Player Matchup

Fenrir
Fenrir
Hazem2290
Fenrir
Level 9
God Stats
1W - 2L
1,201 SR
Queue Stats
1W - 2L
1,213 Elo+
Solo
Cupid
Cupid
KingBluJay
Cupid
Level 27
God Stats
1W - 0L
1,387 SR
Queue Stats
2W - 2L
1,681 Elo+
Solo
Mercury
Mercury
OFF bySHADOW
Mercury
Level 29
God Stats
35W - 26L
1,485 SR
Queue Stats
76W - 48L
1,538 Elo+
Solo
Achilles
Achilles
Viivasalsa
Achilles
Level 18
God Stats
2W - 1L
1,416 SR
Queue Stats
15W - 7L
1,589 Elo+
Solo
Ah Puch
Ah Puch
xPIKACHUxLOVEx2
Ah Puch
Level 28
God Stats
1W - 1L
1,325 SR
Queue Stats
137W - 140L
1,431 Elo+
Solo
Team Averages
Level 22
1,363 SR
1,490 Elo+

VS

Team Averages
Level 16
1,531 SR
1,548 Elo+
Tiamat
Tiamat
AdhesiveCat9406
Tiamat
Level 7
God Stats
8W - 6L
1,912 SR
Queue Stats
122W - 93L
1,904 Elo+
Solo
Guan Yu
Guan Yu
RAGE_PAS_T_DEGUE
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,668 Elo+
Solo
Heimdallr
Heimdallr
RemiyRomi
Heimdallr
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
360W - 348L
1,451 Elo+
Solo
Bellona
Bellona
Y2M0
Bellona
Level 29
God Stats
6W - 7L
1,511 SR
Queue Stats
49W - 56L
1,342 Elo+
Solo
Yemoja
Yemoja
gaidrici
Yemoja
Level 10
God Stats
0W - 2L
1,233 SR
Queue Stats
14W - 22L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hazem2290
Fenrir
20
3 / 4 / 4
14,351
463
12,661
22,041
19,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cupid
20
5 / 2 / 3
18,753
605
15,955
23,820
10,370
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
OFF bySHADOW
Mercury
20
16 / 3 / 9
19,862
641
28,358
31,530
16,554
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
Viivasalsa
Achilles
20
5 / 1 / 8
18,588
600
15,620
22,407
33,575
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
1 / 5 / 3
14,732
475
13,829
17,963
8,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 1
15,978
515
24,103
27,954
34,550
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
2 / 7 / 1
12,158
392
3,916
23,063
15,820
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heimdallr
RemiyRomi
Heimdallr
20
4 / 6 / 4
16,051
518
24,604
29,906
14,783
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
Y2M0
Bellona
3
0 / 1 / 0
7,701
248
600
1,132
522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
gaidrici
Yemoja
18
3 / 13 / 1
11,186
361
10,629
29,782
11,617
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
30
Kills
14
15
Deaths
30
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
5
3
1
1.83
W
Fenrir
Hazem2290
Fenrir
3
4
4
1.25
W
Cupid
5
2
3
3.25
W
Mercury
OFF bySHADOW
Mercury
16
3
9
6.83
L
2
7
1
0.36
L
Heimdallr
RemiyRomi
Heimdallr
4
6
4
1
W
Achilles
Viivasalsa
Achilles
5
1
8
9
L
Bellona
Y2M0
Bellona
0
1
0
0
L
Yemoja
gaidrici
Yemoja
3
13
1
0.27
W
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,423
Damage
63,852
117,761
Taken
111,837
88,414
Mitigated
77,292
44,079
Healing
32,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,103
2,343
67
15,988
27,954
34,550
0
6,577
19,881
143,045
0
W
Fenrir
Hazem2290
Fenrir
12,661
3,057
0
4,408
22,041
19,816
306
7,688
14,231
0
64,256
W
Cupid
15,955
7,520
166
12,022
23,820
10,370
4,887
1,719
22,101
0
183,765
W
Mercury
OFF bySHADOW
Mercury
28,358
19,024
0
13,676
31,530
16,554
3,922
9,374
22,156
0
211,226
L
3,916
670
229
4,137
23,063
15,820
0
4,337
18,671
0
88,803
L
Heimdallr
RemiyRomi
Heimdallr
24,604
14,829
0
10,322
29,906
14,783
673
2,252
27,297
0
135,749
W
Achilles
Viivasalsa
Achilles
15,620
2,519
0
5,668
22,407
33,575
3,692
9,128
13,274
0
133,914
L
Bellona
Y2M0
Bellona
600
353
0
290
1,132
522
0
0
1,132
0
1,822
L
Yemoja
gaidrici
Yemoja
10,629
3,285
623
1,067
29,782
11,617
756
1,503
27,473
56,826
0
W
13,829
2,130
1,224
6,915
17,963
8,099
1,099
8,043
9,920
95,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,286
Gold Earned
63,074
993
Minions Killed
689
0
Camps Cleared
0
3,117,248
Distance Traveled
2,064,674
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
15,978
515
273
9
0
508,506
6
W
Fenrir
14,351
463
78
3
0
582,644
2
W
Cupid
18,753
605
259
8
0
699,134
3
W
Mercury
19,862
641
240
8
0
720,644
0
L
Guan Yu
12,158
392
121
4
0
539,950
3
L
Heimdallr
16,051
518
211
7
0
482,974
3
W
Achilles
18,588
600
272
9
0
602,681
0
L
Bellona
7,701
248
5
0
0
32,469
0
L
Yemoja
11,186
361
79
3
0
500,775
3
W
Ah Puch
14,732
475
144
5
0
512,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role