Player Matchup

Janus
Janus
 
Janus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Bruhbot
Geb
Level 156
God Stats
6W - 2L
1,742 SR
Queue Stats
300W - 252L
1,550 Elo+
Party 1
Gilgamesh
Gilgamesh
FenderBender548
Gilgamesh
Level 42
God Stats
44W - 26L
1,631 SR
Queue Stats
215W - 173L
1,526 Elo+
Party 1
Awilix
Awilix
caseymess
Awilix
Level 67
God Stats
5W - 7L
1,162 SR
Queue Stats
428W - 354L
1,539 Elo+
Party 1
Hachiman
Hachiman
nerdnamedCJ
Hachiman
Level 129
God Stats
15W - 13L
1,503 SR
Queue Stats
439W - 377L
1,585 Elo+
Party 1
Team Averages
Level 109
1,508 SR
1,540 Elo+

VS

Team Averages
Level 43
1,669 SR
1,531 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BlinKfiRe71
Nu Wa
Level 44
God Stats
2W - 4L
1,637 SR
Queue Stats
23W - 22L
1,520 Elo+
Solo
Cthulhu
Cthulhu
MAD_IMGOOFIN
Cthulhu
Level 49
God Stats
9W - 3L
1,788 SR
Queue Stats
242W - 221L
1,598 Elo+
Solo
Sylvanus
Sylvanus
VanHealn
Sylvanus
Level 34
God Stats
8W - 6L
1,770 SR
Queue Stats
227W - 223L
1,512 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zawfty
Tsukuyomi
Level 47
God Stats
7W - 8L
1,648 SR
Queue Stats
172W - 167L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 0 / 5
7,679
549
5,377
4,161
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
11
0 / 1 / 7
7,026
502
3,495
10,561
6,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
FenderBender548
Gilgamesh
13
0 / 4 / 2
7,324
523
2,291
9,348
5,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
caseymess
Awilix
15
6 / 3 / 1
9,047
646
9,493
11,138
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
nerdnamedCJ
Hachiman
15
5 / 2 / 3
8,590
614
9,737
9,905
3,049
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 6 / 2
7,062
504
4,145
10,384
3,096
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 2
7,498
536
5,328
6,647
2,793
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
MAD_IMGOOFIN
Cthulhu
13
2 / 1 / 3
7,748
553
4,849
7,933
5,935
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
VanHealn
Sylvanus
12
1 / 0 / 3
7,357
526
5,474
9,954
8,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Zawfty
Tsukuyomi
12
4 / 4 / 1
7,424
530
8,288
10,191
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
12
Kills
10
10
Deaths
12
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
5
3.5
L
Danzaburou
 
Danzaburou
1
6
2
0.33
L
2
1
2
3
W
Geb
0
1
7
3.5
W
Gilgamesh
FenderBender548
Gilgamesh
0
4
2
0.25
L
Cthulhu
MAD_IMGOOFIN
Cthulhu
2
1
3
3.5
L
Sylvanus
VanHealn
Sylvanus
1
0
3
2.5
L
Tsukuyomi
Zawfty
Tsukuyomi
4
4
1
1.13
W
Awilix
caseymess
Awilix
6
3
1
2.17
W
Hachiman
nerdnamedCJ
Hachiman
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,393
Damage
28,084
45,113
Taken
45,109
19,574
Mitigated
23,414
12,142
Healing
14,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,377
424
0
1,140
4,161
1,164
0
1,294
2,867
47,980
0
L
Danzaburou
 
Danzaburou
4,145
1,781
0
2,888
10,384
3,096
0
1,660
8,662
0
45,564
L
5,328
1,308
62
1,892
6,647
2,793
828
2,067
4,464
42,383
0
W
Geb
3,495
475
1,712
2,133
10,561
6,692
0
3,581
6,980
12,869
0
W
Gilgamesh
FenderBender548
Gilgamesh
2,291
698
0
1,181
9,348
5,135
330
2,632
6,716
0
39,759
L
Cthulhu
MAD_IMGOOFIN
Cthulhu
4,849
1,034
76
3,124
7,933
5,935
0
1,220
6,609
40,982
0
L
Sylvanus
VanHealn
Sylvanus
5,474
1,460
522
2,698
9,954
8,224
0
2,191
7,639
25,953
0
L
Tsukuyomi
Zawfty
Tsukuyomi
8,288
2,538
0
3,130
10,191
3,366
0
1,268
8,863
0
45,565
W
Awilix
caseymess
Awilix
9,493
5,179
0
3,352
11,138
3,534
0
5,066
6,072
0
60,182
W
Hachiman
nerdnamedCJ
Hachiman
9,737
4,733
0
2,624
9,905
3,049
0
3,146
6,759
0
70,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,666
Gold Earned
37,089
428
Minions Killed
399
0
Camps Cleared
0
1,537,989
Distance Traveled
1,433,009
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,679
549
100
7
0
343,163
6
L
Danzaburou
7,062
504
81
6
0
262,241
6
L
Nu Wa
7,498
536
85
6
0
256,098
3
W
Geb
7,026
502
14
1
0
325,388
2
W
Gilgamesh
7,324
523
84
6
0
292,014
0
L
Cthulhu
7,748
553
86
6
0
308,224
2
L
Sylvanus
7,357
526
61
4
0
304,634
1
L
Tsukuyomi
7,424
530
86
6
0
301,812
2
W
Awilix
9,047
646
111
8
0
309,242
4
W
Hachiman
8,590
614
119
9
0
268,182
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role