Player Matchup

Fenrir
Fenrir
DewiLHunteR41
Fenrir
Level 28
God Stats
4W - 3L
1,597 SR
Queue Stats
102W - 103L
1,505 Elo+
Party 2
Athena
Athena
Lasanata
Athena
Level 29
God Stats
15W - 7L
1,709 SR
Queue Stats
159W - 151L
1,479 Elo+
Party 2
Achilles
Achilles
ThoriL
Achilles
Level 15
God Stats
6W - 3L
1,963 SR
Queue Stats
111W - 110L
1,488 Elo+
Party 2
Kukulkan
Kukulkan
Wlexpera
Kukulkan
Level 28
God Stats
1W - 4L
1,338 SR
Queue Stats
118W - 99L
1,519 Elo+
Party 2
Apollo
Apollo
allahatekmetokat
Apollo
Level 8
God Stats
2W - 3L
1,678 SR
Queue Stats
9W - 14L
1,470 Elo+
Party 2
Team Averages
Level 22
1,657 SR
1,492 Elo+

VS

Team Averages
Level 39
1,538 SR
1,519 Elo+
Charybdis
Charybdis
BooSaul
Charybdis
Level 28
God Stats
6W - 3L
1,495 SR
Queue Stats
27W - 17L
1,637 Elo+
Solo
Hera
Hera
CandySmiting
Hera
Level 107
God Stats
7W - 5L
1,537 SR
Queue Stats
215W - 196L
1,452 Elo+
Party 1
Fenrir
Fenrir
LongSword242473
Fenrir
Level 24
God Stats
3W - 1L
1,526 SR
Queue Stats
47W - 34L
1,557 Elo+
Solo
Thor
Thor
Vermillion--22
Thor
Level 27
God Stats
10W - 10L
1,543 SR
Queue Stats
40W - 44L
1,527 Elo+
Solo
Cthulhu
Cthulhu
WhySure
Cthulhu
Level 9
God Stats
10W - 12L
1,590 SR
Queue Stats
35W - 40L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 8 / 2
9,314
466
10,358
18,909
10,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
Lasanata
Athena
13
2 / 2 / 8
8,531
427
4,348
14,510
15,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
ThoriL
Achilles
14
0 / 4 / 1
8,467
423
6,681
17,792
20,860
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
Wlexpera
Kukulkan
15
3 / 5 / 3
9,457
473
6,331
13,667
5,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 5 / 6
9,205
460
12,620
12,911
5,200
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BooSaul
Charybdis
16
4 / 4 / 9
9,948
497
9,491
11,830
4,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 4 / 8
10,827
541
12,380
8,314
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 2 / 8
11,419
571
15,168
17,344
14,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
9 / 0 / 10
11,498
575
14,031
12,977
5,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
WhySure
Cthulhu
13
1 / 4 / 10
8,932
447
6,715
14,780
12,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
69
14
Kills
24
24
Deaths
14
20
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BooSaul
Charybdis
4
4
9
2.13
W
5
4
8
2.25
L
6
8
2
0.88
L
Athena
Lasanata
Athena
2
2
8
3
W
5
2
8
4.5
L
Achilles
ThoriL
Achilles
0
4
1
0.13
W
9
0
10
14
W
Cthulhu
WhySure
Cthulhu
1
4
10
1.5
L
Kukulkan
Wlexpera
Kukulkan
3
5
3
0.9
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,338
Damage
57,785
77,789
Taken
65,245
56,511
Mitigated
39,660
15,591
Healing
20,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BooSaul
Charybdis
9,491
5,967
0
4,464
11,830
4,631
2,005
2,059
9,771
0
59,027
W
12,380
2,680
138
1,519
8,314
2,791
1,460
2,378
5,774
67,771
0
L
10,358
1,697
0
5,507
18,909
10,332
0
3,989
14,670
392
62,984
L
Athena
Lasanata
Athena
4,348
768
0
3,365
14,510
15,083
0
6,500
7,810
15,480
0
W
15,168
2,668
0
7,142
17,344
14,023
914
2,082
15,214
10,507
56,305
L
Achilles
ThoriL
Achilles
6,681
1,940
0
2,861
17,792
20,860
0
1,611
15,255
0
42,552
W
14,031
4,627
0
5,904
12,977
5,592
341
1,566
11,371
0
92,176
W
Cthulhu
WhySure
Cthulhu
6,715
351
0
1,221
14,780
12,623
390
3,745
10,907
22,383
0
L
Kukulkan
Wlexpera
Kukulkan
6,331
669
0
1,966
13,667
5,036
0
3,742
9,575
57,828
0
L
12,620
6,686
0
1,892
12,911
5,200
90
5,161
7,616
0
67,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,974
Gold Earned
52,624
426
Minions Killed
541
0
Camps Cleared
0
1,691,171
Distance Traveled
1,903,169
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,948
497
113
6
0
329,281
2
W
Hera
10,827
541
130
7
0
372,990
0
L
Fenrir
9,314
466
104
5
0
338,863
0
L
Athena
8,531
427
27
1
0
347,835
6
W
Fenrir
11,419
571
140
7
0
355,015
1
L
Achilles
8,467
423
83
4
0
348,030
4
W
Thor
11,498
575
132
7
0
450,117
6
W
Cthulhu
8,932
447
26
1
0
395,766
6
L
Kukulkan
9,457
473
127
6
0
355,024
0
L
Apollo
9,205
460
85
4
0
301,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role