Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BreezyDoge
Chaac
Level 68
God Stats
2W - 6L
1,500 SR
Queue Stats
101W - 93L
1,366 Elo+
Solo
Kumbhakarna
Kumbhakarna
SAKINTHEBOX
Kumbhakarna
Level 40
God Stats
23W - 26L
1,489 SR
Queue Stats
83W - 130L
1,228 Elo+
Solo
Anhur
Anhur
jgallup78
Anhur
Level 48
God Stats
3W - 6L
1,352 SR
Queue Stats
120W - 196L
1,299 Elo+
Solo
Janus
Janus
samskeyti22
Janus
Level 109
God Stats
7W - 6L
1,468 SR
Queue Stats
145W - 238L
1,341 Elo+
Solo
Team Averages
Level 65
1,462 SR
1,347 Elo+

VS

Team Averages
Level 73
1,407 SR
1,288 Elo+
Artio
Artio
ChipTheOGFizzlet
Artio
Level 49
God Stats
20W - 33L
1,326 SR
Queue Stats
76W - 137L
1,251 Elo+
Party 1
Charybdis
Charybdis
GladiatorToeStab
Charybdis
Level 92
God Stats
4W - 6L
1,489 SR
Queue Stats
255W - 360L
1,336 Elo+
Party 1
Fenrir
Fenrir
Omni-Limited
Fenrir
Level 64
God Stats
9W - 4L
1,572 SR
Queue Stats
129W - 189L
1,377 Elo+
Solo
King Arthur
King Arthur
Skywalker034
King Arthur
Level 59
God Stats
2W - 3L
1,217 SR
Queue Stats
35W - 44L
1,153 Elo+
Solo
Scylla
Scylla
dumdumdoggy
Scylla
Level 102
God Stats
17W - 20L
1,430 SR
Queue Stats
171W - 191L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
6
1 / 3 / 1
4,485
498
1,038
4,552
1,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
8
1 / 1 / 0
4,693
521
2,016
4,425
1,431
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
SAKINTHEBOX
Kumbhakarna
7
2 / 3 / 1
4,679
520
2,689
7,157
4,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anhur
jgallup78
Anhur
7
1 / 4 / 1
4,261
473
2,835
5,075
917
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 1 / 0
4,723
525
1,058
3,646
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 3
4,813
535
1,436
5,181
2,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
9
6 / 3 / 1
5,948
661
6,386
4,955
1,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
7
0 / 3 / 1
4,649
517
430
4,939
1,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Skywalker034
King Arthur
8
1 / 1 / 1
4,937
549
2,150
3,568
1,865
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
9
1 / 1 / 1
5,322
591
2,975
4,315
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
6
Kills
9
12
Deaths
10
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
3
1
0.5
L
Chaac
1
1
0
1
W
1
2
3
1.25
W
Charybdis
6
3
1
2.17
W
Fenrir
0
3
1
0.17
L
Kumbhakarna
SAKINTHEBOX
Kumbhakarna
2
3
1
0.83
W
King Arthur
Skywalker034
King Arthur
1
1
1
1.5
W
Scylla
1
1
1
1.5
L
Anhur
jgallup78
Anhur
1
4
1
0.38
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,636
Damage
13,377
24,855
Taken
22,958
9,502
Mitigated
8,656
7,094
Healing
4,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,038
712
0
1,029
4,552
1,736
0
203
4,349
0
14,595
L
Chaac
2,016
631
0
1,683
4,425
1,431
0
0
4,425
0
14,976
W
1,436
56
363
2,031
5,181
2,710
0
1,858
3,323
4,915
0
W
Charybdis
6,386
2,565
0
728
4,955
1,494
515
831
4,124
0
31,536
W
Fenrir
430
193
0
990
4,939
1,609
0
480
4,393
0
19,264
L
Kumbhakarna
SAKINTHEBOX
Kumbhakarna
2,689
783
0
2,778
7,157
4,508
79
1,267
5,890
9,625
0
W
King Arthur
Skywalker034
King Arthur
2,150
698
0
0
3,568
1,865
0
0
3,568
0
14,707
W
Scylla
2,975
145
0
451
4,315
978
0
430
3,745
25,923
0
L
Anhur
jgallup78
Anhur
2,835
1,823
0
864
5,075
917
164
416
4,659
0
14,432
L
1,058
152
0
740
3,646
910
308
2,525
1,121
18,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,841
Gold Earned
25,669
164
Minions Killed
184
0
Camps Cleared
0
779,350
Distance Traveled
786,099
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,485
498
44
5
0
125,295
1
L
Chaac
4,693
521
43
5
0
169,568
0
W
Artio
4,813
535
11
1
0
153,729
1
W
Charybdis
5,948
661
45
5
0
143,661
1
W
Fenrir
4,649
517
43
5
0
148,183
3
L
Kumbhakarna
4,679
520
5
1
0
172,528
1
W
King Arthur
4,937
549
22
2
0
163,705
1
W
Scylla
5,322
591
63
7
0
176,821
0
L
Anhur
4,261
473
29
3
0
144,021
0
L
Janus
4,723
525
43
5
0
167,938
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role