Player Matchup

Ao Kuang
Ao Kuang
Arthur_CKL
Ao Kuang
Level 25
God Stats
3W - 6L
1,238 SR
Queue Stats
43W - 106L
1,130 Elo+
Solo
Da Ji
Da Ji
ChadByDesign
Da Ji
Level 16
God Stats
0W - 7L
1,099 SR
Queue Stats
35W - 55L
1,237 Elo+
Party 1
Ra
Ra
ChicSpider8017
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,232 Elo+
Party 1
Heimdallr
Heimdallr
Timxlxss god
Heimdallr
Level 18
God Stats
1W - 1L
1,774 SR
Queue Stats
26W - 36L
1,237 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jalkkiller
Cu Chulainn
Level 31
God Stats
23W - 27L
1,492 SR
Queue Stats
102W - 108L
1,448 Elo+
Solo
Team Averages
Level 19
1,421 SR
1,257 Elo+

VS

Team Averages
Level 19
1,500 SR
1,316 Elo+
Merlin
Merlin
AshesoftheDawn
Merlin
Level 14
God Stats
1W - 0L
1,679 SR
Queue Stats
2W - 1L
1,697 Elo+
Solo
Chaac
Chaac
ChiliBoxer
Chaac
Level 29
God Stats
11W - 14L
1,391 SR
Queue Stats
89W - 101L
1,356 Elo+
Solo
Artemis
Artemis
UnlcePhilsGhost
Artemis
Level 10
God Stats
1W - 1L
1,158 SR
Queue Stats
2W - 4L
1,020 Elo+
Party 2
Nemesis
Nemesis
iRaistlin
Nemesis
Level 27
God Stats
4W - 1L
1,893 SR
Queue Stats
120W - 121L
1,340 Elo+
Solo
Cthulhu
Cthulhu
ivecried
Cthulhu
Level 17
God Stats
7W - 5L
1,381 SR
Queue Stats
8W - 15L
1,166 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Arthur_CKL
Ao Kuang
13
1 / 9 / 0
8,634
411
4,015
17,677
5,720
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 11 / 1
7,437
354
4,250
12,175
4,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
2 / 18 / 1
9,343
445
7,311
19,530
5,441
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Timxlxss god
Heimdallr
13
2 / 11 / 1
9,209
439
7,882
17,721
5,716
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
jalkkiller
Cu Chulainn
14
3 / 9 / 1
9,360
446
12,408
23,363
22,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
26 / 0 / 6
14,659
698
23,692
15,235
7,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
16
6 / 2 / 10
11,286
537
17,697
22,769
15,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 5 / 8
9,560
455
10,028
11,102
3,895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
iRaistlin
Nemesis
17
14 / 2 / 5
11,660
555
12,341
13,001
6,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
ivecried
Cthulhu
14
7 / 2 / 11
9,964
474
6,097
11,339
12,336
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
98
10
Kills
58
58
Deaths
11
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Arthur_CKL
Ao Kuang
1
9
0
0.11
W
26
0
6
29
L
2
11
1
0.23
L
2
18
1
0.14
W
Chaac
6
2
10
5.5
L
Heimdallr
Timxlxss god
Heimdallr
2
11
1
0.23
W
5
5
8
1.8
W
Nemesis
iRaistlin
Nemesis
14
2
5
8.25
W
Cthulhu
ivecried
Cthulhu
7
2
11
6.25
L
Cu Chulainn
jalkkiller
Cu Chulainn
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
69,855
90,466
Taken
73,446
43,874
Mitigated
46,260
11,549
Healing
21,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Arthur_CKL
Ao Kuang
4,015
651
0
5,956
17,677
5,720
0
2,942
14,735
48,204
0
W
23,692
2,133
90
5,284
15,235
7,163
2,394
3,312
11,923
140,438
0
L
4,250
676
0
527
12,175
4,739
225
4,349
7,826
0
13,929
L
7,311
1,479
11
712
19,530
5,441
396
13,408
6,122
45,265
0
W
Chaac
17,697
3,933
0
8,136
22,769
15,979
587
3,972
18,797
0
68,156
L
Heimdallr
Timxlxss god
Heimdallr
7,882
2,644
0
848
17,721
5,716
3,138
6,214
11,450
0
48,427
W
10,028
5,500
0
1,825
11,102
3,895
2,822
1,327
9,775
0
48,499
W
Nemesis
iRaistlin
Nemesis
12,341
6,181
0
3,563
13,001
6,887
865
2,436
10,565
0
57,762
W
Cthulhu
ivecried
Cthulhu
6,097
1,165
205
2,134
11,339
12,336
295
3,217
8,122
26,296
0
L
Cu Chulainn
jalkkiller
Cu Chulainn
12,408
2,696
0
3,495
23,363
22,258
90
2,876
20,487
12,360
38,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,983
Gold Earned
57,129
358
Minions Killed
476
0
Camps Cleared
0
1,568,279
Distance Traveled
1,950,314
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,634
411
87
4
0
367,423
1
W
Merlin
14,659
698
205
10
0
380,156
0
L
Da Ji
7,437
354
25
1
0
286,834
0
L
Ra
9,343
445
76
4
0
287,490
0
W
Chaac
11,286
537
82
4
0
384,746
4
L
Heimdallr
9,209
439
87
4
0
320,684
0
W
Artemis
9,560
455
70
3
0
326,106
0
W
Nemesis
11,660
555
86
4
0
476,919
1
W
Cthulhu
9,964
474
33
2
0
382,387
0
L
Cu Chulainn
9,360
446
83
4
0
305,848
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role