Player Matchup

Agni
Agni
Gold III
CheckdOutMedusa
Agni
Gold III
Level 120
God Stats
23W - 19L
1,553 SR
Queue Stats
197W - 215L
1,569 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver II
ScaryTerry1994
Kumbhakarna
Silver II
Level 92
God Stats
10W - 7L
1,474 SR
Queue Stats
90W - 104L
1,022 MMR
Party 1
Anhur
Anhur
Gold II
XoBWarden
Anhur
Gold II
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,634 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,509 SR
1,408 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,510 SR
1,368 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Ar-gen-tino
Ah Muzen Cab
Bronze III
Level 81
God Stats
0W - 1L
1,514 SR
Queue Stats
0W - 3L
1,400 MMR
Solo
Ah Puch
Ah Puch
Bronze III
SwampBandit25
Ah Puch
Bronze III
Level 122
God Stats
1W - 3L
1,515 SR
Queue Stats
1W - 6L
1,372 MMR
Solo
Bacchus
Bacchus
Gold V
TitoSofrito129
Bacchus
Gold V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 296L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 9
12,740
607
21,546
15,337
4,682
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
ScaryTerry1994
Kumbhakarna
17
6 / 1 / 10
14,483
690
8,772
26,463
36,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
XoBWarden
Anhur
17
9 / 5 / 8
14,298
681
23,476
25,553
7,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
DiscordiaCthulhuMorgan Le FayAthenaCharybdis

VS

Bans
ChaacGilgameshCabrakanYmirAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
16
4 / 5 / 4
13,086
623
29,562
21,436
8,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
14
2 / 9 / 5
12,035
573
16,710
22,031
7,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 5
12,538
597
11,187
24,048
38,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
19
Kills
8
8
Deaths
19
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
4
5
4
1.2
W
4
2
9
4.25
W
Kumbhakarna
ScaryTerry1994
Kumbhakarna
6
1
10
11
L
Ah Puch
2
9
5
0.5
L
2
5
5
0.9
W
Anhur
XoBWarden
Anhur
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,794
Damage
57,459
67,353
Taken
67,515
48,895
Mitigated
54,046
20,359
Healing
15,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
29,562
9,526
520
6,614
21,436
8,448
1,337
8,699
12,737
0
79,418
W
21,546
832
458
3,501
15,337
4,682
132
8,377
6,960
50,751
0
W
Kumbhakarna
ScaryTerry1994
Kumbhakarna
8,772
89
986
5,987
26,463
36,331
0
11,452
15,011
26,063
0
L
Ah Puch
16,710
112
395
4,824
22,031
7,430
120
9,996
12,035
56,963
0
L
11,187
1,809
536
2,506
24,048
38,168
0
12,564
11,484
20,440
0
W
Anhur
XoBWarden
Anhur
23,476
11,240
0
9,427
25,553
7,882
1,228
8,582
16,971
0
75,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,521
Gold Earned
37,659
282
Minions Killed
222
11
Camps Cleared
5
1,149,390
Distance Traveled
1,102,961
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
13,086
623
115
5
2
380,945
2
W
Agni
12,740
607
95
5
5
404,371
0
W
Kumbhakarna
14,483
690
38
2
0
392,789
0
L
Ah Puch
12,035
573
90
4
3
317,623
10
L
Bacchus
12,538
597
17
1
0
404,393
1
W
Anhur
14,298
681
149
7
6
352,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role