Player Matchup

Sol
Sol
CA_pelanashi
Sol
Level 25
God Stats
5W - 2L
1,422 SR
Queue Stats
66W - 106L
1,318 Elo+
Party 1
He Bo
He Bo
Ca_Frr4nnn
He Bo
Level 102
God Stats
2W - 2L
1,423 SR
Queue Stats
119W - 125L
1,418 Elo+
Party 1
Yemoja
Yemoja
LwA_Thiago
Yemoja
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 165L
1,189 Elo+
Party 1
Anhur
Anhur
iTzSkere-_
Anhur
Level 13
God Stats
1W - 0L
1,176 SR
Queue Stats
9W - 23L
1,163 Elo+
Party 1
King Arthur
King Arthur
na_cho_30
King Arthur
Level 18
God Stats
4W - 9L
1,419 SR
Queue Stats
73W - 116L
1,263 Elo+
Party 1
Team Averages
Level 35
1,388 SR
1,270 Elo+

VS

Team Averages
Level 15
1,500 SR
1,358 Elo+
Nemesis
Nemesis
 
Nemesis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DualHeadShot
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,084 Elo+
Solo
Chronos
Chronos
GL-yJOAOZINHO
Chronos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 122L
1,307 Elo+
Solo
Yemoja
Yemoja
GuerryLheira
Yemoja
Level 1
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Camazotz
Camazotz
LebrãoJames
Camazotz
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 89L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,314
457
5,738
9,058
3,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

He Bo
17
7 / 2 / 2
9,471
592
14,969
11,245
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
LwA_Thiago
Yemoja
11
0 / 2 / 2
6,686
418
1,976
4,504
1,913
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
11
0 / 3 / 1
6,121
383
892
5,482
1,278
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
na_cho_30
King Arthur
15
2 / 0 / 3
8,389
524
5,431
10,490
10,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 2 / 1
7,339
459
6,662
10,214
4,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

13
3 / 2 / 3
8,114
507
6,163
6,766
2,376
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
13
2 / 3 / 2
7,646
478
7,114
12,576
4,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
13
4 / 2 / 4
8,865
554
3,964
7,870
5,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
LebrãoJames
Camazotz
10
1 / 1 / 0
6,492
406
2,196
10,741
3,360
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
10
Kills
12
12
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
1
1.25
W
1
5
1
0.3
W
He Bo
7
2
2
4
L
3
2
3
2.25
L
Chronos
2
3
2
1
L
Yemoja
4
2
4
3
L
Camazotz
LebrãoJames
Camazotz
1
1
0
1
W
Yemoja
LwA_Thiago
Yemoja
0
2
2
0.5
W
Anhur
0
3
1
0.17
W
King Arthur
na_cho_30
King Arthur
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,006
Damage
26,099
40,779
Taken
48,167
21,098
Mitigated
20,395
16,733
Healing
17,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,662
2,292
0
3,177
10,214
4,866
0
3,139
6,491
0
35,227
W
5,738
1,936
0
3,404
9,058
3,186
0
5,038
3,658
34,661
5,008
W
He Bo
14,969
981
0
6,192
11,245
3,850
0
3,144
7,929
76,126
0
L
6,163
2,995
0
1,893
6,766
2,376
1,763
3,968
2,704
0
46,295
L
Chronos
7,114
984
0
4,892
12,576
4,652
496
8,462
4,068
48,239
0
L
Yemoja
3,964
219
945
1,197
7,870
5,141
0
4,511
3,265
34,466
0
L
Camazotz
LebrãoJames
Camazotz
2,196
581
0
4,971
10,741
3,360
0
2,012
8,689
0
31,516
W
Yemoja
LwA_Thiago
Yemoja
1,976
91
1,320
854
4,504
1,913
464
1,044
3,460
25,233
0
W
Anhur
892
131
0
735
5,482
1,278
584
574
4,908
0
21,853
W
King Arthur
na_cho_30
King Arthur
5,431
176
11
4,217
10,490
10,871
228
730
9,746
0
44,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,981
Gold Earned
38,456
381
Minions Killed
364
0
Camps Cleared
0
1,432,028
Distance Traveled
1,298,599
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,339
459
70
4
0
325,694
3
W
Sol
7,314
457
80
5
0
227,544
1
W
He Bo
9,471
592
119
7
0
315,751
3
L
Neith
8,114
507
98
6
0
242,607
1
L
Chronos
7,646
478
85
5
0
257,452
2
L
Yemoja
8,865
554
54
3
0
261,179
0
L
Camazotz
6,492
406
57
4
0
211,667
0
W
Yemoja
6,686
418
31
2
0
251,748
2
W
Anhur
6,121
383
61
4
0
296,907
0
W
King Arthur
8,389
524
90
6
0
340,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role