Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Jeka531
Vamana
Level 46
God Stats
4W - 2L
1,316 SR
Queue Stats
96W - 113L
1,466 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Toni1105
Ah Muzen Cab
Level 36
God Stats
0W - 1L
1,624 SR
Queue Stats
25W - 30L
1,404 Elo+
Solo
Merlin
Merlin
roseforhall
Merlin
Level 104
God Stats
8W - 15L
1,370 SR
Queue Stats
480W - 498L
1,494 Elo+
Solo
Charybdis
Charybdis
runcom
Charybdis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 25L
1,311 Elo+
Party 1
Team Averages
Level 62
1,462 SR
1,435 Elo+

VS

Team Averages
Level 83
1,510 SR
1,389 Elo+
Sol
Sol
DocIsPotatoe
Sol
Level 31
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 72L
1,253 Elo+
Party 2
Gilgamesh
Gilgamesh
Kraygaz
Gilgamesh
Level 124
God Stats
1W - 0L
1,474 SR
Queue Stats
13W - 8L
1,473 Elo+
Party 3
He Bo
He Bo
Naagger
He Bo
Level 74
God Stats
1W - 1L
1,282 SR
Queue Stats
22W - 21L
1,420 Elo+
Party 3
Agni
Agni
Shibefu
Agni
Level 159
God Stats
5W - 4L
1,671 SR
Queue Stats
159W - 144L
1,386 Elo+
Party 2
Freya
Freya
Wallinator123
Freya
Level 27
God Stats
3W - 0L
1,625 SR
Queue Stats
39W - 42L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 7 / 6
8,337
641
6,067
14,613
11,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vamana
Jeka531
Vamana
15
1 / 3 / 7
8,380
645
6,886
20,062
19,593
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
Toni1105
Ah Muzen Cab
17
5 / 6 / 5
9,825
756
9,803
12,350
5,674
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
19
6 / 2 / 8
10,313
793
12,635
11,726
7,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
runcom
Charybdis
11
1 / 8 / 4
7,635
587
3,582
11,761
4,982
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 17
10,901
839
11,702
10,508
3,972
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Kraygaz
Gilgamesh
15
3 / 5 / 18
9,513
732
10,643
15,448
13,955
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

He Bo
Naagger
He Bo
15
3 / 4 / 11
9,122
702
9,158
5,508
1,879
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Agni
Shibefu
Agni
20
12 / 2 / 10
12,382
952
19,219
8,774
3,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 4 / 16
10,176
783
14,525
10,543
4,030
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
98
15
Kills
26
26
Deaths
17
30
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
6
0.71
W
5
2
17
6.75
L
Vamana
Jeka531
Vamana
1
3
7
1.5
W
Gilgamesh
Kraygaz
Gilgamesh
3
5
18
2.4
W
He Bo
Naagger
He Bo
3
4
11
2.13
W
Agni
Shibefu
Agni
12
2
10
8.5
L
Ah Muzen Cab
Toni1105
Ah Muzen Cab
5
6
5
1.25
W
3
4
16
2.75
L
Merlin
6
2
8
5
L
Charybdis
runcom
Charybdis
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,973
Damage
65,247
70,512
Taken
50,781
48,974
Mitigated
27,729
19,872
Healing
18,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,067
940
985
2,480
14,613
11,388
0
11,008
3,605
0
7,833
W
11,702
3,010
113
5,113
10,508
3,972
2,327
3,242
7,266
31,765
0
L
Vamana
Jeka531
Vamana
6,886
2,292
1,393
6,930
20,062
19,593
0
16,701
3,361
0
9,885
W
Gilgamesh
Kraygaz
Gilgamesh
10,643
2,021
1,125
1,889
15,448
13,955
101
3,250
12,198
0
17,951
W
He Bo
Naagger
He Bo
9,158
0
549
125
5,508
1,879
777
1,621
3,887
15,188
0
W
Agni
Shibefu
Agni
19,219
1,016
835
2,639
8,774
3,893
778
1,712
7,062
37,941
0
L
Ah Muzen Cab
Toni1105
Ah Muzen Cab
9,803
3,048
729
1,857
12,350
5,674
0
9,303
3,047
62
24,775
W
14,525
4,206
1,948
4,395
10,543
4,030
1,699
2,842
7,701
25,953
0
L
Merlin
12,635
713
1,860
2,848
11,726
7,337
0
9,277
2,449
39,998
0
L
Charybdis
runcom
Charybdis
3,582
1,491
408
382
11,761
4,982
0
8,315
3,446
0
6,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,490
Gold Earned
52,094
107
Minions Killed
155
0
Camps Cleared
0
1,156,742
Distance Traveled
1,243,374
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,337
641
5
0
0
240,170
4
W
Sol
10,901
839
52
4
0
244,865
0
L
Vamana
8,380
645
7
1
0
260,491
1
W
Gilgamesh
9,513
732
15
1
0
266,451
0
W
He Bo
9,122
702
14
1
0
219,443
0
W
Agni
12,382
952
49
4
0
270,522
0
L
Ah Muzen Cab
9,825
756
27
2
0
213,882
0
W
Freya
10,176
783
25
2
0
242,093
3
L
Merlin
10,313
793
60
5
0
252,292
5
L
Charybdis
7,635
587
8
1
0
189,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role