Player Matchup

Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Barfoed
Chang'e
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,423 Elo+
Solo
Nu Wa
Nu Wa
CHUGGERZZ
Nu Wa
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,424 Elo+
Solo
Mercury
Mercury
CaptainRagers
Mercury
Level 109
God Stats
1W - 2L
1,286 SR
Queue Stats
122W - 149L
1,422 Elo+
Solo
Charybdis
Charybdis
JINKEZ
Charybdis
Level 86
God Stats
0W - 2L
1,305 SR
Queue Stats
441W - 403L
1,498 Elo+
Solo
Team Averages
Level 73
1,418 SR
1,453 Elo+

VS

Team Averages
Level 100
1,492 SR
1,505 Elo+
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Grabbing2
Cthulhu
Level 49
God Stats
8W - 3L
1,751 SR
Queue Stats
219W - 237L
1,512 Elo+
Party 1
Ullr
Ullr
Odaenathus88
Ullr
Level 58
God Stats
3W - 4L
1,302 SR
Queue Stats
220W - 221L
1,509 Elo+
Party 1
The Morrigan
The Morrigan
Ojeju_Macieju
The Morrigan
Level 148
God Stats
1W - 4L
1,424 SR
Queue Stats
554W - 558L
1,425 Elo+
Solo
Yemoja
Yemoja
RustyBayonet
Yemoja
Level 119
God Stats
6W - 3L
1,485 SR
Queue Stats
192W - 165L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 5 / 5
10,101
673
10,822
15,010
5,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Barfoed
Chang'e
15
0 / 5 / 10
9,001
600
12,481
15,973
6,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
CHUGGERZZ
Nu Wa
18
6 / 6 / 4
11,054
737
13,799
12,640
4,633
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
16
3 / 7 / 6
9,823
655
13,520
12,386
4,462
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
JINKEZ
Charybdis
16
2 / 4 / 8
9,800
653
11,025
13,751
5,276
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
4 / 2 / 13
11,190
746
10,198
10,180
5,020
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Grabbing2
Cthulhu
18
3 / 5 / 10
10,979
732
13,403
22,586
27,404
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
10 / 4 / 9
11,927
795
16,106
16,572
8,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
Ojeju_Macieju
The Morrigan
20
8 / 3 / 14
11,736
782
18,198
12,670
6,267
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
17
0 / 2 / 17
10,006
667
3,986
16,618
17,396
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
88
16
Kills
25
27
Deaths
16
33
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
5
5
1.5
W
Izanami
 
Izanami
4
2
13
5.25
L
Chang'e
Barfoed
Chang'e
0
5
10
1
L
Nu Wa
CHUGGERZZ
Nu Wa
6
6
4
1.33
L
Mercury
3
7
6
0.86
W
Cthulhu
Grabbing2
Cthulhu
3
5
10
1.6
L
Charybdis
JINKEZ
Charybdis
2
4
8
1.5
W
10
4
9
3.63
W
The Morrigan
Ojeju_Macieju
The Morrigan
8
3
14
5
W
Yemoja
0
2
17
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,647
Damage
61,891
69,760
Taken
78,626
26,020
Mitigated
64,381
27,157
Healing
39,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,822
1,694
1,256
4,664
15,010
5,487
0
7,833
7,177
32,463
0
W
Izanami
 
Izanami
10,198
4,401
4,022
2,218
10,180
5,020
2,197
5,082
5,098
0
38,342
L
Chang'e
Barfoed
Chang'e
12,481
1,568
6,355
6,187
15,973
6,162
60
7,941
8,032
23,674
0
L
Nu Wa
CHUGGERZZ
Nu Wa
13,799
3,127
797
1,657
12,640
4,633
416
5,203
7,437
34,643
0
L
Mercury
13,520
856
1,199
1,164
12,386
4,462
0
7,014
5,372
0
26,091
W
Cthulhu
Grabbing2
Cthulhu
13,403
408
1,711
996
22,586
27,404
44
11,315
11,271
26,029
0
L
Charybdis
JINKEZ
Charybdis
11,025
5,700
1,638
2,240
13,751
5,276
138
7,918
5,833
0
28,040
W
16,106
5,230
1,197
3,994
16,572
8,294
1,242
7,695
8,877
0
30,333
W
The Morrigan
Ojeju_Macieju
The Morrigan
18,198
2,475
2,671
1,763
12,670
6,267
933
6,112
6,473
36,952
0
W
Yemoja
3,986
1,048
15,064
5,656
16,618
17,396
290
6,898
9,720
12,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,779
Gold Earned
55,838
166
Minions Killed
180
0
Camps Cleared
0
1,344,584
Distance Traveled
1,364,188
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,101
673
50
3
0
250,323
0
W
Izanami
11,190
746
54
4
0
280,944
1
L
Chang'e
9,001
600
16
1
0
244,833
0
L
Nu Wa
11,054
737
40
3
0
249,271
0
L
Mercury
9,823
655
22
1
0
327,765
1
W
Cthulhu
10,979
732
47
3
0
292,977
0
L
Charybdis
9,800
653
38
3
0
272,392
0
W
Ullr
11,927
795
19
1
0
240,827
0
W
The Morrigan
11,736
782
50
3
0
294,251
1
W
Yemoja
10,006
667
10
1
0
255,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role