Player Matchup

Osiris
Osiris
 
Osiris
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DADDYGRENKE3152
Arachne
Level 27
God Stats
60W - 46L
1,619 SR
Queue Stats
125W - 123L
1,534 Elo+
Solo
Vamana
Vamana
GepPinocchio
Vamana
Level 28
God Stats
10W - 12L
1,448 SR
Queue Stats
258W - 241L
1,566 Elo+
Solo
Sylvanus
Sylvanus
Mr 17185217
Sylvanus
Level 31
God Stats
2W - 4L
1,529 SR
Queue Stats
148W - 142L
1,532 Elo+
Solo
Ullr
Ullr
On My Homie
Ullr
Level 24
God Stats
0W - 2L
1,296 SR
Queue Stats
49W - 39L
1,509 Elo+
Solo
Team Averages
Level 28
1,478 SR
1,528 Elo+

VS

Team Averages
Level 20
1,549 SR
1,639 Elo+
Heimdallr
Heimdallr
Cavs Hiding
Heimdallr
Level 17
God Stats
9W - 4L
1,889 SR
Queue Stats
130W - 108L
1,609 Elo+
Solo
Pele
Pele
JohnWick358838
Pele
Level 25
God Stats
1W - 1L
1,300 SR
Queue Stats
213W - 230L
1,530 Elo+
Solo
Kuzenbo
Kuzenbo
O_FAT-E_O
Kuzenbo
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 32L
1,677 Elo+
Solo
Chaac
Chaac
StretchŸ
Chaac
Level 23
God Stats
12W - 10L
1,557 SR
Queue Stats
103W - 95L
1,619 Elo+
Solo
Tiamat
Tiamat
Ur-muddr
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 9L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
2 / 4 / 2
8,434
527
10,118
15,858
13,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 7 / 4
8,608
538
7,419
16,478
5,209
Vamana
13
3 / 4 / 0
8,088
506
5,656
12,857
6,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Mr 17185217
Sylvanus
13
1 / 3 / 1
7,231
452
6,354
12,291
9,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 1 / 2
8,120
508
8,073
9,940
3,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cavs Hiding
Heimdallr
14
1 / 2 / 2
8,224
514
4,928
9,148
3,238
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
5 / 3 / 6
9,373
586
10,074
14,365
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
O_FAT-E_O
Kuzenbo
10
0 / 0 / 1
6,267
392
3,654
7,452
6,543
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
StretchŸ
Chaac
18
6 / 2 / 5
10,515
657
10,652
15,631
15,929
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Ur-muddr
Tiamat
17
7 / 4 / 4
10,104
632
16,075
11,290
6,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
11
Kills
19
19
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
4
2
0.75
W
Heimdallr
Cavs Hiding
Heimdallr
1
2
2
1
L
4
7
4
0.86
L
Vamana
3
4
0
0.75
W
5
3
6
2.67
L
Sylvanus
Mr 17185217
Sylvanus
1
3
1
0.5
W
Kuzenbo
O_FAT-E_O
Kuzenbo
0
0
1
0.5
L
1
1
2
2
W
Chaac
StretchŸ
Chaac
6
2
5
4.25
W
Tiamat
Ur-muddr
Tiamat
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,620
Damage
45,383
67,424
Taken
57,886
37,898
Mitigated
37,136
18,084
Healing
20,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,118
4,961
0
2,257
15,858
13,125
0
2,673
12,304
0
52,507
W
Heimdallr
Cavs Hiding
Heimdallr
4,928
1,814
0
3,160
9,148
3,238
46
1,063
8,085
0
61,233
L
7,419
5,694
0
4,955
16,478
5,209
0
5,160
11,071
0
45,409
L
Vamana
5,656
3,501
0
3,490
12,857
6,387
1,728
5,161
7,154
0
48,289
W
10,074
3,302
0
4,106
14,365
4,646
0
1,621
12,744
0
64,783
L
Sylvanus
Mr 17185217
Sylvanus
6,354
1,248
1,350
5,072
12,291
9,719
0
5,252
6,780
23,698
9,076
W
Kuzenbo
O_FAT-E_O
Kuzenbo
3,654
1,320
114
1,724
7,452
6,543
90
1,442
6,010
21,611
0
L
8,073
3,562
0
960
9,940
3,458
0
3,112
6,732
0
62,483
W
Chaac
StretchŸ
Chaac
10,652
1,827
0
7,675
15,631
15,929
379
663
14,968
11,549
58,748
W
Tiamat
Ur-muddr
Tiamat
16,075
1,421
0
3,379
11,290
6,780
0
1,000
10,243
74,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,481
Gold Earned
44,483
469
Minions Killed
566
0
Camps Cleared
0
1,526,039
Distance Traveled
1,578,868
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,434
527
111
7
0
276,678
4
W
Heimdallr
8,224
514
120
8
0
322,071
3
L
Arachne
8,608
538
82
5
0
348,607
7
L
Vamana
8,088
506
92
6
0
312,059
1
W
Pele
9,373
586
127
8
0
328,657
2
L
Sylvanus
7,231
452
64
4
0
272,219
1
W
Kuzenbo
6,267
392
29
2
0
291,214
4
L
Ullr
8,120
508
120
8
0
316,476
5
W
Chaac
10,515
657
156
10
0
324,123
2
W
Tiamat
10,104
632
134
8
0
312,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role