825W - 681L
1,889 MMR
Party 1
Scylla
Scylla
Platinum V
iixxoSs
Scylla
Platinum V
Level 155
God Stats
16W - 14L
1,657 SR
Queue Stats
121W - 137L
1,639 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,589 SR
1,676 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 58
1,454 SR
1,115 MMR
Arachne
Arachne
Silver V
Doogoston
Arachne
Silver V
Level 64
God Stats
5W - 5L
1,492 SR
Queue Stats
14W - 34L
697 MMR
Solo
Anubis
Anubis
Bronze III
Japanic7344
Anubis
Bronze III
Level 45
God Stats
0W - 2L
1,390 SR
Queue Stats
2W - 11L
1,289 MMR
Party 2
Horus
Horus
Silver III
Lycanthrope1080
Horus
Silver III
Level 66
God Stats
21W - 34L
1,480 SR
Queue Stats
33W - 63L
1,359 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
7 / 1 / 17
9,375
938
6,902
13,319
13,931
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
12
11 / 3 / 13
9,408
941
11,123
11,221
7,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
iixxoSs
Scylla
12
6 / 2 / 18
8,888
889
14,816
4,807
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AthenaHadesTiamatAchillesMorgan Le Fay

VS

Bans
FenrirKumbhakarnaDanzaburouMedusaArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Doogoston
Arachne
11
3 / 6 / 3
7,905
791
7,108
10,846
3,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anubis
11
2 / 9 / 4
7,324
732
6,542
12,150
6,221
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 9 / 4
7,121
712
4,261
15,479
11,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
24
Kills
6
6
Deaths
24
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
1
17
15.5
L
Arachne
Doogoston
Arachne
3
6
3
0.75
L
Anubis
2
9
4
0.44
L
1
9
4
0.33
W
Chaac
11
3
13
5.83
W
Scylla
iixxoSs
Scylla
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,841
Damage
17,911
29,347
Taken
38,475
22,420
Mitigated
21,720
11,098
Healing
9,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,902
641
517
4,618
13,319
13,931
458
3,156
10,163
11,452
0
L
Arachne
Doogoston
Arachne
7,108
5,699
0
2,097
10,846
3,752
0
6,873
3,888
0
21,127
L
Anubis
6,542
306
70
1,912
12,150
6,221
78
6,987
4,743
31,367
0
L
4,261
2,298
2,075
3,600
15,479
11,747
0
7,990
7,036
0
8,156
W
Chaac
11,123
3,010
0
4,453
11,221
7,105
1,115
2,360
8,861
0
23,322
W
Scylla
iixxoSs
Scylla
14,816
1,808
0
1,510
4,807
1,384
910
1,294
3,513
36,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,671
Gold Earned
22,350
104
Minions Killed
79
4
Camps Cleared
4
584,191
Distance Traveled
501,268
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,375
938
17
2
0
204,852
2
L
Arachne
7,905
791
29
3
0
177,862
1
L
Anubis
7,324
732
42
4
4
153,303
1
L
Horus
7,121
712
8
1
0
170,103
1
W
Chaac
9,408
941
36
4
2
193,088
0
W
Scylla
8,888
889
51
5
2
186,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role