Player Matchup

Cernunnos
Cernunnos
BIOHAZARD_V-X
Cernunnos
Level 132
God Stats
20W - 14L
1,752 SR
Queue Stats
166W - 206L
1,510 Elo+
Party 1
Anubis
Anubis
Dan_Reid15
Anubis
Level 72
God Stats
6W - 7L
1,190 SR
Queue Stats
103W - 127L
1,532 Elo+
Party 1
Fenrir
Fenrir
McKinstry
Fenrir
Level 106
God Stats
2W - 2L
1,390 SR
Queue Stats
98W - 104L
1,567 Elo+
Party 1
Artio
Artio
PsyKzz-
Artio
Level 115
God Stats
8W - 4L
1,618 SR
Queue Stats
339W - 314L
1,528 Elo+
Party 3
Cerberus
Cerberus
TheDayDreamerr
Cerberus
Level 128
God Stats
3W - 2L
1,796 SR
Queue Stats
470W - 454L
1,527 Elo+
Party 3
Team Averages
Level 111
1,549 SR
1,533 Elo+

VS

Team Averages
Level 138
1,495 SR
1,552 Elo+
Kukulkan
Kukulkan
ShinyXx95
Kukulkan
Level 127
God Stats
14W - 8L
1,673 SR
Queue Stats
61W - 53L
1,566 Elo+
Party 2
Hun Batz
Hun Batz
TheAIexx
Hun Batz
Level 147
God Stats
1W - 3L
1,291 SR
Queue Stats
237W - 225L
1,540 Elo+
Solo
Fenrir
Fenrir
byDesh
Fenrir
Level 145
God Stats
4W - 8L
1,365 SR
Queue Stats
266W - 265L
1,554 Elo+
Party 2
Neith
Neith
carlog2003
Neith
Level 129
God Stats
3W - 4L
1,581 SR
Queue Stats
494W - 473L
1,553 Elo+
Solo
Ymir
Ymir
omegasoldier911
Ymir
Level 140
God Stats
2W - 4L
1,564 SR
Queue Stats
102W - 95L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BIOHAZARD_V-X
Cernunnos
20
1 / 2 / 4
12,255
584
4,762
12,011
4,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
Dan_Reid15
Anubis
16
2 / 3 / 8
10,225
487
5,977
10,747
5,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
McKinstry
Fenrir
19
16 / 5 / 3
12,968
618
19,810
18,381
8,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artio
PsyKzz-
Artio
17
3 / 4 / 11
11,077
527
10,405
20,055
25,459
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
17
7 / 7 / 7
11,038
526
10,833
18,736
18,098
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ShinyXx95
Kukulkan
17
7 / 8 / 3
11,344
540
12,356
11,571
4,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
TheAIexx
Hun Batz
18
2 / 3 / 7
11,173
532
6,944
12,498
4,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
byDesh
Fenrir
16
3 / 7 / 2
10,855
517
10,900
19,211
11,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
18
9 / 6 / 0
11,869
565
10,579
15,319
4,926
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 5 / 7
9,228
439
7,451
14,774
13,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
40
29
Kills
21
21
Deaths
29
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BIOHAZARD_V-X
Cernunnos
1
2
4
1.5
W
Anubis
Dan_Reid15
Anubis
2
3
8
2
W
Fenrir
McKinstry
Fenrir
16
5
3
3.5
W
Artio
PsyKzz-
Artio
3
4
11
2.13
L
Kukulkan
ShinyXx95
Kukulkan
7
8
3
1.06
L
Hun Batz
TheAIexx
Hun Batz
2
3
7
1.83
W
Cerberus
7
7
7
1.5
L
Fenrir
byDesh
Fenrir
3
7
2
0.57
L
Neith
9
6
0
1.5
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,787
Damage
48,230
79,930
Taken
73,373
61,803
Mitigated
38,504
31,415
Healing
17,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BIOHAZARD_V-X
Cernunnos
4,762
2,406
0
6,466
12,011
4,565
1,112
573
11,438
0
113,524
W
Anubis
Dan_Reid15
Anubis
5,977
512
0
3,928
10,747
5,343
483
2,826
7,631
58,732
0
W
Fenrir
McKinstry
Fenrir
19,810
6,384
0
7,526
18,381
8,338
693
6,786
11,441
0
77,305
W
Artio
PsyKzz-
Artio
10,405
1,389
710
8,527
20,055
25,459
106
2,963
16,908
65,297
0
L
Kukulkan
ShinyXx95
Kukulkan
12,356
562
0
626
11,571
4,243
335
3,679
7,892
58,167
0
L
Hun Batz
TheAIexx
Hun Batz
6,944
1,337
0
1,844
12,498
4,927
0
3,632
8,866
0
75,538
W
Cerberus
10,833
479
0
4,258
18,736
18,098
0
6,135
12,251
55,459
0
L
Fenrir
byDesh
Fenrir
10,900
5,951
0
6,453
19,211
11,154
0
8,927
10,284
87
70,305
L
Neith
10,579
5,025
0
5,952
15,319
4,926
1,409
3,826
11,493
0
72,499
L
7,451
1,971
338
2,459
14,774
13,254
0
7,301
7,473
53,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,563
Gold Earned
54,469
657
Minions Killed
554
0
Camps Cleared
0
1,910,914
Distance Traveled
1,827,988
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,255
584
184
9
0
381,783
6
W
Anubis
10,225
487
121
6
0
352,916
6
W
Fenrir
12,968
618
105
5
0
406,208
7
W
Artio
11,077
527
130
6
0
389,439
8
L
Kukulkan
11,344
540
124
6
0
361,102
3
L
Hun Batz
11,173
532
124
6
0
436,526
6
W
Cerberus
11,038
526
117
6
0
380,568
3
L
Fenrir
10,855
517
104
5
0
370,368
2
L
Neith
11,869
565
116
6
0
304,334
4
L
Ymir
9,228
439
86
4
0
355,658
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role