Player Matchup

King Arthur
King Arthur
JG to GM
King Arthur
Level 26
God Stats
1W - 2L
1,675 SR
Queue Stats
24W - 11L
1,662 Elo+
Party 1
Sol
Sol
Loomer14
Sol
Level 160
God Stats
9W - 8L
1,730 SR
Queue Stats
488W - 262L
1,825 Elo+
Party 1
Gilgamesh
Gilgamesh
imortalman 952
Gilgamesh
Level 122
God Stats
54W - 13L
1,773 SR
Queue Stats
595W - 408L
1,681 Elo+
Party 1
Team Averages
Level 103
1,726 SR
1,723 Elo+

VS

Team Averages
Level 60
1,380 SR
1,578 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
HaloGod HCS
Sun Wukong
Level 4
God Stats
0W - 1L
1,208 SR
Queue Stats
1W - 2L
1,743 Elo+
Party 2
Janus
Janus
xLJAB
Janus
Level 40
God Stats
1W - 2L
1,431 SR
Queue Stats
41W - 34L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JG to GM
King Arthur
12
5 / 4 / 14
8,663
788
7,448
15,292
9,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
14 / 2 / 10
10,227
930
16,926
11,231
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
imortalman 952
Gilgamesh
13
6 / 1 / 15
9,110
828
8,693
9,339
5,432
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
5 / 4 / 2
9,276
843
7,819
10,512
10,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
HaloGod HCS
Sun Wukong
9
0 / 14 / 4
6,566
597
3,206
14,773
6,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
xLJAB
Janus
12
2 / 7 / 5
8,375
761
9,010
13,736
4,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
25
Kills
7
7
Deaths
25
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
5
4
2
1.5
L
Sun Wukong
HaloGod HCS
Sun Wukong
0
14
4
0.14
W
King Arthur
JG to GM
King Arthur
5
4
14
3
W
14
2
10
9.5
W
Gilgamesh
imortalman 952
Gilgamesh
6
1
15
13.5
L
Janus
xLJAB
Janus
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,067
Damage
20,035
35,862
Taken
39,021
19,325
Mitigated
21,584
11,682
Healing
2,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
7,819
765
0
436
10,512
10,394
0
4,513
5,792
15,557
0
L
Sun Wukong
HaloGod HCS
Sun Wukong
3,206
844
204
535
14,773
6,839
0
6,324
8,063
0
8,445
W
King Arthur
JG to GM
King Arthur
7,448
905
0
3,560
15,292
9,914
291
6,889
7,914
0
19,578
W
16,926
7,279
0
6,331
11,231
3,979
1,928
5,435
5,458
49,682
4,919
W
Gilgamesh
imortalman 952
Gilgamesh
8,693
1,949
0
1,791
9,339
5,432
466
3,839
4,736
0
27,106
L
Janus
xLJAB
Janus
9,010
1,322
46
1,002
13,736
4,351
0
4,786
8,731
25,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,000
Gold Earned
24,217
144
Minions Killed
59
10
Camps Cleared
0
615,366
Distance Traveled
461,266
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,276
843
18
2
0
153,132
1
L
Sun Wukong
6,566
597
8
1
0
143,661
4
W
King Arthur
8,663
788
24
2
2
199,424
1
W
Sol
10,227
930
81
7
5
188,151
2
W
Gilgamesh
9,110
828
39
4
3
227,791
3
L
Janus
8,375
761
33
3
0
164,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role