Player Matchup

Loki
Loki
B0SSchibbz
Loki
Level 95
God Stats
7W - 11L
1,448 SR
Queue Stats
139W - 143L
1,453 Elo+
Solo
Sylvanus
Sylvanus
Memphis-Elite-
Sylvanus
Level 89
God Stats
3W - 2L
1,602 SR
Queue Stats
386W - 368L
1,501 Elo+
Solo
Chaac
Chaac
Sergeyeviich
Chaac
Level 112
God Stats
0W - 1L
1,752 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
StonyDromo
Hou Yi
Level 140
God Stats
0W - 1L
1,256 SR
Queue Stats
31W - 39L
1,436 Elo+
Solo
Merlin
Merlin
wilskillz1012
Merlin
Level 114
God Stats
9W - 6L
1,587 SR
Queue Stats
549W - 521L
1,501 Elo+
Solo
Team Averages
Level 110
1,529 SR
1,478 Elo+

VS

Team Averages
Level 115
1,429 SR
1,496 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
FreakilyCasual
Freya
Level 102
God Stats
5W - 1L
1,632 SR
Queue Stats
128W - 131L
1,474 Elo+
Solo
Artio
Artio
Godddle
Artio
Level 119
God Stats
2W - 4L
1,379 SR
Queue Stats
363W - 338L
1,454 Elo+
Solo
Ratatoskr
Ratatoskr
Kingofsorrow94
Ratatoskr
Level 107
God Stats
18W - 18L
1,483 SR
Queue Stats
586W - 547L
1,435 Elo+
Solo
Athena
Athena
Youmaga
Athena
Level 117
God Stats
1W - 0L
1,149 SR
Queue Stats
5W - 3L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,014
547
2,779
6,059
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
9
2 / 2 / 2
5,694
518
5,723
6,892
4,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 4 / 0
4,721
429
2,362
6,079
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
StonyDromo
Hou Yi
9
2 / 2 / 1
5,436
494
3,346
5,335
1,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 2
5,969
543
4,957
5,137
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
0 / 4 / 2
5,642
513
4,235
6,913
2,272
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 0 / 2
6,335
576
3,271
8,713
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
Godddle
Artio
9
2 / 2 / 2
5,641
513
3,074
9,022
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Kingofsorrow94
Ratatoskr
11
5 / 1 / 1
6,929
630
6,635
6,588
4,192
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Youmaga
Athena
10
3 / 0 / 3
6,121
556
2,844
7,465
6,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
12
12
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
4
2
0.25
L
2
1
0
2
W
2
0
2
3
W
Artio
Godddle
Artio
2
2
2
1.5
W
Ratatoskr
Kingofsorrow94
Ratatoskr
5
1
1
5.5
L
Sylvanus
2
2
2
1.5
L
0
4
0
0
L
Hou Yi
StonyDromo
Hou Yi
2
2
1
1.25
W
Athena
Youmaga
Athena
3
0
3
4.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,167
Damage
20,059
29,502
Taken
38,701
12,201
Mitigated
19,462
5,938
Healing
15,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
4,235
2,198
0
1,789
6,913
2,272
166
1,664
5,249
0
33,262
L
2,779
578
0
923
6,059
1,848
0
2,907
3,152
0
32,786
W
3,271
1,350
102
5,432
8,713
2,706
83
3,479
4,874
36,779
0
W
Artio
Godddle
Artio
3,074
350
437
4,192
9,022
3,437
0
1,712
7,248
26,216
0
W
Ratatoskr
Kingofsorrow94
Ratatoskr
6,635
1,796
0
1,192
6,588
4,192
0
600
5,988
0
33,970
L
Sylvanus
5,723
2,286
243
2,350
6,892
4,387
0
1,333
5,559
20,968
7,481
L
2,362
597
0
1,337
6,079
2,457
0
34
6,045
0
17,241
L
Hou Yi
StonyDromo
Hou Yi
3,346
1,749
0
585
5,335
1,829
56
1,461
3,874
0
21,928
W
Athena
Youmaga
Athena
2,844
1,181
0
2,175
7,465
6,855
208
1,898
5,563
19,223
0
L
4,957
312
0
500
5,137
1,680
0
3,454
1,683
37,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,834
Gold Earned
30,668
275
Minions Killed
334
0
Camps Cleared
0
962,622
Distance Traveled
1,059,712
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,642
513
73
7
0
193,765
2
L
Loki
6,014
547
66
6
0
242,941
3
W
Freya
6,335
576
90
8
0
196,685
3
W
Artio
5,641
513
52
5
0
217,475
0
W
Ratatoskr
6,929
630
84
8
0
229,751
0
L
Sylvanus
5,694
518
60
5
0
191,397
3
L
Chaac
4,721
429
33
3
0
143,143
0
L
Hou Yi
5,436
494
38
3
0
195,458
2
W
Athena
6,121
556
35
3
0
222,036
1
L
Merlin
5,969
543
78
7
0
189,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role