Player Matchup

Ymir
Ymir
CleverFawn55448
Ymir
Level 15
God Stats
3W - 2L
1,774 SR
Queue Stats
20W - 20L
1,474 Elo+
Party 1
Osiris
Osiris
Coonhound99
Osiris
Level 18
God Stats
3W - 3L
1,199 SR
Queue Stats
52W - 60L
1,474 Elo+
Party 1
Hachiman
Hachiman
GHOST78363
Hachiman
Level 9
God Stats
4W - 2L
1,500 SR
Queue Stats
45W - 47L
1,394 Elo+
Solo
Fenrir
Fenrir
The Pitbull436
Fenrir
Level 12
God Stats
13W - 10L
1,512 SR
Queue Stats
43W - 40L
1,462 Elo+
Party 1
Scylla
Scylla
zacgetsmoney
Scylla
Level 14
God Stats
7W - 6L
1,264 SR
Queue Stats
51W - 46L
1,426 Elo+
Party 1
Team Averages
Level 14
1,450 SR
1,446 Elo+

VS

Team Averages
Level 21
1,481 SR
1,446 Elo+
Thanatos
Thanatos
JunkLake1179146
Thanatos
Level 13
God Stats
3W - 9L
1,511 SR
Queue Stats
65W - 84L
1,370 Elo+
Solo
Cthulhu
Cthulhu
MagnetKSA
Cthulhu
Level 42
God Stats
22W - 25L
1,463 SR
Queue Stats
72W - 78L
1,388 Elo+
Party 2
Neith
Neith
Murdamittenz904
Neith
Level 6
God Stats
0W - 1L
1,325 SR
Queue Stats
3W - 3L
1,431 Elo+
Solo
Chaac
Chaac
Sanecraft
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,608 Elo+
Party 2
Merlin
Merlin
etts92
Merlin
Level 27
God Stats
10W - 11L
1,604 SR
Queue Stats
64W - 68L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
5 / 0 / 1
4,859
810
1,721
1,861
869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
8
6 / 0 / 0
5,175
863
3,917
3,284
1,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
GHOST78363
Hachiman
6
0 / 0 / 6
3,896
649
1,562
1,829
393
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 0 / 0
3,861
644
429
3,186
716
Scylla
7
0 / 1 / 2
4,159
693
1,240
1,467
272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
6
1 / 4 / 0
3,810
635
817
4,523
1,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
MagnetKSA
Cthulhu
3
0 / 3 / 0
3,130
522
671
4,337
1,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

2
0 / 2 / 0
2,856
476
659
1,396
244
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
Sanecraft
Chaac
5
0 / 1 / 0
3,489
582
1,475
2,208
920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Merlin
etts92
Merlin
5
0 / 1 / 0
3,344
557
310
1,827
449
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
11
Kills
1
1
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
W
Osiris
6
0
0
6
W
Hachiman
GHOST78363
Hachiman
0
0
6
3
L
Thanatos
1
4
0
0.25
L
Cthulhu
MagnetKSA
Cthulhu
0
3
0
0
L
0
2
0
0
L
Chaac
Sanecraft
Chaac
0
1
0
0
W
0
0
0
0
L
Merlin
etts92
Merlin
0
1
0
0
W
Scylla
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,869
Damage
3,932
11,627
Taken
14,291
4,179
Mitigated
4,108
3,496
Healing
3,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,721
941
0
1,083
1,861
869
448
201
1,660
10,251
0
W
Osiris
3,917
2,022
0
1,156
3,284
1,929
652
0
3,173
0
19,428
W
Hachiman
GHOST78363
Hachiman
1,562
1,177
0
765
1,829
393
828
470
1,359
0
8,289
L
Thanatos
817
491
0
1,347
4,523
1,057
0
497
4,026
0
13,314
L
Cthulhu
MagnetKSA
Cthulhu
671
69
0
772
4,337
1,438
0
953
3,384
6,456
0
L
659
237
0
176
1,396
244
0
439
957
0
1,594
L
Chaac
Sanecraft
Chaac
1,475
213
0
790
2,208
920
0
0
2,208
0
6,870
W
429
176
0
492
3,186
716
330
0
2,955
0
10,756
L
Merlin
etts92
Merlin
310
41
0
500
1,827
449
0
1,072
755
9,576
0
W
Scylla
1,240
211
0
0
1,467
272
670
310
1,157
14,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,950
Gold Earned
16,629
121
Minions Killed
81
0
Camps Cleared
0
612,843
Distance Traveled
440,912
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,859
810
19
3
0
121,125
0
W
Osiris
5,175
863
35
6
0
132,986
0
W
Hachiman
3,896
649
13
2
0
117,454
0
L
Thanatos
3,810
635
34
6
0
112,891
0
L
Cthulhu
3,130
522
8
1
0
76,865
0
L
Neith
2,856
476
5
1
0
98,911
0
L
Chaac
3,489
582
18
3
0
84,028
1
W
Fenrir
3,861
644
23
4
0
128,123
0
L
Merlin
3,344
557
16
3
0
68,217
0
W
Scylla
4,159
693
31
5
0
113,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role