Player Matchup

Fafnir
Fafnir
Diamond I
ClutchOrKick300
Fafnir
Diamond I
Level 83
God Stats
0W - 2L
1,557 SR
Queue Stats
67W - 53L
2,657 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
MistaAdams
Gilgamesh
Diamond I
Level 160
God Stats
5W - 7L
1,583 SR
Queue Stats
348W - 334L
2,561 MMR
Solo
Discordia
Discordia
Grandmaster
Sasori l
Discordia
Grandmaster
Level 160
God Stats
0W - 2L
1,733 SR
Queue Stats
587W - 573L
2,900 MMR
Solo
Ullr
Ullr
Grandmaster
UninstallSmitee
Ullr
Grandmaster
Level 87
God Stats
11W - 6L
1,739 SR
Queue Stats
341W - 191L
2,968 MMR
Solo
Tsukuyomi
Tsukuyomi
Grandmaster
YoDonzo
Tsukuyomi
Grandmaster
Level 157
God Stats
14W - 19L
1,656 SR
Queue Stats
692W - 667L
2,994 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 129
1,654 SR
2,816 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 154
1,608 SR
2,818 MMR
Raijin
Raijin
Diamond I
Conxty
Raijin
Diamond I
Level 155
God Stats
4W - 0L
1,707 SR
Queue Stats
266W - 249L
2,510 MMR
Solo
Da Ji
Da Ji
Grandmaster
Jinxed Q
Da Ji
Grandmaster
Level 160
God Stats
20W - 28L
1,608 SR
Queue Stats
1,035W - 933L
3,106 MMR
Solo
Apollo
Apollo
Diamond I
Whos Davey
Apollo
Diamond I
Level 158
God Stats
18W - 14L
1,679 SR
Queue Stats
298W - 280L
2,927 MMR
Solo
Sylvanus
Sylvanus
Diamond I
cardenas2468
Sylvanus
Diamond I
Level 144
God Stats
17W - 16L
1,512 SR
Queue Stats
508W - 477L
2,484 MMR
Solo
King Arthur
King Arthur
Masters
ekdl
King Arthur
Masters
Level 154
God Stats
4W - 5L
1,532 SR
Queue Stats
234W - 201L
3,063 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 8
7,601
447
4,554
13,546
12,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
MistaAdams
Gilgamesh
11
1 / 4 / 2
7,274
428
4,538
10,208
5,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Discordia
Sasori l
Discordia
13
3 / 4 / 7
8,333
490
8,527
8,876
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 1 / 2
9,947
585
11,008
7,345
2,922
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
YoDonzo
Tsukuyomi
15
3 / 5 / 7
9,120
536
8,319
13,226
5,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
OdinTiamatArtioHelMorgan Le Fay

VS

Bans
GebKhepriArtemisPersephoneCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Conxty
Raijin
16
2 / 3 / 4
10,047
591
6,631
10,057
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
Jinxed Q
Da Ji
17
5 / 5 / 4
10,260
604
10,245
12,181
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Whos Davey
Apollo
16
0 / 4 / 4
9,436
555
2,430
12,795
4,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
cardenas2468
Sylvanus
13
1 / 1 / 5
8,863
521
5,324
14,745
13,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
ekdl
King Arthur
18
9 / 1 / 3
11,669
686
15,388
14,488
11,496
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
37
14
Kills
17
17
Deaths
14
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
8
1.67
W
Raijin
Conxty
Raijin
2
3
4
1.33
W
Da Ji
Jinxed Q
Da Ji
5
5
4
1.4
L
Gilgamesh
MistaAdams
Gilgamesh
1
4
2
0.5
L
Discordia
Sasori l
Discordia
3
4
7
1.63
L
6
1
2
7
W
Apollo
Whos Davey
Apollo
0
4
4
0.5
L
Tsukuyomi
YoDonzo
Tsukuyomi
3
5
7
1.3
W
Sylvanus
cardenas2468
Sylvanus
1
1
5
3.5
W
King Arthur
ekdl
King Arthur
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,946
Damage
40,018
53,201
Taken
64,266
28,981
Mitigated
37,098
10,629
Healing
25,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,554
1,357
0
2,810
13,546
12,954
0
4,378
8,996
13,489
0
W
Raijin
Conxty
Raijin
6,631
433
0
2,143
10,057
3,541
100
4,218
5,839
68,187
0
W
Da Ji
Jinxed Q
Da Ji
10,245
2,696
0
4,612
12,181
4,407
0
3,085
9,096
0
74,132
L
Gilgamesh
MistaAdams
Gilgamesh
4,538
1,091
213
2,878
10,208
5,122
0
2,320
7,768
0
30,891
L
Discordia
Sasori l
Discordia
8,527
134
0
2,321
8,876
2,874
0
2,624
6,056
52,068
0
L
11,008
5,523
0
685
7,345
2,922
2,922
2,245
5,040
0
73,441
W
Apollo
Whos Davey
Apollo
2,430
1,585
0
3,454
12,795
4,186
1,210
3,532
9,263
0
73,779
L
Tsukuyomi
YoDonzo
Tsukuyomi
8,319
1,668
0
1,722
13,226
5,109
0
2,472
10,658
0
66,421
W
Sylvanus
cardenas2468
Sylvanus
5,324
886
5,475
5,815
14,745
13,468
45
2,854
11,891
22,753
0
W
King Arthur
ekdl
King Arthur
15,388
1,412
0
3,871
14,488
11,496
0
2,059
12,429
11,298
69,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,275
Gold Earned
50,275
434
Minions Killed
558
0
Camps Cleared
0
1,497,894
Distance Traveled
1,683,930
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,601
447
17
1
0
310,100
5
W
Raijin
10,047
591
144
8
0
316,921
4
W
Da Ji
10,260
604
111
7
0
359,192
3
L
Gilgamesh
7,274
428
69
4
0
232,799
3
L
Discordia
8,333
490
80
5
0
302,640
4
L
Ullr
9,947
585
142
8
0
324,457
4
W
Apollo
9,436
555
135
8
0
318,062
2
L
Tsukuyomi
9,120
536
126
7
0
327,898
2
W
Sylvanus
8,863
521
27
2
0
339,370
6
W
King Arthur
11,669
686
141
8
0
350,385
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role