Player Matchup

Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
CerealKn1ght
Nox
Level 87
God Stats
11W - 13L
1,379 SR
Queue Stats
227W - 221L
1,457 Elo+
Party 1
Bacchus
Bacchus
EmptyArtist9429
Bacchus
Level 13
God Stats
5W - 3L
1,500 SR
Queue Stats
376W - 368L
1,584 Elo+
Solo
Team Averages
Level 76
1,460 SR
1,514 Elo+

VS

Team Averages
Level 20
1,426 SR
1,366 Elo+
Neith
Neith
Spam Jokes
Neith
Level 29
God Stats
1W - 7L
1,161 SR
Queue Stats
128W - 75L
1,638 Elo+
Solo
Sylvanus
Sylvanus
SuicidalSupport
Sylvanus
Level 6
God Stats
3W - 7L
1,440 SR
Queue Stats
3W - 7L
1,179 Elo+
Solo
Achilles
Achilles
deadly_lion712
Achilles
Level 25
God Stats
0W - 1L
1,678 SR
Queue Stats
2W - 5L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 0 / 4
8,754
625
10,701
5,834
3,671
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 2 / 5
9,059
647
8,656
10,702
5,013
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 1 / 4
10,013
715
6,653
7,269
8,773
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 4 / 1
8,622
616
6,269
10,666
4,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
9
1 / 3 / 2
7,743
553
5,453
8,605
6,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
11
0 / 3 / 2
7,549
539
4,024
11,997
11,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
10
Kills
3
3
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
0
4
4
W
2
2
5
2.25
W
6
1
4
8
L
Neith
2
4
1
0.63
L
Sylvanus
1
3
2
0.67
L
Achilles
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,010
Damage
15,746
23,805
Taken
31,268
17,457
Mitigated
23,118
4,239
Healing
9,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,701
423
0
0
5,834
3,671
88
1,678
4,022
0
26,374
W
8,656
509
0
2,539
10,702
5,013
670
1,819
8,540
40,000
0
W
6,653
1,004
180
1,520
7,269
8,773
0
1,845
5,155
24,444
0
L
Neith
6,269
3,329
318
2,817
10,666
4,406
102
5,724
4,933
0
37,083
L
Sylvanus
5,453
1,393
992
3,213
8,605
6,860
0
4,674
3,884
10,594
2,775
L
Achilles
4,024
295
263
1,903
11,997
11,852
0
5,315
6,485
0
14,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,826
Gold Earned
23,914
151
Minions Killed
129
8
Camps Cleared
3
744,909
Distance Traveled
625,847
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,754
625
48
3
3
221,977
0
W
Nox
9,059
647
74
5
4
249,522
1
W
Bacchus
10,013
715
29
2
1
273,410
2
L
Neith
8,622
616
80
6
0
220,417
2
L
Sylvanus
7,743
553
26
2
2
158,269
4
L
Achilles
7,549
539
23
2
1
247,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role