Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dukeyboi1774
Mercury
Level 100
God Stats
4W - 6L
1,438 SR
Queue Stats
163W - 144L
1,513 Elo+
Solo
Izanami
Izanami
Xyilo--
Izanami
Level 105
God Stats
8W - 13L
1,470 SR
Queue Stats
288W - 325L
1,459 Elo+
Solo
King Arthur
King Arthur
otgmikell
King Arthur
Level 127
God Stats
29W - 35L
1,440 SR
Queue Stats
499W - 449L
1,526 Elo+
Solo
Janus
Janus
pdaviis
Janus
Level 85
God Stats
1W - 8L
1,084 SR
Queue Stats
388W - 367L
1,513 Elo+
Solo
Team Averages
Level 115
1,386 SR
1,502 Elo+

VS

Team Averages
Level 102
1,659 SR
1,537 Elo+
Artemis
Artemis
BillyEyeLesh
Artemis
Level 115
God Stats
4W - 2L
1,718 SR
Queue Stats
687W - 620L
1,554 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Driipytachi-
Morgan Le Fay
Level 109
God Stats
81W - 97L
1,554 SR
Queue Stats
565W - 581L
1,529 Elo+
Solo
Serqet
Serqet
Fiensd
Serqet
Level 88
God Stats
3W - 1L
1,875 SR
Queue Stats
365W - 336L
1,620 Elo+
Party 1
Artio
Artio
TBPM Deimon
Artio
Level 89
God Stats
27W - 14L
1,702 SR
Queue Stats
45W - 38L
1,439 Elo+
Solo
Ymir
Ymir
ya boi jwalk
Ymir
Level 108
God Stats
35W - 35L
1,446 SR
Queue Stats
150W - 125L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 3 / 1
5,216
474
1,669
10,323
3,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mercury
Dukeyboi1774
Mercury
11
3 / 0 / 0
6,301
573
4,701
6,408
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Xyilo--
Izanami
6
0 / 3 / 0
4,638
422
2,869
5,057
975
Short Bow

Short Bow

+15%
Attack Speed

King Arthur
otgmikell
King Arthur
11
0 / 1 / 0
6,007
546
4,961
9,438
6,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
pdaviis
Janus
9
0 / 3 / 1
5,332
485
2,558
4,994
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BillyEyeLesh
Artemis
11
1 / 0 / 3
5,908
537
6,772
4,624
1,135
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Driipytachi-
Morgan Le Fay
10
1 / 2 / 2
5,915
538
5,567
5,545
2,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Fiensd
Serqet
11
3 / 0 / 0
6,049
550
2,003
6,054
2,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 0 / 0
6,329
575
6,542
9,298
5,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
4 / 1 / 2
5,704
519
3,498
6,979
4,443
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
10
10
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
1
0.17
W
Artemis
BillyEyeLesh
Artemis
1
0
3
2.5
W
Morgan Le Fay
Driipytachi-
Morgan Le Fay
1
2
2
1
L
Mercury
Dukeyboi1774
Mercury
3
0
0
3
W
Serqet
Fiensd
Serqet
3
0
0
3
W
1
0
0
1
L
Izanami
Xyilo--
Izanami
0
3
0
0
L
King Arthur
otgmikell
King Arthur
0
1
0
0
L
Janus
pdaviis
Janus
0
3
1
0.17
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,758
Damage
24,382
36,220
Taken
32,500
15,443
Mitigated
15,710
9,832
Healing
13,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,669
225
589
2,772
10,323
3,683
0
2,314
7,751
18,609
0
W
Artemis
BillyEyeLesh
Artemis
6,772
3,899
0
3,167
4,624
1,135
741
647
3,977
0
35,093
W
Morgan Le Fay
Driipytachi-
Morgan Le Fay
5,567
1,623
0
1,935
5,545
2,266
0
1,100
4,285
33,687
0
L
Mercury
Dukeyboi1774
Mercury
4,701
1,788
0
1,758
6,408
2,391
0
3,102
3,306
0
36,618
W
Serqet
Fiensd
Serqet
2,003
151
0
960
6,054
2,367
0
940
4,986
0
36,010
W
6,542
112
0
5,408
9,298
5,499
0
0
9,298
34,087
0
L
Izanami
Xyilo--
Izanami
2,869
2,253
0
502
5,057
975
96
1,271
3,786
0
19,308
L
King Arthur
otgmikell
King Arthur
4,961
728
0
3,756
9,438
6,987
0
5,678
3,760
0
36,649
L
Janus
pdaviis
Janus
2,558
200
0
455
4,994
1,407
0
3,242
1,517
26,068
0
W
3,498
594
288
1,321
6,979
4,443
210
1,248
5,727
17,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,494
Gold Earned
29,905
276
Minions Killed
300
0
Camps Cleared
0
1,023,680
Distance Traveled
1,054,236
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,216
474
26
2
0
198,788
0
W
Artemis
5,908
537
70
6
0
191,768
0
W
Morgan Le Fay
5,915
538
62
6
0
209,854
2
L
Mercury
6,301
573
74
7
0
260,784
1
W
Serqet
6,049
550
64
6
0
228,870
5
W
Artio
6,329
575
79
7
0
221,178
0
L
Izanami
4,638
422
34
3
0
139,753
0
L
King Arthur
6,007
546
87
8
0
207,223
2
L
Janus
5,332
485
55
5
0
217,132
2
W
Ymir
5,704
519
25
2
0
202,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role