Player Matchup

Merlin
Merlin
AmericanXEli
Merlin
Level 17
God Stats
7W - 4L
1,706 SR
Queue Stats
50W - 45L
1,469 Elo+
Solo
Ymir
Ymir
DTH200
Ymir
Level 6
God Stats
0W - 1L
1,748 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Maitrecharles
Hou Yi
Level 5
God Stats
2W - 2L
1,508 SR
Queue Stats
9W - 19L
1,559 Elo+
Solo
Bellona
Bellona
Zenoptimist
Bellona
Level 5
God Stats
10W - 10L
1,458 SR
Queue Stats
33W - 41L
1,479 Elo+
Solo
Susano
Susano
gamingpopsdicle
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,675 Elo+
Party 1
Team Averages
Level 7
1,584 SR
1,536 Elo+

VS

Team Averages
Level 21
1,412 SR
1,450 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
AfterBurn9999
Tsukuyomi
Level 22
God Stats
2W - 4L
1,245 SR
Queue Stats
27W - 23L
1,439 Elo+
Solo
Discordia
Discordia
DOGARTHUR
Discordia
Level 18
God Stats
8W - 6L
1,327 SR
Queue Stats
34W - 39L
1,424 Elo+
Party 2
Kukulkan
Kukulkan
VectorRar
Kukulkan
Level 18
God Stats
16W - 9L
1,487 SR
Queue Stats
35W - 32L
1,450 Elo+
Party 2
Arachne
Arachne
pychiki
Arachne
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 191L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 7 / 8
10,414
1,041
13,677
15,465
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
DTH200
Ymir
16
2 / 8 / 11
10,240
1,024
4,603
20,233
9,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
7 / 2 / 8
11,631
1,163
13,769
14,409
4,901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Zenoptimist
Bellona
17
3 / 2 / 11
10,343
1,034
6,982
14,747
11,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 6 / 12
9,650
965
9,362
13,268
4,765
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Team 1 Tickets

137

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
3 / 2 / 20
11,480
1,148
11,215
15,160
14,799
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
AfterBurn9999
Tsukuyomi
17
3 / 5 / 8
10,520
1,052
8,997
12,048
4,365
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
DOGARTHUR
Discordia
18
3 / 1 / 16
10,970
1,097
16,583
6,263
2,160
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
VectorRar
Kukulkan
18
11 / 1 / 6
12,630
1,263
26,601
7,007
4,669
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
pychiki
Arachne
18
5 / 7 / 13
10,864
1,086
10,957
13,315
5,539
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
88
16
Kills
25
25
Deaths
16
50
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
20
6.5
W
Tsukuyomi
AfterBurn9999
Tsukuyomi
3
5
8
1.4
L
Merlin
3
7
8
1
W
Discordia
DOGARTHUR
Discordia
3
1
16
11
L
Ymir
DTH200
Ymir
2
8
11
0.94
L
7
2
8
5.5
W
Kukulkan
VectorRar
Kukulkan
11
1
6
14
L
Bellona
Zenoptimist
Bellona
3
2
11
4.25
L
1
6
12
1.17
W
Arachne
pychiki
Arachne
5
7
13
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,393
Damage
74,353
78,122
Taken
53,793
35,194
Mitigated
31,532
8,588
Healing
5,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,215
302
996
2,184
15,160
14,799
0
4,549
10,611
26,993
0
W
Tsukuyomi
AfterBurn9999
Tsukuyomi
8,997
2,125
0
256
12,048
4,365
0
2,925
8,628
0
24,065
L
Merlin
13,677
889
0
185
15,465
5,327
0
11,665
3,800
42,590
0
W
Discordia
DOGARTHUR
Discordia
16,583
1,426
0
1,038
6,263
2,160
0
1,904
4,359
37,719
0
L
Ymir
DTH200
Ymir
4,603
753
72
1,643
20,233
9,076
0
12,799
7,434
20,158
0
L
13,769
7,063
0
3,651
14,409
4,901
0
12,388
2,021
0
45,492
W
Kukulkan
VectorRar
Kukulkan
26,601
3,033
0
0
7,007
4,669
0
3,438
3,569
64,375
0
L
Bellona
Zenoptimist
Bellona
6,982
2,191
0
2,807
14,747
11,125
0
10,050
4,697
0
14,977
L
9,362
2,196
0
230
13,268
4,765
0
7,497
5,771
0
19,437
W
Arachne
pychiki
Arachne
10,957
8,811
0
1,199
13,315
5,539
0
5,464
7,851
0
14,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,278
Gold Earned
56,464
215
Minions Killed
214
5
Camps Cleared
9
903,568
Distance Traveled
956,943
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,480
1,148
13
1
1
193,795
0
W
Tsukuyomi
10,520
1,052
35
4
3
189,131
0
L
Merlin
10,414
1,041
66
7
2
172,745
0
W
Discordia
10,970
1,097
50
5
1
193,952
0
L
Ymir
10,240
1,024
38
4
1
158,966
0
L
Hou Yi
11,631
1,163
69
7
0
200,685
1
W
Kukulkan
12,630
1,263
110
11
2
198,921
0
L
Bellona
10,343
1,034
19
2
0
201,494
0
L
Susano
9,650
965
23
2
2
169,678
0
W
Arachne
10,864
1,086
6
1
2
181,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role