Player Matchup

Arachne
Arachne
FOMINHA2006
Arachne
Level 29
God Stats
12W - 5L
1,721 SR
Queue Stats
130W - 145L
1,443 Elo+
Party 3
Chiron
Chiron
Saveropeganobreu
Chiron
Level 28
God Stats
22W - 19L
1,579 SR
Queue Stats
150W - 190L
1,413 Elo+
Party 3
Ganesha
Ganesha
angeloZ4761
Ganesha
Level 31
God Stats
23W - 24L
1,454 SR
Queue Stats
120W - 149L
1,400 Elo+
Party 3
Thor
Thor
apu02
Thor
Level 22
God Stats
3W - 1L
1,268 SR
Queue Stats
43W - 52L
1,789 Elo+
Party 2
Bellona
Bellona
prime6739
Bellona
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,705 Elo+
Party 2
Team Averages
Level 23
1,505 SR
1,550 Elo+

VS

Team Averages
Level 24
1,512 SR
1,433 Elo+
Yemoja
Yemoja
Azzkika12
Yemoja
Level 28
God Stats
14W - 13L
1,465 SR
Queue Stats
100W - 87L
1,477 Elo+
Party 1
Thanatos
Thanatos
GowBata
Thanatos
Level 22
God Stats
12W - 13L
1,533 SR
Queue Stats
705W - 671L
1,358 Elo+
Solo
Cerberus
Cerberus
MaquinaDeMatar20
Cerberus
Level 18
God Stats
11W - 10L
1,487 SR
Queue Stats
31W - 35L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
Saphaels
Sun Wukong
Level 23
God Stats
0W - 2L
1,443 SR
Queue Stats
33W - 31L
1,416 Elo+
Solo
Izanami
Izanami
TigerWire18
Izanami
Level 29
God Stats
27W - 16L
1,633 SR
Queue Stats
96W - 86L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FOMINHA2006
Arachne
18
13 / 1 / 5
12,271
614
19,669
17,049
8,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 1 / 6
10,760
538
14,301
11,982
4,295
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
angeloZ4761
Ganesha
13
0 / 3 / 9
9,728
486
1,902
12,347
11,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thor
apu02
Thor
15
3 / 0 / 6
9,730
487
4,538
10,207
5,578
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
prime6739
Bellona
13
2 / 5 / 5
8,874
444
3,896
13,549
12,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Azzkika12
Yemoja
13
1 / 4 / 2
8,651
433
4,621
13,651
9,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
GowBata
Thanatos
16
6 / 5 / 3
10,427
521
11,075
16,968
7,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 7 / 0
10,068
503
5,944
16,375
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Saphaels
Sun Wukong
14
0 / 2 / 1
8,308
415
1,879
4,189
2,804
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
TigerWire18
Izanami
13
0 / 6 / 2
8,359
418
6,536
12,873
3,353
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
24
Kills
9
10
Deaths
24
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Azzkika12
Yemoja
1
4
2
0.5
W
Arachne
FOMINHA2006
Arachne
13
1
5
15.5
L
Thanatos
GowBata
Thanatos
6
5
3
1.5
L
2
7
0
0.29
L
Sun Wukong
Saphaels
Sun Wukong
0
2
1
0.25
W
6
1
6
9
L
Izanami
TigerWire18
Izanami
0
6
2
0.17
W
Ganesha
angeloZ4761
Ganesha
0
3
9
1.5
W
Thor
apu02
Thor
3
0
6
6
W
Bellona
prime6739
Bellona
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,306
Damage
30,055
65,134
Taken
64,056
42,309
Mitigated
29,696
21,394
Healing
21,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Azzkika12
Yemoja
4,621
1,023
967
2,691
13,651
9,514
865
957
12,605
23,536
0
W
Arachne
FOMINHA2006
Arachne
19,669
14,187
0
8,954
17,049
8,022
2,416
4,234
12,815
0
89,419
L
Thanatos
GowBata
Thanatos
11,075
4,082
0
12,124
16,968
7,589
0
424
16,336
0
83,653
L
5,944
399
0
3,471
16,375
6,436
1,237
96
16,120
44,180
0
L
Sun Wukong
Saphaels
Sun Wukong
1,879
284
0
530
4,189
2,804
71
0
4,052
0
32,174
W
14,301
5,933
867
4,308
11,982
4,295
3,885
3,583
8,399
0
70,905
L
Izanami
TigerWire18
Izanami
6,536
4,738
0
2,176
12,873
3,353
2,319
1,019
11,854
0
68,341
W
Ganesha
angeloZ4761
Ganesha
1,902
34
0
840
12,347
11,905
967
2,049
10,298
28,418
0
W
Thor
apu02
Thor
4,538
959
422
3,997
10,207
5,578
2,353
2,767
7,440
0
55,647
W
Bellona
prime6739
Bellona
3,896
779
390
1,616
13,549
12,509
279
2,466
11,083
0
23,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,363
Gold Earned
45,813
369
Minions Killed
429
0
Camps Cleared
0
1,975,066
Distance Traveled
1,560,235
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,651
433
35
2
0
325,009
0
W
Arachne
12,271
614
104
5
0
466,306
2
L
Thanatos
10,427
521
121
6
0
351,608
0
L
Cerberus
10,068
503
88
4
0
292,244
0
L
Sun Wukong
8,308
415
61
3
0
267,092
0
W
Chiron
10,760
538
126
6
0
356,410
3
L
Izanami
8,359
418
124
6
0
324,282
1
W
Ganesha
9,728
486
17
1
0
400,488
0
W
Thor
9,730
487
85
4
0
389,673
4
W
Bellona
8,874
444
37
2
0
362,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role