Player Matchup

Ra
Ra
JasonPine
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 75L
1,316 Elo+
Solo
Nemesis
Nemesis
Jhonsnow1008
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
ahtyrka
Susano
Level 15
God Stats
1W - 2L
1,323 SR
Queue Stats
1W - 3L
1,307 Elo+
Party 2
Cthulhu
Cthulhu
av87772
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,131 Elo+
Solo
Ymir
Ymir
espino082YT
Ymir
Level 8
God Stats
0W - 2L
1,345 SR
Queue Stats
1W - 6L
1,212 Elo+
Party 2
Team Averages
Level 17
1,434 SR
1,293 Elo+

VS

Team Averages
Level 11
1,483 SR
1,178 Elo+
Ymir
Ymir
Chronickillerbee
Ymir
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 33L
1,094 Elo+
Solo
Scylla
Scylla
Mordekai_8
Scylla
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,097 Elo+
Solo
Camazotz
Camazotz
banditLancealot1
Camazotz
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,302 Elo+
Solo
Loki
Loki
chipchilinka242
Loki
Level 21
God Stats
3W - 4L
1,413 SR
Queue Stats
12W - 21L
1,178 Elo+
Party 1
Hou Yi
Hou Yi
ВикторАристов
Hou Yi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 3
10,399
547
15,837
16,996
5,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Jhonsnow1008
Nemesis
4
1 / 1 / 2
6,039
318
888
1,525
412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Susano
ahtyrka
Susano
11
1 / 4 / 2
7,400
389
5,621
12,119
5,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
av87772
Cthulhu
9
0 / 11 / 2
6,725
354
248
14,290
9,452
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
6 / 6 / 0
8,608
453
6,129
15,493
9,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
9,249
487
4,020
11,504
8,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
Mordekai_8
Scylla
17
11 / 3 / 5
10,848
571
17,234
8,796
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 9 / 5
9,789
515
6,704
15,600
6,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 4 / 2
8,662
456
2,230
12,027
9,004
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 3
9,211
485
5,545
5,175
1,761
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
16
Kills
22
27
Deaths
20
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
L
8
5
3
1.9
L
Nemesis
Jhonsnow1008
Nemesis
1
1
2
2
W
Scylla
Mordekai_8
Scylla
11
3
5
4.5
L
Susano
ahtyrka
Susano
1
4
2
0.5
L
Cthulhu
av87772
Cthulhu
0
11
2
0.09
W
6
9
5
0.94
W
2
4
2
0.75
L
6
6
0
1
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,723
Damage
35,733
60,423
Taken
53,102
29,600
Mitigated
28,549
11,212
Healing
12,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,020
1,014
0
1,519
11,504
8,329
1,079
4,810
6,598
30,644
0
L
15,837
3,706
924
7,911
16,996
5,259
1,854
8,605
8,391
68,101
0
L
Nemesis
Jhonsnow1008
Nemesis
888
401
0
84
1,525
412
0
333
1,192
0
3,206
W
Scylla
Mordekai_8
Scylla
17,234
4,004
0
2,835
8,796
3,044
801
5,177
3,373
56,386
0
L
Susano
ahtyrka
Susano
5,621
735
0
1,199
12,119
5,148
930
1,857
10,164
0
30,300
L
Cthulhu
av87772
Cthulhu
248
248
0
307
14,290
9,452
234
4,237
10,053
13,756
0
W
6,704
3,580
0
3,941
15,600
6,411
522
5,479
9,889
0
49,736
W
2,230
539
0
1,750
12,027
9,004
1,775
3,095
8,762
0
32,847
L
6,129
1,772
0
787
15,493
9,329
1,034
6,222
9,271
35,204
2,988
W
5,545
2,413
697
1,679
5,175
1,761
3,437
2,557
2,508
0
35,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,171
Gold Earned
47,759
248
Minions Killed
366
0
Camps Cleared
0
1,353,658
Distance Traveled
1,531,702
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,249
487
56
3
0
317,107
2
L
Ra
10,399
547
126
7
0
328,942
1
L
Nemesis
6,039
318
3
0
0
101,104
0
W
Scylla
10,848
571
90
5
0
330,233
0
L
Susano
7,400
389
42
2
0
342,594
4
L
Cthulhu
6,725
354
12
1
0
287,786
0
W
Camazotz
9,789
515
91
5
0
350,612
0
W
Loki
8,662
456
60
3
0
309,041
6
L
Ymir
8,608
453
65
3
0
293,232
0
W
Hou Yi
9,211
485
69
4
0
224,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role