Player Matchup

Chang'e
Chang'e
LNRLolXdDxLol
Chang'e
Level 25
God Stats
5W - 2L
1,679 SR
Queue Stats
13W - 6L
1,833 Elo+
Solo
Geb
Geb
TempestTraps
Geb
Level 27
God Stats
3W - 3L
1,569 SR
Queue Stats
67W - 60L
1,540 Elo+
Solo
Hou Yi
Hou Yi
The_End-X9z
Hou Yi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
micky433
Hun Batz
Level 28
God Stats
4W - 9L
1,339 SR
Queue Stats
66W - 64L
1,544 Elo+
Solo
Baron Samedi
Baron Samedi
pogonaleon
Baron Samedi
Level 157
God Stats
7W - 2L
1,681 SR
Queue Stats
103W - 114L
1,596 Elo+
Party 1
Team Averages
Level 50
1,553 SR
1,603 Elo+

VS

Team Averages
Level 15
1,599 SR
1,564 Elo+
Cerberus
Cerberus
AlHasimYaba
Cerberus
Level 9
God Stats
6W - 3L
1,878 SR
Queue Stats
30W - 13L
1,658 Elo+
Solo
Yemoja
Yemoja
Bezednej666
Yemoja
Level 22
God Stats
0W - 1L
1,578 SR
Queue Stats
2W - 4L
1,539 Elo+
Solo
Kukulkan
Kukulkan
DigiIgre483
Kukulkan
Level 11
God Stats
3W - 3L
1,510 SR
Queue Stats
52W - 55L
1,566 Elo+
Solo
Heimdallr
Heimdallr
Eyelezz04
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,474 Elo+
Solo
Thor
Thor
JustKinokiita
Thor
Level 17
God Stats
1W - 4L
1,528 SR
Queue Stats
66W - 60L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
1 / 2 / 5
8,198
482
5,198
11,325
4,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 3 / 10
7,949
468
3,964
14,924
13,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
13
3 / 2 / 6
7,849
462
5,071
7,272
2,306
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
micky433
Hun Batz
13
3 / 5 / 7
8,476
499
8,197
13,991
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
pogonaleon
Baron Samedi
16
12 / 0 / 5
10,414
613
17,765
12,326
6,487
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlHasimYaba
Cerberus
17
4 / 0 / 1
9,652
568
9,229
12,053
9,988
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
0 / 4 / 7
7,458
439
5,242
10,010
6,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
DigiIgre483
Kukulkan
13
1 / 4 / 1
7,831
461
4,994
8,458
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Eyelezz04
Heimdallr
11
2 / 8 / 6
7,288
429
7,721
11,578
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 5 / 2
8,651
509
6,898
13,817
6,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
21
Kills
12
12
Deaths
21
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AlHasimYaba
Cerberus
4
0
1
4.5
L
Yemoja
0
4
7
0.88
L
Kukulkan
DigiIgre483
Kukulkan
1
4
1
0.38
L
Heimdallr
Eyelezz04
Heimdallr
2
8
6
0.63
L
5
5
2
1.2
W
Chang'e
1
2
5
1.75
W
2
3
10
2.33
W
Hou Yi
3
2
6
3
W
Hun Batz
micky433
Hun Batz
3
5
7
1.3
W
Baron Samedi
pogonaleon
Baron Samedi
12
0
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,195
Damage
34,084
59,838
Taken
55,916
31,770
Mitigated
30,652
21,684
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AlHasimYaba
Cerberus
9,229
392
0
6,212
12,053
9,988
0
4,102
7,609
78,995
0
L
Yemoja
5,242
898
758
879
10,010
6,593
534
6,417
3,593
18,382
0
L
Kukulkan
DigiIgre483
Kukulkan
4,994
717
0
616
8,458
2,908
0
6,004
2,428
41,860
0
L
Heimdallr
Eyelezz04
Heimdallr
7,721
3,925
0
308
11,578
4,573
486
6,540
5,038
0
26,435
L
6,898
1,311
0
1,993
13,817
6,590
0
3,380
10,321
0
59,597
W
Chang'e
5,198
837
1,679
4,093
11,325
4,693
225
6,055
5,188
38,340
0
W
3,964
426
0
2,179
14,924
13,428
140
3,248
11,676
15,730
0
W
Hou Yi
5,071
1,482
0
1,023
7,272
2,306
890
1,810
5,422
0
38,357
W
Hun Batz
micky433
Hun Batz
8,197
2,462
0
4,182
13,991
4,856
0
3,469
10,488
0
53,518
W
Baron Samedi
pogonaleon
Baron Samedi
17,765
1,370
2,517
6,011
12,326
6,487
340
4,529
7,599
78,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,886
Gold Earned
40,880
370
Minions Killed
454
0
Camps Cleared
0
1,598,781
Distance Traveled
1,485,009
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,652
568
189
11
0
346,780
1
L
Yemoja
7,458
439
30
2
0
317,378
1
L
Kukulkan
7,831
461
90
5
0
264,369
2
L
Heimdallr
7,288
429
49
3
0
265,962
0
L
Thor
8,651
509
96
6
0
290,520
1
W
Chang'e
8,198
482
99
6
0
318,819
7
W
Geb
7,949
468
15
1
0
355,401
4
W
Hou Yi
7,849
462
61
4
0
269,468
2
W
Hun Batz
8,476
499
75
4
0
319,954
5
W
Baron Samedi
10,414
613
120
7
0
335,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role