Player Matchup

Apollo
Apollo
AnsweredBee9284
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JorgexXxCuban97
Gilgamesh
Level 29
God Stats
12W - 5L
1,681 SR
Queue Stats
45W - 63L
1,341 Elo+
Solo
Thor
Thor
Player2307
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,295 Elo+
Solo
Ra
Ra
Toegod
Ra
Level 18
God Stats
3W - 4L
1,526 SR
Queue Stats
45W - 38L
1,442 Elo+
Solo
Nemesis
Nemesis
YT_Feartykeyclan
Nemesis
Level 25
God Stats
1W - 2L
1,517 SR
Queue Stats
6W - 3L
1,574 Elo+
Solo
Team Averages
Level 20
1,545 SR
1,430 Elo+

VS

Team Averages
Level 23
1,458 SR
1,336 Elo+
Guan Yu
Guan Yu
Agurol
Guan Yu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 90L
1,408 Elo+
Solo
Fenrir
Fenrir
Black-Zoozoore
Fenrir
Level 18
God Stats
2W - 5L
1,197 SR
Queue Stats
8W - 17L
1,211 Elo+
Solo
Nike
Nike
KingNexus8711
Nike
Level 28
God Stats
11W - 3L
1,532 SR
Queue Stats
49W - 48L
1,321 Elo+
Solo
Cthulhu
Cthulhu
xCrypticShadowxx
Cthulhu
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 14L
1,290 Elo+
Solo
Sol
Sol
Œdžæij
Sol
Level 29
God Stats
11W - 5L
1,561 SR
Queue Stats
46W - 43L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 12 / 3
7,713
309
1,541
13,068
4,094
Gilgamesh
JorgexXxCuban97
Gilgamesh
20
11 / 1 / 2
13,011
520
16,807
20,938
9,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 9 / 9
10,399
416
9,321
18,935
14,388
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ra
18
4 / 3 / 7
11,460
458
19,675
14,166
4,892
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 5 / 3
10,841
434
10,910
20,991
7,167
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Agurol
Guan Yu
18
3 / 4 / 4
11,248
450
8,919
19,954
23,642
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 5 / 2
11,119
445
6,638
19,857
10,645
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
4 / 3 / 4
11,263
451
8,463
16,140
12,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 3 / 5
11,697
468
10,156
19,451
27,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
15 / 5 / 4
14,064
563
27,003
22,673
10,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
49
18
Kills
30
30
Deaths
20
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Agurol
Guan Yu
3
4
4
1.25
L
0
12
3
0.13
W
5
5
2
1.2
L
Gilgamesh
JorgexXxCuban97
Gilgamesh
11
1
2
12
W
4
3
4
2
L
1
9
9
0.61
L
Ra
4
3
7
2.5
L
2
5
3
0.7
W
3
3
5
1.83
W
15
5
4
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,254
Damage
61,179
88,098
Taken
98,075
39,628
Mitigated
84,418
15,351
Healing
29,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Agurol
Guan Yu
8,919
827
2,197
6,876
19,954
23,642
1,253
2,851
16,961
0
78,941
L
1,541
1,434
0
0
13,068
4,094
315
6,187
6,748
0
8,082
W
6,638
1,947
0
2,338
19,857
10,645
34
4,186
15,671
0
75,093
L
Gilgamesh
JorgexXxCuban97
Gilgamesh
16,807
6,137
0
4,035
20,938
9,087
0
7,043
13,322
0
102,443
W
8,463
1,444
0
4,665
16,140
12,866
2,012
3,033
13,083
0
59,655
L
9,321
2,847
0
2,439
18,935
14,388
96
5,523
12,569
0
48,335
L
Ra
19,675
2,153
1,754
5,355
14,166
4,892
231
6,954
6,858
81,197
0
L
10,910
4,872
0
1,768
20,991
7,167
1,821
11,452
9,184
0
59,529
W
10,156
2,334
0
651
19,451
27,199
1,293
5,877
13,386
58,876
0
W
27,003
7,745
0
12,419
22,673
10,066
1,584
3,360
19,299
104,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,424
Gold Earned
59,391
460
Minions Killed
598
0
Camps Cleared
0
2,234,455
Distance Traveled
2,086,290
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,248
450
140
6
0
379,903
0
L
Apollo
7,713
309
15
1
0
328,488
4
W
Fenrir
11,119
445
95
4
0
425,991
0
L
Gilgamesh
13,011
520
142
6
0
591,037
0
W
Nike
11,263
451
107
4
0
401,123
2
L
Thor
10,399
416
73
3
0
372,316
4
L
Ra
11,460
458
123
5
0
454,072
3
L
Nemesis
10,841
434
107
4
0
488,542
1
W
Cthulhu
11,697
468
106
4
0
454,609
0
W
Sol
14,064
563
150
6
0
424,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role