Player Matchup

Cupid
Cupid
CaptaineParesse
Cupid
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
251W - 292L
1,223 Elo+
Party 1
Chaac
Chaac
Neko_Tigerlily
Chaac
Level 156
God Stats
18W - 10L
1,445 SR
Queue Stats
970W - 1,013L
1,408 Elo+
Solo
Geb
Geb
OpiKiller 63
Geb
Level 116
God Stats
3W - 4L
1,193 SR
Queue Stats
401W - 430L
1,309 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ThoriumDream
Ah Muzen Cab
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 11L
1,503 Elo+
Solo
Sol
Sol
kamaleonpard0
Sol
Level 126
God Stats
3W - 0L
1,519 SR
Queue Stats
266W - 264L
1,423 Elo+
Solo
Team Averages
Level 89
1,431 SR
1,373 Elo+

VS

Team Averages
Level 88
1,444 SR
1,436 Elo+
Nu Wa
Nu Wa
Fleur96
Nu Wa
Level 158
God Stats
30W - 20L
1,538 SR
Queue Stats
827W - 884L
1,418 Elo+
Solo
Loki
Loki
Jamieson_92
Loki
Level 129
God Stats
0W - 2L
1,395 SR
Queue Stats
164W - 183L
1,419 Elo+
Solo
Hou Yi
Hou Yi
Praeliux
Hou Yi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Silverfox79
Medusa
Level 29
God Stats
2W - 3L
1,289 SR
Queue Stats
122W - 101L
1,401 Elo+
Solo
Merlin
Merlin
luisroldankur354
Merlin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 5
10,270
734
3,961
12,900
4,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 1 / 17
11,449
818
7,993
22,504
28,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 8 / 16
10,455
747
9,514
21,656
24,134
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
ThoriumDream
Ah Muzen Cab
18
2 / 3 / 12
10,422
744
9,410
11,074
4,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
16 / 3 / 7
12,914
922
20,901
16,241
6,790
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fleur96
Nu Wa
14
2 / 6 / 7
8,940
639
11,243
9,109
3,419
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
9 / 5 / 6
10,886
778
9,883
14,643
6,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Hou Yi
Praeliux
Hou Yi
13
1 / 6 / 3
8,062
576
5,732
8,932
3,582
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
18
6 / 5 / 6
10,317
737
15,890
13,614
5,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
3 / 5 / 13
10,597
757
16,541
8,851
3,933
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
56
27
Kills
21
22
Deaths
27
57
Assists
35
Player
Kills
Deaths
Assists
KDA
W
2
7
5
0.64
L
Nu Wa
Fleur96
Nu Wa
2
6
7
0.92
L
9
5
6
2.4
W
4
1
17
12.5
W
3
8
16
1.38
L
Hou Yi
Praeliux
Hou Yi
1
6
3
0.42
L
Medusa
6
5
6
1.8
W
Ah Muzen Cab
ThoriumDream
Ah Muzen Cab
2
3
12
2.67
W
16
3
7
6.5
L
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,779
Damage
59,289
84,375
Taken
55,149
69,072
Mitigated
23,325
34,796
Healing
13,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,961
1,475
2,009
1,200
12,900
4,940
0
4,838
8,062
0
14,595
L
Nu Wa
Fleur96
Nu Wa
11,243
2,521
704
418
9,109
3,419
0
6,125
2,903
22,226
0
L
9,883
1,230
1,524
5,596
14,643
6,591
0
5,671
8,543
0
21,278
W
7,993
662
1,825
13,536
22,504
28,261
244
6,565
15,939
0
29,608
W
9,514
726
1,836
1,505
21,656
24,134
606
5,426
16,041
21,843
0
L
Hou Yi
Praeliux
Hou Yi
5,732
1,593
181
691
8,932
3,582
0
5,530
3,224
0
11,161
L
Medusa
15,890
8,818
307
3,641
13,614
5,800
0
6,982
6,306
0
27,574
W
Ah Muzen Cab
ThoriumDream
Ah Muzen Cab
9,410
1,394
900
3,110
11,074
4,947
758
4,212
6,862
0
35,639
W
20,901
6,375
2,007
6,868
16,241
6,790
4,199
6,743
9,498
33,020
0
L
16,541
541
0
245
8,851
3,933
0
6,107
2,693
33,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,510
Gold Earned
48,802
161
Minions Killed
152
0
Camps Cleared
0
1,326,186
Distance Traveled
1,068,790
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,270
734
16
1
0
240,410
0
L
Nu Wa
8,940
639
25
2
0
171,300
0
L
Loki
10,886
778
14
1
0
274,015
0
W
Chaac
11,449
818
45
3
0
304,258
2
W
Geb
10,455
747
21
2
0
245,036
1
L
Hou Yi
8,062
576
23
2
0
159,865
1
L
Medusa
10,317
737
45
3
0
210,954
0
W
Ah Muzen Cab
10,422
744
49
4
0
258,283
0
W
Sol
12,914
922
30
2
0
278,199
2
L
Merlin
10,597
757
45
3
0
252,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role