Player Matchup

Artemis
Artemis
PHANTOMR3AVER
Artemis
Level 126
God Stats
21W - 14L
1,619 SR
Queue Stats
587W - 543L
1,621 Elo+
Party 2
Hercules
Hercules
VestedStorm6108
Hercules
Level 89
God Stats
18W - 14L
1,602 SR
Queue Stats
276W - 194L
1,600 Elo+
Party 2
Thoth
Thoth
WinnerKID12
Thoth
Level 28
God Stats
1W - 1L
1,476 SR
Queue Stats
13W - 4L
1,745 Elo+
Solo
Team Averages
Level 81
1,566 SR
1,655 Elo+

VS

Team Averages
Level 59
1,485 SR
1,581 Elo+
Ullr
Ullr
K0ff1ng
Ullr
Level 79
God Stats
2W - 4L
1,559 SR
Queue Stats
99W - 78L
1,618 Elo+
Party 1
Raijin
Raijin
SchwiftySchift
Raijin
Level 18
God Stats
2W - 3L
1,608 SR
Queue Stats
122W - 94L
1,541 Elo+
Party 1
Jormungandr
Jormungandr
Vampyrate
Jormungandr
Level 80
God Stats
2W - 5L
1,289 SR
Queue Stats
242W - 220L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
8 / 4 / 15
12,136
759
14,403
11,627
4,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
17
7 / 0 / 18
12,508
782
16,158
20,138
17,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
12 / 8 / 7
12,870
804
19,711
14,410
4,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
K0ff1ng
Ullr
12
2 / 12 / 5
10,046
628
9,713
19,418
4,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
8 / 7 / 4
11,436
715
16,679
15,056
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Vampyrate
Jormungandr
12
1 / 8 / 3
9,485
593
11,209
21,279
14,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
23
27
Kills
11
12
Deaths
27
40
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ullr
K0ff1ng
Ullr
2
12
5
0.38
W
Artemis
8
4
15
3.88
L
8
7
4
1.43
L
Jormungandr
Vampyrate
Jormungandr
1
8
3
0.31
W
Hercules
7
0
18
16
W
12
8
7
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,272
Damage
37,601
46,175
Taken
55,753
26,377
Mitigated
24,681
11,990
Healing
2,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
K0ff1ng
Ullr
9,713
3,568
0
215
19,418
4,861
0
9,288
9,181
0
36,501
W
Artemis
14,403
6,769
0
3,015
11,627
4,575
728
7,627
4,000
0
48,053
L
16,679
789
0
1,873
15,056
4,920
0
4,843
9,554
38,839
0
L
Jormungandr
Vampyrate
Jormungandr
11,209
4,049
0
500
21,279
14,900
0
4,762
15,595
31,195
0
W
Hercules
16,158
5,164
1,018
7,080
20,138
17,027
126
11,595
8,543
0
45,097
W
19,711
640
0
877
14,410
4,775
667
9,231
5,179
43,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,514
Gold Earned
30,967
206
Minions Killed
169
11
Camps Cleared
3
933,902
Distance Traveled
777,002
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,046
628
75
5
3
265,585
5
W
Artemis
12,136
759
83
5
6
287,828
0
L
Raijin
11,436
715
47
3
0
268,267
1
L
Jormungandr
9,485
593
47
3
0
243,150
4
W
Hercules
12,508
782
68
4
2
372,286
6
W
Thoth
12,870
804
55
3
3
273,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role