Player Matchup

Ravana
Ravana
 
Ravana
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Timao2019aquitem
Loki
Level 160
God Stats
13W - 12L
1,485 SR
Queue Stats
381W - 335L
1,462 Elo+
Party 1
Ne Zha
Ne Zha
japadestrom
Ne Zha
Level 157
God Stats
3W - 1L
1,774 SR
Queue Stats
94W - 81L
1,569 Elo+
Party 1
Team Averages
Level 154
1,586 SR
1,510 Elo+

VS

Team Averages
Level 94
1,505 SR
1,399 Elo+
Cerberus
Cerberus
MaKDelay
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,452 Elo+
Solo
Eset
Eset
NukeNationy
Eset
Level 100
God Stats
23W - 12L
1,561 SR
Queue Stats
105W - 124L
1,380 Elo+
Solo
Neith
Neith
softballer07
Neith
Level 113
God Stats
0W - 3L
1,453 SR
Queue Stats
5W - 16L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
5 / 4 / 12
8,862
739
7,614
11,904
8,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
8 / 3 / 10
9,715
810
9,033
8,315
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ne Zha
14
8 / 6 / 10
10,121
843
14,685
11,617
6,189
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MaKDelay
Cerberus
10
3 / 9 / 4
7,616
635
4,641
15,623
12,717
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 7 / 9
9,077
756
7,854
11,038
3,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 5 / 3
9,041
753
11,184
9,801
2,423
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
21
Kills
13
13
Deaths
21
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
4
12
2.75
L
Cerberus
MaKDelay
Cerberus
3
9
4
0.56
L
3
7
9
1.07
W
8
3
10
4.33
W
Ne Zha
8
6
10
2.17
L
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,332
Damage
23,679
31,836
Taken
36,462
17,641
Mitigated
18,957
4,076
Healing
5,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
7,614
683
0
2,235
11,904
8,222
13
4,193
7,441
0
15,909
L
Cerberus
MaKDelay
Cerberus
4,641
433
0
2,441
15,623
12,717
0
0
15,022
12,473
0
L
7,854
768
278
1,491
11,038
3,817
0
255
10,526
27,059
0
W
9,033
1,946
0
68
8,315
3,230
406
3,956
4,156
0
25,652
W
Ne Zha
14,685
5,252
0
1,773
11,617
6,189
1,011
4,019
7,422
0
38,804
L
11,184
5,982
0
860
9,801
2,423
20
0
9,502
0
26,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,698
Gold Earned
25,734
118
Minions Killed
127
6
Camps Cleared
4
635,551
Distance Traveled
567,901
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,862
739
18
2
2
212,563
5
L
Cerberus
7,616
635
22
2
1
196,210
2
L
Eset
9,077
756
51
4
3
200,767
4
W
Loki
9,715
810
46
4
2
217,275
2
W
Ne Zha
10,121
843
54
5
2
205,713
2
L
Neith
9,041
753
54
5
0
170,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role