Player Matchup

Discordia
Discordia
Hartheus
Discordia
Level 155
God Stats
4W - 0L
1,896 SR
Queue Stats
131W - 117L
1,526 Elo+
Solo
Cthulhu
Cthulhu
IndigoShadow
Cthulhu
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
104W - 89L
1,574 Elo+
Solo
Vamana
Vamana
KeWis
Vamana
Level 120
God Stats
3W - 0L
1,727 SR
Queue Stats
205W - 127L
1,541 Elo+
Party 1
Cerberus
Cerberus
dinopoeper
Cerberus
Level 89
God Stats
8W - 2L
1,690 SR
Queue Stats
277W - 180L
1,578 Elo+
Party 1
Kumbhakarna
Kumbhakarna
nostyle200
Kumbhakarna
Level 127
God Stats
6W - 7L
1,578 SR
Queue Stats
348W - 382L
1,477 Elo+
Solo
Team Averages
Level 130
1,678 SR
1,539 Elo+

VS

Team Averages
Level 133
1,448 SR
1,521 Elo+
Heimdallr
Heimdallr
Artem30
Heimdallr
Level 124
God Stats
1W - 6L
1,258 SR
Queue Stats
183W - 188L
1,528 Elo+
Solo
Kumbhakarna
Kumbhakarna
BooJa92
Kumbhakarna
Level 144
God Stats
10W - 15L
1,549 SR
Queue Stats
1,428W - 1,573L
1,560 Elo+
Solo
Zeus
Zeus
BushWookie98
Zeus
Level 124
God Stats
6W - 2L
1,544 SR
Queue Stats
180W - 199L
1,520 Elo+
Solo
Kukulkan
Kukulkan
Deathmauler
Kukulkan
Level 144
God Stats
1W - 1L
1,648 SR
Queue Stats
26W - 35L
1,396 Elo+
Solo
Tyr
Tyr
marinanuXD
Tyr
Level 128
God Stats
0W - 4L
1,242 SR
Queue Stats
234W - 215L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hartheus
Discordia
18
5 / 3 / 9
11,530
769
12,545
9,646
4,601
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
IndigoShadow
Cthulhu
19
6 / 2 / 8
12,159
811
17,506
21,805
28,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
KeWis
Vamana
17
3 / 3 / 13
10,325
688
13,497
18,857
17,042
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
dinopoeper
Cerberus
17
5 / 2 / 10
10,662
711
12,179
16,449
16,195
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
nostyle200
Kumbhakarna
18
1 / 3 / 13
10,988
733
7,800
20,251
22,537
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Artem30
Heimdallr
19
6 / 3 / 5
11,083
739
16,074
11,030
5,792
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kumbhakarna
BooJa92
Kumbhakarna
15
0 / 5 / 4
9,191
613
4,711
17,206
19,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 5 / 5
9,639
643
17,181
10,497
4,213
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
Deathmauler
Kukulkan
19
3 / 2 / 9
11,271
751
16,585
9,251
4,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
3 / 5 / 7
10,190
679
7,017
21,307
14,583
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
43
20
Kills
13
13
Deaths
20
53
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Artem30
Heimdallr
6
3
5
2.83
L
Kumbhakarna
BooJa92
Kumbhakarna
0
5
4
0.4
L
1
5
5
0.7
L
Kukulkan
Deathmauler
Kukulkan
3
2
9
3.75
W
Discordia
Hartheus
Discordia
5
3
9
3.17
W
Cthulhu
IndigoShadow
Cthulhu
6
2
8
5
W
Vamana
KeWis
Vamana
3
3
13
3.17
W
Cerberus
dinopoeper
Cerberus
5
2
10
5
L
3
5
7
1.3
W
Kumbhakarna
nostyle200
Kumbhakarna
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,527
Damage
61,568
87,008
Taken
69,291
89,371
Mitigated
48,711
36,060
Healing
17,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Artem30
Heimdallr
16,074
6,081
0
1,686
11,030
5,792
2,027
7,036
3,951
0
32,431
L
Kumbhakarna
BooJa92
Kumbhakarna
4,711
251
748
3,100
17,206
19,742
0
8,984
7,816
8,931
0
L
17,181
677
449
1,339
10,497
4,213
41
9,895
371
32,197
0
L
Kukulkan
Deathmauler
Kukulkan
16,585
1,271
0
2,140
9,251
4,381
710
8,113
1,047
44,098
0
W
Discordia
Hartheus
Discordia
12,545
816
3,241
1,903
9,646
4,601
1,758
6,347
3,274
30,821
0
W
Cthulhu
IndigoShadow
Cthulhu
17,506
97
3,227
4,814
21,805
28,996
199
8,070
13,097
33,139
0
W
Vamana
KeWis
Vamana
13,497
6,220
1,657
4,278
18,857
17,042
1,208
7,037
11,820
0
19,451
W
Cerberus
dinopoeper
Cerberus
12,179
636
2,304
4,381
16,449
16,195
728
7,635
8,814
18,603
0
L
7,017
1,401
2,162
6,218
21,307
14,583
535
14,818
6,076
0
13,083
W
Kumbhakarna
nostyle200
Kumbhakarna
7,800
704
4,910
5,345
20,251
22,537
839
9,388
10,863
24,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,664
Gold Earned
51,374
154
Minions Killed
154
0
Camps Cleared
0
1,505,219
Distance Traveled
1,217,533
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,083
739
41
3
0
226,896
1
L
Kumbhakarna
9,191
613
5
0
0
243,256
0
L
Zeus
9,639
643
37
2
0
239,332
3
L
Kukulkan
11,271
751
64
4
0
272,419
0
W
Discordia
11,530
769
60
4
0
336,923
2
W
Cthulhu
12,159
811
30
2
0
328,250
3
W
Vamana
10,325
688
15
1
0
306,621
2
W
Cerberus
10,662
711
18
1
0
277,777
0
L
Tyr
10,190
679
7
0
0
235,630
4
W
Kumbhakarna
10,988
733
31
2
0
255,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role