Player Matchup

Merlin
Merlin
 
Merlin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Kaltwind
Mulan
Level 60
God Stats
10W - 12L
1,472 SR
Queue Stats
59W - 59L
1,458 Elo+
Party 1
Izanami
Izanami
MityCheesus
Izanami
Level 18
God Stats
3W - 0L
1,812 SR
Queue Stats
77W - 83L
1,431 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Saiz88
Tsukuyomi
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
316W - 374L
1,383 Elo+
Party 2
Team Averages
Level 58
1,557 SR
1,454 Elo+

VS

Team Averages
Level 52
1,544 SR
1,444 Elo+
Gilgamesh
Gilgamesh
AbrailRus
Gilgamesh
Level 83
God Stats
73W - 63L
1,580 SR
Queue Stats
518W - 542L
1,465 Elo+
Solo
Anhur
Anhur
AdziClappedYou
Anhur
Level 61
God Stats
1W - 6L
1,292 SR
Queue Stats
194W - 223L
1,457 Elo+
Party 4
Tiamat
Tiamat
EvoSlaps
Tiamat
Level 37
God Stats
3W - 2L
1,920 SR
Queue Stats
136W - 158L
1,464 Elo+
Party 4
Nike
Nike
XxCiferxX
Nike
Level 60
God Stats
0W - 1L
1,732 SR
Queue Stats
7W - 9L
1,494 Elo+
Party 3
Danzaburou
Danzaburou
obituariestu
Danzaburou
Level 17
God Stats
0W - 1L
1,194 SR
Queue Stats
2W - 9L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
8 / 1 / 9
11,125
530
16,446
7,035
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
 
Kuzenbo
15
0 / 1 / 19
10,397
495
8,536
13,924
18,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Kaltwind
Mulan
19
6 / 1 / 2
12,120
577
18,787
18,831
15,276
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
MityCheesus
Izanami
17
7 / 3 / 8
11,172
532
13,103
12,851
5,278
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Saiz88
Tsukuyomi
19
13 / 2 / 4
12,307
586
14,527
16,434
8,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AbrailRus
Gilgamesh
12
1 / 9 / 3
7,675
365
5,835
21,583
16,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
6 / 8 / 2
10,322
492
11,387
18,968
7,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
EvoSlaps
Tiamat
12
0 / 8 / 2
8,117
387
6,422
17,727
6,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
15
1 / 3 / 0
9,201
438
9,031
17,563
12,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
obituariestu
Danzaburou
12
0 / 6 / 3
8,088
385
5,993
14,880
4,401
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
18
34
Kills
8
8
Deaths
34
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
1
9
12.5
W
Kuzenbo
 
Kuzenbo
0
1
19
9.5
L
Gilgamesh
AbrailRus
Gilgamesh
1
9
3
0.28
L
6
8
2
0.88
L
Tiamat
EvoSlaps
Tiamat
0
8
2
0.13
W
Mulan
Kaltwind
Mulan
6
1
2
7
W
Izanami
MityCheesus
Izanami
7
3
8
3.67
W
Tsukuyomi
Saiz88
Tsukuyomi
13
2
4
7.5
L
Nike
1
3
0
0.33
L
Danzaburou
obituariestu
Danzaburou
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,399
Damage
38,668
69,075
Taken
90,721
50,976
Mitigated
47,417
21,749
Healing
13,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,446
465
192
2,148
7,035
2,713
1,214
1,687
5,158
73,308
0
W
Kuzenbo
 
Kuzenbo
8,536
3,073
0
2,151
13,924
18,846
609
1,203
12,612
27,604
0
L
Gilgamesh
AbrailRus
Gilgamesh
5,835
1,101
720
2,561
21,583
16,506
0
6,178
15,405
0
34,205
L
11,387
4,177
0
3,408
18,968
7,127
0
5,630
13,338
0
66,079
L
Tiamat
EvoSlaps
Tiamat
6,422
552
0
3,436
17,727
6,614
0
6,792
10,935
41,898
0
W
Mulan
Kaltwind
Mulan
18,787
4,239
0
9,472
18,831
15,276
2,268
537
18,192
0
89,736
W
Izanami
MityCheesus
Izanami
13,103
8,895
0
2,613
12,851
5,278
3,364
648
12,121
0
70,556
W
Tsukuyomi
Saiz88
Tsukuyomi
14,527
3,402
0
5,173
16,434
8,863
1,442
1,676
14,570
0
87,566
L
Nike
9,031
1,199
0
750
17,563
12,769
0
3,047
14,516
0
58,011
L
Danzaburou
obituariestu
Danzaburou
5,993
3,075
0
2,751
14,880
4,401
0
3,335
11,545
0
45,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,121
Gold Earned
43,403
569
Minions Killed
428
0
Camps Cleared
0
2,134,806
Distance Traveled
1,768,517
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,125
530
105
5
0
416,741
8
W
Kuzenbo
10,397
495
28
1
0
429,980
13
L
Gilgamesh
7,675
365
55
3
0
346,692
3
L
Anhur
10,322
492
97
5
0
354,509
1
L
Tiamat
8,117
387
76
4
0
339,998
3
W
Mulan
12,120
577
169
8
0
423,468
3
W
Izanami
11,172
532
139
7
0
396,458
3
W
Tsukuyomi
12,307
586
128
6
0
468,159
3
L
Nike
9,201
438
119
6
0
366,955
3
L
Danzaburou
8,088
385
81
4
0
360,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role